[2/5] WineD3D: Implement dynamic buffers with GL_ARB_map_buffer_range

Stefan Dösinger stefan at codeweavers.com
Mon Feb 1 06:19:40 CST 2010


On Monday 01 February 2010 11:27:48 Henri Verbeet wrote:
> On 30 January 2010 12:37, Stefan Dösinger <stefan at codeweavers.com> wrote:
> > +            const struct wined3d_gl_info *gl_info =
> > &device->adapter->gl_info;
> 
> I think you should retrieve gl_info from the context where possible.
Done
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