[PATCH 5/5] d3dx9_36: Find, store and enable retreival of CTAB comment data in shader (based on code from Luis Busquets)
Christian Costa
titan.costa at wanadoo.fr
Sun Feb 21 15:30:51 CST 2010
---
dlls/d3dx9_36/shader.c | 30 ++++++++++++++++++++++++++----
1 files changed, 26 insertions(+), 4 deletions(-)
-------------- next part --------------
diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index 09306f0..456409a 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -273,6 +273,8 @@ static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl;
typedef struct ID3DXConstantTableImpl {
const ID3DXConstantTableVtbl *lpVtbl;
LONG ref;
+ LPVOID ctab;
+ DWORD size;
} ID3DXConstantTableImpl;
/*** IUnknown methods ***/
@@ -312,7 +314,10 @@ static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable* iface)
TRACE("(%p)->(): Release from %d\n", This, ref + 1);
if (!ref)
+ {
+ HeapFree(GetProcessHeap(), 0, This->ctab);
HeapFree(GetProcessHeap(), 0, This);
+ }
return ref;
}
@@ -322,18 +327,18 @@ static LPVOID WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable*
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
- FIXME("(%p)->(): stub\n", This);
+ TRACE("(%p)->()\n", This);
- return NULL;
+ return This->ctab;
}
static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable* iface)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
- FIXME("(%p)->(): stub\n", This);
+ TRACE("(%p)->()\n", This);
- return 0;
+ return This->size;
}
/*** ID3DXConstantTable methods ***/
@@ -579,12 +584,19 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* pFunction,
LPD3DXCONSTANTTABLE* ppConstantTable)
{
ID3DXConstantTableImpl* object;
+ HRESULT hr;
+ LPCVOID pData;
+ UINT size;
FIXME("(%p, %x, %p): semi-stub\n", pFunction, flags, ppConstantTable);
if (!pFunction || !ppConstantTable)
return D3DERR_INVALIDCALL;
+ hr = D3DXFindShaderComment(pFunction, MAKEFOURCC('C','T','A','B'), &pData, &size);
+ if (hr != D3D_OK)
+ return D3DXERR_INVALIDDATA;
+
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXConstantTableImpl));
if (!object)
{
@@ -595,6 +607,16 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* pFunction,
object->lpVtbl = &ID3DXConstantTable_Vtbl;
object->ref = 1;
+ object->ctab = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
+ if (!object->ctab)
+ {
+ HeapFree(GetProcessHeap(), 0, object);
+ ERR("Out of memory\n");
+ return E_OUTOFMEMORY;
+ }
+ object->size = size;
+ memcpy(object->ctab, pData, object->size);
+
*ppConstantTable = (LPD3DXCONSTANTTABLE)object;
return D3D_OK;
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