[PATCH] d3drm: Add some definitions
Christian Costa
titan.costa at wanadoo.fr
Fri Jan 1 05:55:04 CST 2010
---
0 files changed, 0 insertions(+), 0 deletions(-)
-------------- next part --------------
diff --git a/include/d3drm.h b/include/d3drm.h
index c519d86..2c5f51a 100644
--- a/include/d3drm.h
+++ b/include/d3drm.h
@@ -35,6 +35,140 @@ typedef void *LPDIRECT3DRM;
HRESULT WINAPI Direct3DRMCreate(LPDIRECT3DRM* ppDirect3DRM);
+/*****************************************************************************
+ * IDirect3DRMObject interface
+ */
+#ifdef WINE_NO_UNICODE_MACROS
+#undef GetClassName
+#endif
+#define INTERFACE IDirect3DRM
+DECLARE_INTERFACE_(IDirect3DRM,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRM methods ***/
+ STDMETHOD(CreateObject)(THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
+ STDMETHOD(CreateFrame)(THIS_ LPDIRECT3DRMFRAME, LPDIRECT3DRMFRAME *) PURE;
+ STDMETHOD(CreateMesh)(THIS_ LPDIRECT3DRMMESH *) PURE;
+ STDMETHOD(CreateMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER *) PURE;
+ STDMETHOD(CreateFace)(THIS_ LPDIRECT3DRMFACE *) PURE;
+ STDMETHOD(CreateAnimation)(THIS_ LPDIRECT3DRMANIMATION *) PURE;
+ STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET *) PURE;
+ STDMETHOD(CreateTexture)(THIS_ LPD3DRMIMAGE, LPDIRECT3DRMTEXTURE *) PURE;
+ STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE;
+ STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE;
+ STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL *) PURE;
+ STDMETHOD(CreateDevice)(THIS_ DWORD, DWORD, LPDIRECT3DRMDEVICE *) PURE;
+ STDMETHOD(CreateDeviceFromSurface)(THIS_ LPGUID pGUID, LPDIRECTDRAW pDD, LPDIRECTDRAWSURFACE pDDSBack,
+ LPDIRECT3DRMDEVICE *) PURE;
+ STDMETHOD(CreateDeviceFromD3D)(THIS_ LPDIRECT3D pD3D, LPDIRECT3DDEVICE pD3DDev, LPDIRECT3DRMDEVICE *) PURE;
+ STDMETHOD(CreateDeviceFromClipper)(THIS_ LPDIRECTDRAWCLIPPER pDDClipper, LPGUID pGUID, int width, int height,
+ LPDIRECT3DRMDEVICE *) PURE;
+ STDMETHOD(CreateShadow)(THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMLIGHT, D3DVALUE px, D3DVALUE py, D3DVALUE pz,
+ D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, LPDIRECT3DRMVISUAL *) PURE;
+ STDMETHOD(CreateTextureFromSurface)(THIS_ LPDIRECTDRAWSURFACE pDDS, LPDIRECT3DRMTEXTURE *) PURE;
+ STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DRMDEVICE, LPDIRECT3DRMFRAME, DWORD, DWORD, DWORD, DWORD,
+ LPDIRECT3DRMVIEWPORT *) PURE;
+ STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
+ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
+ D3DVALUE su, D3DVALUE sv, LPDIRECT3DRMWRAP *) PURE;
+ STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK, LPVOID pArg, LPDIRECT3DRMUSERVISUAL *) PURE;
+ STDMETHOD(LoadTexture)(THIS_ const char *, LPDIRECT3DRMTEXTURE *) PURE;
+ STDMETHOD(LoadTextureFromResource)(THIS_ HRSRC rs, LPDIRECT3DRMTEXTURE *) PURE;
+ STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE;
+ STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE;
+ STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE;
+ STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
+ STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
+ STDMETHOD(GetDevices)(THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE;
+ STDMETHOD(GetNamedObject)(THIS_ const char *, LPDIRECT3DRMOBJECT *) PURE;
+ STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE;
+ STDMETHOD(Load)(THIS_ LPVOID, LPVOID, LPIID *, DWORD, D3DRMLOADOPTIONS, D3DRMLOADCALLBACK, LPVOID,
+ D3DRMLOADTEXTURECALLBACK, LPVOID, LPDIRECT3DRMFRAME) PURE;
+ STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRM_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRM_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRM_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRM methods ***/
+#define IDirect3DRM_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,d)
+#define IDirect3DRM_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b)
+#define IDirect3DRM_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
+#define IDirect3DRM_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a)
+#define IDirect3DRM_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
+#define IDirect3DRM_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a)
+#define IDirect3DRM_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a)
+#define IDirect3DRM_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b)
+#define IDirect3DRM_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
+#define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
+#define IDirect3DRM_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
+#define IDirect3DRM_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
+#define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
+#define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
+#define IDirect3DRM_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
+#define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
+#define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
+#define IDirect3DRM_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c)
+#define IDirect3DRM_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b)
+#define IDirect3DRM_LoadTextureFromResource(p,a,b) (p)->lpVtbl->LoadTextureFromResource(p,a,b)
+#define IDirect3DRM_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a)
+#define IDirect3DRM_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a)
+#define IDirect3DRM_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b)
+#define IDirect3DRM_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a)
+#define IDirect3DRM_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a)
+#define IDirect3DRM_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a)
+#define IDirect3DRM_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b)
+#define IDirect3DRM_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b)
+#define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
+#define IDirect3DRM_Tick(p,a) (p)->lpVtbl->Tick(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRM_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRM_AddRef(p) (p)->AddRef()
+#define IDirect3DRM_Release(p) (p)->Release()
+/*** IDirect3DRM methods ***/
+#define IDirect3DRM_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,d)
+#define IDirect3DRM_CreateFrame(p,a,b) (p)->CreateFrame(a,b)
+#define IDirect3DRM_CreateMesh(p,a) (p)->CreateMesh(a)
+#define IDirect3DRM_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a)
+#define IDirect3DRM_CreateFace(p,a) (p)->CreateFace(a)
+#define IDirect3DRM_CreateAnimation(p,a) (p)->CreateAnimation(a)
+#define IDirect3DRM_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a)
+#define IDirect3DRM_CreateTexture(p,a,b) (p)->CreateTexture(a,b)
+#define IDirect3DRM_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
+#define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e)
+#define IDirect3DRM_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
+#define IDirect3DRM_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
+#define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d)
+#define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c)
+#define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e)
+#define IDirect3DRM_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b)
+#define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
+#define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g)
+#define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p)
+#define IDirect3DRM_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c)
+#define IDirect3DRM_LoadTexture(p,a,b) (p)->LoadTexture(a,b)
+#define IDirect3DRM_LoadTextureFromResource(p,a,b) (p)->LoadTextureFromResource(a,b)
+#define IDirect3DRM_SetSearchPath(p,a) (p)->SetSearchPath(a)
+#define IDirect3DRM_AddSearchPath(p,a) (p)->AddSearchPath(a)
+#define IDirect3DRM_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b)
+#define IDirect3DRM_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a)
+#define IDirect3DRM_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a)
+#define IDirect3DRM_GetDevices(p,a) (p)->GetDevices(a)
+#define IDirect3DRM_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b)
+#define IDirect3DRM_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b)
+#define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j)
+#define IDirect3DRM_Tick(p,a) (p)->Tick(a)
+#endif
+
#define D3DRM_OK DD_OK
#define D3DRMERR_BADOBJECT MAKE_DDHRESULT(781)
#define D3DRMERR_BADTYPE MAKE_DDHRESULT(782)
diff --git a/include/d3drmdef.h b/include/d3drmdef.h
index 6f769f4..bf14a5a 100644
--- a/include/d3drmdef.h
+++ b/include/d3drmdef.h
@@ -28,12 +28,61 @@ extern "C" {
#endif
typedef D3DVALUE D3DRMMATRIX4D[4][4];
-typedef struct _D3DRMQUATERNION
-{
+
+typedef struct _D3DRMQUATERNION {
D3DVALUE s;
D3DVECTOR v;
} D3DRMQUATERNION, *LPD3DRMQUATERNION;
+typedef enum _D3DRMLIGHTTYPE {
+ D3DRMLIGHT_AMBIENT,
+ D3DRMLIGHT_POINT,
+ D3DRMLIGHT_SPOT,
+ D3DRMLIGHT_DIRECTIONAL,
+ D3DRMLIGHT_PARALLELPOINT
+} D3DRMLIGHTTYPE, *LPD3DRMLIGHTTYPE;
+
+typedef struct _D3DRMPALETTEENTRY {
+ unsigned char red;
+ unsigned char green;
+ unsigned char blue;
+ unsigned char flags;
+} D3DRMPALETTEENTRY, *LPD3DRMPALETTEENTRY;
+
+typedef struct _D3DRMIMAGE {
+ int width;
+ int height;
+ int aspectx;
+ int aspecty;
+ int depth;
+ int rgb;
+ int bytes_per_line;
+ void* buffer1;
+ void* buffer2;
+ unsigned long red_mask;
+ unsigned long green_mask;
+ unsigned long blue_mask;
+ unsigned long alpha_mask;
+ int palette_size;
+ D3DRMPALETTEENTRY* palette;
+} D3DRMIMAGE, *LPD3DRMIMAGE;
+
+typedef enum _D3DRMWRAPTYPE {
+ D3DRMWRAP_FLAT,
+ D3DRMWRAP_CYLINDER,
+ D3DRMWRAP_SPHERE,
+ D3DRMWRAP_CHROME,
+ D3DRMWRAP_SHEET,
+ D3DRMWRAP_BOX
+} D3DRMWRAPTYPE, *LPD3DRMWRAPTYPE;
+
+typedef DWORD D3DRMLOADOPTIONS;
+
+typedef enum _D3DRMUSERVISUALREASON {
+ D3DRMUSERVISUAL_CANSEE,
+ D3DRMUSERVISUAL_RENDER
+} D3DRMUSERVISUALREASON, *LPD3DRMUSERVISUALREASON;
+
void WINAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D, LPD3DRMQUATERNION);
LPD3DRMQUATERNION WINAPI D3DRMQuaternionFromRotation(LPD3DRMQUATERNION ,LPD3DVECTOR,D3DVALUE);
diff --git a/include/d3drmobj.h b/include/d3drmobj.h
index ab37ebc..7878b7a 100644
--- a/include/d3drmobj.h
+++ b/include/d3drmobj.h
@@ -36,13 +36,31 @@ DEFINE_GUID(IID_IDirect3DRMObject, 0xeb16cb00, 0xd271, 0x11ce, 0xac, 0x
DEFINE_GUID(IID_IDirect3DRMVisual, 0xeb16cb04, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
typedef struct IDirect3DRMObject *LPDIRECT3DRMOBJECT, **LPLPDIRECT3DRMOBJECT;
+typedef struct IDirect3DRMDevice *LPDIRECT3DRMDEVICE, **LPLPDIRECT3DRMDEVICE;
+typedef struct IDirect3DRMViewport *LPDIRECT3DRMVIEWPORT, **LPLPDIRECT3DRMVIEWPORT;
+typedef struct IDirect3DRMFrame *LPDIRECT3DRMFRAME, **LPLPDIRECT3DRMFRAME;
typedef struct IDirect3DRMVisual *LPDIRECT3DRMVISUAL, **LPLPDIRECT3DRMVISUAL;
+typedef struct IDirect3DRMMesh *LPDIRECT3DRMMESH, **LPLPDIRECT3DRMMESH;
+typedef struct IDirect3DRMMeshBuilder *LPDIRECT3DRMMESHBUILDER, **LPLPDIRECT3DRMMESHBUILDER;
+typedef struct IDirect3DRMFace *LPDIRECT3DRMFACE, **LPLPDIRECT3DRMFACE;
+typedef struct IDirect3DRMLight *LPDIRECT3DRMLIGHT, **LPLPDIRECT3DRMLIGHT;
+typedef struct IDirect3DRMTexture *LPDIRECT3DRMTEXTURE, **LPLPDIRECT3DRMTEXTURE;
+typedef struct IDirect3DRMWrap *LPDIRECT3DRMWRAP, **LPLPDIRECT3DRMWRAP;
+typedef struct IDirect3DRMMaterial *LPDIRECT3DRMMATERIAL, **LPLPDIRECT3DRMMATERIAL;
+typedef struct IDirect3DRMAnimation *LPDIRECT3DRMANIMATION, **LPLPDIRECT3DRMANIMATION;
+typedef struct IDirect3DRMAnimationSet *LPDIRECT3DRMANIMATIONSET, **LPLPDIRECT3DRMANIMATIONSET;
+typedef struct IDirect3DRMUserVisual *LPDIRECT3DRMUSERVISUAL, **LPLPDIRECT3DRMUSERVISUAL;
+typedef struct IDirect3DRMDeviceArray *LPDIRECT3DRMDEVICEARRAY, **LPLPDIRECT3DRMDEVICEARRAY;
/* ********************************************************************
Types and structures
******************************************************************** */
typedef void (__cdecl *D3DRMOBJECTCALLBACK)(LPDIRECT3DRMOBJECT obj, LPVOID arg);
+typedef int (__cdecl *D3DRMUSERVISUALCALLBACK)(LPDIRECT3DRMUSERVISUAL obj, LPVOID arg,
+ D3DRMUSERVISUALREASON reason, LPDIRECT3DRMDEVICE dev, LPDIRECT3DRMVIEWPORT view);
+typedef HRESULT (__cdecl *D3DRMLOADTEXTURECALLBACK)(char *tex_name, void *arg, LPDIRECT3DRMTEXTURE *);
+typedef void (__cdecl *D3DRMLOADCALLBACK)(LPDIRECT3DRMOBJECT object, REFIID objectguid, LPVOID arg);
typedef struct _D3DRMPICKDESC
{
More information about the wine-patches
mailing list