[PATCH 07/10] wined3d: Recognize the SM4 break opcode.
Henri Verbeet
hverbeet at codeweavers.com
Wed Jan 6 16:22:14 CST 2010
---
dlls/wined3d/shader_sm4.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 59ac6bf..b473844 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -49,6 +49,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
enum wined3d_sm4_opcode
{
WINED3D_SM4_OP_ADD = 0x00,
+ WINED3D_SM4_OP_BREAK = 0x02,
WINED3D_SM4_OP_BREAKC = 0x03,
WINED3D_SM4_OP_DP3 = 0x10,
WINED3D_SM4_OP_DP4 = 0x11,
@@ -108,6 +109,7 @@ struct sysval_map
static const struct wined3d_sm4_opcode_info opcode_table[] =
{
{WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, 1, 2},
+ {WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, 0, 0},
{WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, 0, 1},
{WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, 1, 2},
{WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
--
1.6.4.4
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