[PATCH 09/10] wined3d: Recognize the SM4 endloop opcode.
Henri Verbeet
hverbeet at codeweavers.com
Wed Jan 6 16:22:16 CST 2010
---
dlls/wined3d/shader_sm4.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 782289e..1b23de2 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -55,6 +55,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_DP4 = 0x11,
WINED3D_SM4_OP_EMIT = 0x13,
WINED3D_SM4_OP_ENDIF = 0x15,
+ WINED3D_SM4_OP_ENDLOOP = 0x16,
WINED3D_SM4_OP_EXP = 0x19,
WINED3D_SM4_OP_IADD = 0x1e,
WINED3D_SM4_OP_IF = 0x1f,
@@ -116,6 +117,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
{WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, 0, 0},
{WINED3D_SM4_OP_ENDIF, WINED3DSIH_ENDIF, 0, 0},
+ {WINED3D_SM4_OP_ENDLOOP,WINED3DSIH_ENDLOOP, 0, 0},
{WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, 1, 1},
{WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, 1, 2},
{WINED3D_SM4_OP_IF, WINED3DSIH_IF, 0, 1},
--
1.6.4.4
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