[PATCH 09/10] wined3d: Recognize the SM4 endloop opcode.

Henri Verbeet hverbeet at codeweavers.com
Wed Jan 6 16:22:16 CST 2010


---
 dlls/wined3d/shader_sm4.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 782289e..1b23de2 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -55,6 +55,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_DP4      = 0x11,
     WINED3D_SM4_OP_EMIT     = 0x13,
     WINED3D_SM4_OP_ENDIF    = 0x15,
+    WINED3D_SM4_OP_ENDLOOP  = 0x16,
     WINED3D_SM4_OP_EXP      = 0x19,
     WINED3D_SM4_OP_IADD     = 0x1e,
     WINED3D_SM4_OP_IF       = 0x1f,
@@ -116,6 +117,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_DP4,    WINED3DSIH_DP4,         1,  2},
     {WINED3D_SM4_OP_EMIT,   WINED3DSIH_EMIT,        0,  0},
     {WINED3D_SM4_OP_ENDIF,  WINED3DSIH_ENDIF,       0,  0},
+    {WINED3D_SM4_OP_ENDLOOP,WINED3DSIH_ENDLOOP,     0,  0},
     {WINED3D_SM4_OP_EXP,    WINED3DSIH_EXP,         1,  1},
     {WINED3D_SM4_OP_IADD,   WINED3DSIH_IADD,        1,  2},
     {WINED3D_SM4_OP_IF,     WINED3DSIH_IF,          0,  1},
-- 
1.6.4.4




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