(try 3)[PATCH 1/2] d3d10: Reorder struct d3d10_effect_variable to make the initialisation nicer.

Rico Schüller kgbricola at web.de
Sun Jan 10 12:30:36 CST 2010


Hi,

this is try 3 to initialize the null variables in d3d10 and to parse the 
anonymous shaders.

This time the initialisation in patch 1 is done as static 
initialisation. Therefore the variables in struct d3d10_effect_variable 
where switched.

Patch 2 is the same as it was on try 2, it is only rebased.

Cheers
Rico

---
  dlls/d3d10/d3d10_private.h |    2 +-
  dlls/d3d10/effect.c        |   80 
+++++++++++++++++--------------------------
  2 files changed, 33 insertions(+), 49 deletions(-)


-------------- next part --------------
A non-text attachment was scrubbed...
Name: 0001-d3d10-Reorder-struct-d3d10_effect_variable-to-make-the.txt
Type: text/x-patch
Size: 7577 bytes
Desc: not available
URL: <http://www.winehq.org/pipermail/wine-patches/attachments/20100110/fe0859a8/attachment.bin>


More information about the wine-patches mailing list