(try 3)[PATCH 1/2] d3d10: Reorder struct d3d10_effect_variable to make the initialisation nicer.
Rico Schüller
kgbricola at web.de
Sun Jan 10 12:30:36 CST 2010
Hi,
this is try 3 to initialize the null variables in d3d10 and to parse the
anonymous shaders.
This time the initialisation in patch 1 is done as static
initialisation. Therefore the variables in struct d3d10_effect_variable
where switched.
Patch 2 is the same as it was on try 2, it is only rebased.
Cheers
Rico
---
dlls/d3d10/d3d10_private.h | 2 +-
dlls/d3d10/effect.c | 80
+++++++++++++++++--------------------------
2 files changed, 33 insertions(+), 49 deletions(-)
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