[PATCH 1/8] d3d10: Add anonymous shaders.
Rico Schüller
kgbricola at web.de
Sun Jan 24 04:22:07 CST 2010
Hi,
this patch series improves shader parsing in d3d10, implements
ID3D10EffectPass::Get*ShaderDesc() and ID3D10EffectType::IsValid().
A test which checks the results will follow later, because it has one
flaw with the loop in the geometry shader, which needs to be fixed first.
Cheers
Rico
---
dlls/d3d10/d3d10_private.h | 9 ++++---
dlls/d3d10/effect.c | 54
+++++++++++++++++++++++++++++++++++++++----
2 files changed, 54 insertions(+), 9 deletions(-)
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