[PATCH 1/8] d3d10: Add anonymous shaders.

Rico Schüller kgbricola at web.de
Sun Jan 24 04:22:07 CST 2010


this patch series improves shader parsing in d3d10, implements 
ID3D10EffectPass::Get*ShaderDesc() and ID3D10EffectType::IsValid().

A test which checks the results will follow later, because it has one 
flaw with the loop in the geometry shader, which needs to be fixed first.


  dlls/d3d10/d3d10_private.h |    9 ++++---
  dlls/d3d10/effect.c        |   54 
  2 files changed, 54 insertions(+), 9 deletions(-)

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