[PATCH 2/2] d3drm: Add stubbed implementation of IDirect3DRMMeshBuilder

Christian Costa titan.costa at wanadoo.fr
Fri Jan 29 05:16:25 CST 2010


---

 dlls/d3drm/Makefile.in     |    3 
 dlls/d3drm/d3drm.c         |    4 
 dlls/d3drm/d3drm_private.h |    1 
 dlls/d3drm/meshbuilder.c   |  575 ++++++++++++++++++++++++++++++++++++++++++++
 4 files changed, 580 insertions(+), 3 deletions(-)
 create mode 100644 dlls/d3drm/meshbuilder.c
-------------- next part --------------
diff --git a/dlls/d3drm/Makefile.in b/dlls/d3drm/Makefile.in
index 8c2eb0a..4dfd89c 100644
--- a/dlls/d3drm/Makefile.in
+++ b/dlls/d3drm/Makefile.in
@@ -9,7 +9,8 @@ IMPORTS   = dxguid uuid kernel32
 C_SRCS = \
 	d3drm.c \
 	d3drm_main.c \
-	math.c
+	math.c \
+	meshbuilder.c
 
 RC_SRCS = version.rc
 
diff --git a/dlls/d3drm/d3drm.c b/dlls/d3drm/d3drm.c
index 4eed18b..849efea 100644
--- a/dlls/d3drm/d3drm.c
+++ b/dlls/d3drm/d3drm.c
@@ -134,9 +134,9 @@ static HRESULT WINAPI IDirect3DRMImpl_CreateMeshBuilder(IDirect3DRM* iface, LPDI
 {
     IDirect3DRMImpl *This = (IDirect3DRMImpl *)iface;
 
-    FIXME("(%p/%p)->(%p): stub\n", iface, This, ppMeshBuilder);
+    TRACE("(%p/%p)->(%p)\n", iface, This, ppMeshBuilder);
 
-    return E_NOTIMPL;
+    return Direct3DRMMeshBuilder_create(ppMeshBuilder);
 }
 
 static HRESULT WINAPI IDirect3DRMImpl_CreateFace(IDirect3DRM* iface, LPDIRECT3DRMFACE * ppFace)
diff --git a/dlls/d3drm/d3drm_private.h b/dlls/d3drm/d3drm_private.h
index 091b076..f3580c3 100644
--- a/dlls/d3drm/d3drm_private.h
+++ b/dlls/d3drm/d3drm_private.h
@@ -27,5 +27,6 @@
 #include "d3drm.h"
 
 HRESULT Direct3DRM_create(LPDIRECT3DRM* ppDirect3DRM);
+HRESULT Direct3DRMMeshBuilder_create(LPDIRECT3DRMMESHBUILDER* ppMeshBuilder);
 
 #endif /* __D3DRM_PRIVATE_INCLUDED__ */
diff --git a/dlls/d3drm/meshbuilder.c b/dlls/d3drm/meshbuilder.c
new file mode 100644
index 0000000..b2ef539
--- /dev/null
+++ b/dlls/d3drm/meshbuilder.c
@@ -0,0 +1,575 @@
+/*
+ * Implementation of IDirect3DRMMeshBuilder Interface
+ *
+ * Copyright 2010 Christian Costa
+ *
+ * This file contains the (internal) driver registration functions,
+ * driver enumeration APIs and DirectDraw creation functions.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "wine/debug.h"
+
+#define COBJMACROS
+
+#include "winbase.h"
+#include "wingdi.h"
+
+#include "d3drm_private.h"
+#include "d3drm.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
+
+typedef struct {
+    const IDirect3DRMMeshBuilderVtbl *lpVtbl;
+    LONG ref;
+} IDirect3DRMMeshBuilderImpl;
+
+static const struct IDirect3DRMMeshBuilderVtbl Direct3DRMMeshBuilder_Vtbl;
+
+HRESULT Direct3DRMMeshBuilder_create(LPDIRECT3DRMMESHBUILDER* ppMeshBuilder)
+{
+    IDirect3DRMMeshBuilderImpl* object;
+
+    TRACE("(%p)\n", ppMeshBuilder);
+
+    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DRMMeshBuilderImpl));
+    if (!object)
+    {
+        ERR("Out of memory\n");
+        return E_OUTOFMEMORY;
+    }
+
+    object->lpVtbl = &Direct3DRMMeshBuilder_Vtbl;
+    object->ref = 1;
+
+    *ppMeshBuilder = (IDirect3DRMMeshBuilder*)object;
+
+    return S_OK;
+}
+
+/*** IUnknown methods ***/
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_QueryInterface(IDirect3DRMMeshBuilder* iface, REFIID riid, void** ppvObject)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), ppvObject);
+
+    if (IsEqualGUID(riid, &IID_IUnknown) ||
+        IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder))
+    {
+        IClassFactory_AddRef(iface);
+        *ppvObject = This;
+        return S_OK;
+    }
+
+    ERR("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppvObject);
+    return E_NOINTERFACE;
+}
+
+static ULONG WINAPI IDirect3DRMMeshBuilderImpl_AddRef(IDirect3DRMMeshBuilder* iface)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    TRACE("(%p)\n", This);
+
+    return InterlockedIncrement(&This->ref);
+}
+
+static ULONG WINAPI IDirect3DRMMeshBuilderImpl_Release(IDirect3DRMMeshBuilder* iface)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+    ULONG ref = InterlockedDecrement(&This->ref);
+
+    TRACE("(%p)\n", This);
+
+    if (!ref)
+        HeapFree(GetProcessHeap(), 0, This);
+
+    return ref;
+}
+
+/*** IDirect3DRMObject methods ***/
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_Clone(IDirect3DRMMeshBuilder* iface, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%p,%s,%p): stub\n", This, pUnkOuter, debugstr_guid(riid), ppvObj);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_AddDestroyCallback(IDirect3DRMMeshBuilder* iface, D3DRMOBJECTCALLBACK cb, LPVOID argument)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%p,%p): stub\n", This, cb, argument);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_DeleteDestroyCallback(IDirect3DRMMeshBuilder* iface, D3DRMOBJECTCALLBACK cb, LPVOID argument)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%p,%p): stub\n", This, cb, argument);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetAppData(IDirect3DRMMeshBuilder* iface, DWORD data)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%u): stub\n", This, data);
+
+    return E_NOTIMPL;
+}
+
+static DWORD WINAPI IDirect3DRMMeshBuilderImpl_GetAppData(IDirect3DRMMeshBuilder* iface)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(): stub\n", This);
+
+    return 0;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetName(IDirect3DRMMeshBuilder* iface, LPCSTR pName)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%s): stub\n", This, pName);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_GetName(IDirect3DRMMeshBuilder* iface, LPDWORD lpdwSize, LPSTR lpName)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%p,%p): stub\n", This, lpdwSize, lpName);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_GetClassName(IDirect3DRMMeshBuilder* iface, LPDWORD lpdwSize, LPSTR lpName)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%p,%p): stub\n", This, lpdwSize, lpName);
+
+    return E_NOTIMPL;
+}
+
+/*** IDirect3DRMMeshBuilder methods ***/
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_Load(IDirect3DRMMeshBuilder* iface, LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK cb, LPVOID pArg)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%p,%p,%x,%p,%p): stub\n", This, filename, name, loadflags, cb, pArg);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_Save(IDirect3DRMMeshBuilder* iface, const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS save)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%s,%d,%d): stub\n", This, filename, format, save);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_Scale(IDirect3DRMMeshBuilder* iface, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%f,%f,%f): stub\n", This, sx, sy, sz);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_Translate(IDirect3DRMMeshBuilder* iface, D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%f,%f,%f): stub\n", This, tx, ty, tz);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetColorSource(IDirect3DRMMeshBuilder* iface, D3DRMCOLORSOURCE color)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%x): stub\n", This, color);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_GetBox(IDirect3DRMMeshBuilder* iface, D3DRMBOX *pBox)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%p): stub\n", This, pBox);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_GenerateNormals(IDirect3DRMMeshBuilder* iface)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(): stub\n", This);
+
+    return E_NOTIMPL;
+}
+
+static D3DRMCOLORSOURCE WINAPI IDirect3DRMMeshBuilderImpl_GetColorSource(IDirect3DRMMeshBuilder* iface)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(): stub\n", This);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_AddMesh(IDirect3DRMMeshBuilder* iface, LPDIRECT3DRMMESH pMesh)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%p): stub\n", This, pMesh);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_AddMeshBuilder(IDirect3DRMMeshBuilder* iface, LPDIRECT3DRMMESHBUILDER pMeshBuilder)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%p): stub\n", This, pMeshBuilder);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_AddFrame(IDirect3DRMMeshBuilder* iface, LPDIRECT3DRMFRAME pFrame)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%p): stub\n", This, pFrame);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_AddFace(IDirect3DRMMeshBuilder* iface, LPDIRECT3DRMFACE pFace)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%p): stub\n", This, pFace);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_AddFaces(IDirect3DRMMeshBuilder* iface, DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals, DWORD *data, LPDIRECT3DRMFACEARRAY* pFaceArray)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%d,%p,%d,%p,%p,%p): stub\n", This, vcount, vertices, ncount, normals, data, pFaceArray);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_ReserveSpace(IDirect3DRMMeshBuilder* iface, DWORD vertex_Count, DWORD normal_count, DWORD face_count)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%d,%d,%d): stub\n", This, vertex_Count, normal_count, face_count);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetColorRGB(IDirect3DRMMeshBuilder* iface, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%f,%f,%f): stub\n", This, red, green, blue);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetColor(IDirect3DRMMeshBuilder* iface, D3DCOLOR color)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%x): stub\n", This, color);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetTexture(IDirect3DRMMeshBuilder* iface, LPDIRECT3DRMTEXTURE pTexture)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%p): stub\n", This, pTexture);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetMaterial(IDirect3DRMMeshBuilder* iface, LPDIRECT3DRMMATERIAL pMaterial)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%p): stub\n", This, pMaterial);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetTextureTopology(IDirect3DRMMeshBuilder* iface, BOOL wrap_u, BOOL wrap_v)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%d,%d): stub\n", This, wrap_u, wrap_v);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetQuality(IDirect3DRMMeshBuilder* iface, D3DRMRENDERQUALITY quality)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%d): stub\n", This, quality);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetPerspective(IDirect3DRMMeshBuilder* iface, BOOL enable)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%d): stub\n", This, enable);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetVertex(IDirect3DRMMeshBuilder* iface, DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%f,%f,%f): stub\n", This, x, y, z);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetNormal(IDirect3DRMMeshBuilder* iface, DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%f,%f,%f): stub\n", This, x, y, z);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetTextureCoordinates(IDirect3DRMMeshBuilder* iface, DWORD index, D3DVALUE u, D3DVALUE v)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%f,%f): stub\n", This, u, v);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetVertexColor(IDirect3DRMMeshBuilder* iface, DWORD index, D3DCOLOR color)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%d,%x): stub\n", This, index, color);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetVertexColorRGB(IDirect3DRMMeshBuilder* iface, DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%d,%f,%f,%f): stub\n", This, index, red, green, blue);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_GetFaces(IDirect3DRMMeshBuilder* iface, LPDIRECT3DRMFACEARRAY* pFaceArray)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%p): stub\n", This, pFaceArray);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_GetVertices(IDirect3DRMMeshBuilder* iface, DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%p,%p,%p,%p,%p,%p): stub\n", This, vcount, vertices, ncount, normals, face_data_size, face_data);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_GetTextureCoordinates(IDirect3DRMMeshBuilder* iface, DWORD index, D3DVALUE *u, D3DVALUE *v)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%d,%p,%p): stub\n", This, index, u, v);
+
+    return E_NOTIMPL;
+}
+
+static int WINAPI IDirect3DRMMeshBuilderImpl_AddVertex(IDirect3DRMMeshBuilder* iface, D3DVALUE x, D3DVALUE y, D3DVALUE z)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%f,%f,%f): stub\n", This, x, y, z);
+
+    return 0;
+}
+
+static int WINAPI IDirect3DRMMeshBuilderImpl_AddNormal(IDirect3DRMMeshBuilder* iface, D3DVALUE x, D3DVALUE y, D3DVALUE z)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%f,%f,%f): stub\n", This, x, y, z);
+
+    return 0;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_CreateFace(IDirect3DRMMeshBuilder* iface, LPDIRECT3DRMFACE* ppFace)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%p): stub\n", This, ppFace);
+
+    return E_NOTIMPL;
+}
+
+static D3DRMRENDERQUALITY WINAPI IDirect3DRMMeshBuilderImpl_GetQuality(IDirect3DRMMeshBuilder* iface)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(): stub\n", This);
+
+    return 0;
+}
+
+static BOOL WINAPI IDirect3DRMMeshBuilderImpl_GetPerspective(IDirect3DRMMeshBuilder* iface)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(): stub\n", This);
+
+    return FALSE;
+}
+
+static int WINAPI IDirect3DRMMeshBuilderImpl_GetFaceCount(IDirect3DRMMeshBuilder* iface)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(): stub\n", This);
+
+    return 0;
+}
+
+static int WINAPI IDirect3DRMMeshBuilderImpl_GetVertexCount(IDirect3DRMMeshBuilder* iface)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(): stub\n", This);
+
+    return 0;
+}
+
+static D3DCOLOR WINAPI IDirect3DRMMeshBuilderImpl_GetVertexColor(IDirect3DRMMeshBuilder* iface, DWORD index)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%d): stub\n", This, index);
+
+    return 0;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_CreateMesh(IDirect3DRMMeshBuilder* iface, LPDIRECT3DRMMESH* ppMesh)
+{
+    IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+    FIXME("(%p)->(%p): stub\n", This, ppMesh);
+
+    return E_NOTIMPL;
+}
+
+static const struct IDirect3DRMMeshBuilderVtbl Direct3DRMMeshBuilder_Vtbl =
+{
+    /*** IUnknown methods ***/
+    IDirect3DRMMeshBuilderImpl_QueryInterface,
+    IDirect3DRMMeshBuilderImpl_AddRef,
+    IDirect3DRMMeshBuilderImpl_Release,
+    /*** IDirect3DRMObject methods ***/
+    IDirect3DRMMeshBuilderImpl_Clone,
+    IDirect3DRMMeshBuilderImpl_AddDestroyCallback,
+    IDirect3DRMMeshBuilderImpl_DeleteDestroyCallback,
+    IDirect3DRMMeshBuilderImpl_SetAppData,
+    IDirect3DRMMeshBuilderImpl_GetAppData,
+    IDirect3DRMMeshBuilderImpl_SetName,
+    IDirect3DRMMeshBuilderImpl_GetName,
+    IDirect3DRMMeshBuilderImpl_GetClassName,
+    /*** IDirect3DRMMeshBuilder methods ***/
+    IDirect3DRMMeshBuilderImpl_Load,
+    IDirect3DRMMeshBuilderImpl_Save,
+    IDirect3DRMMeshBuilderImpl_Scale,
+    IDirect3DRMMeshBuilderImpl_Translate,
+    IDirect3DRMMeshBuilderImpl_SetColorSource,
+    IDirect3DRMMeshBuilderImpl_GetBox,
+    IDirect3DRMMeshBuilderImpl_GenerateNormals,
+    IDirect3DRMMeshBuilderImpl_GetColorSource,
+    IDirect3DRMMeshBuilderImpl_AddMesh,
+    IDirect3DRMMeshBuilderImpl_AddMeshBuilder,
+    IDirect3DRMMeshBuilderImpl_AddFrame,
+    IDirect3DRMMeshBuilderImpl_AddFace,
+    IDirect3DRMMeshBuilderImpl_AddFaces,
+    IDirect3DRMMeshBuilderImpl_ReserveSpace,
+    IDirect3DRMMeshBuilderImpl_SetColorRGB,
+    IDirect3DRMMeshBuilderImpl_SetColor,
+    IDirect3DRMMeshBuilderImpl_SetTexture,
+    IDirect3DRMMeshBuilderImpl_SetMaterial,
+    IDirect3DRMMeshBuilderImpl_SetTextureTopology,
+    IDirect3DRMMeshBuilderImpl_SetQuality,
+    IDirect3DRMMeshBuilderImpl_SetPerspective,
+    IDirect3DRMMeshBuilderImpl_SetVertex,
+    IDirect3DRMMeshBuilderImpl_SetNormal,
+    IDirect3DRMMeshBuilderImpl_SetTextureCoordinates,
+    IDirect3DRMMeshBuilderImpl_SetVertexColor,
+    IDirect3DRMMeshBuilderImpl_SetVertexColorRGB,
+    IDirect3DRMMeshBuilderImpl_GetFaces,
+    IDirect3DRMMeshBuilderImpl_GetVertices,
+    IDirect3DRMMeshBuilderImpl_GetTextureCoordinates,
+    IDirect3DRMMeshBuilderImpl_AddVertex,
+    IDirect3DRMMeshBuilderImpl_AddNormal,
+    IDirect3DRMMeshBuilderImpl_CreateFace,
+    IDirect3DRMMeshBuilderImpl_GetQuality,
+    IDirect3DRMMeshBuilderImpl_GetPerspective,
+    IDirect3DRMMeshBuilderImpl_GetFaceCount,
+    IDirect3DRMMeshBuilderImpl_GetVertexCount,
+    IDirect3DRMMeshBuilderImpl_GetVertexColor,
+    IDirect3DRMMeshBuilderImpl_CreateMesh
+};


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