[PATCH 2/2] d3drm: Add stubbed implementation of IDirect3DRMMeshBuilder
Christian Costa
titan.costa at wanadoo.fr
Fri Jan 29 05:16:25 CST 2010
---
dlls/d3drm/Makefile.in | 3
dlls/d3drm/d3drm.c | 4
dlls/d3drm/d3drm_private.h | 1
dlls/d3drm/meshbuilder.c | 575 ++++++++++++++++++++++++++++++++++++++++++++
4 files changed, 580 insertions(+), 3 deletions(-)
create mode 100644 dlls/d3drm/meshbuilder.c
-------------- next part --------------
diff --git a/dlls/d3drm/Makefile.in b/dlls/d3drm/Makefile.in
index 8c2eb0a..4dfd89c 100644
--- a/dlls/d3drm/Makefile.in
+++ b/dlls/d3drm/Makefile.in
@@ -9,7 +9,8 @@ IMPORTS = dxguid uuid kernel32
C_SRCS = \
d3drm.c \
d3drm_main.c \
- math.c
+ math.c \
+ meshbuilder.c
RC_SRCS = version.rc
diff --git a/dlls/d3drm/d3drm.c b/dlls/d3drm/d3drm.c
index 4eed18b..849efea 100644
--- a/dlls/d3drm/d3drm.c
+++ b/dlls/d3drm/d3drm.c
@@ -134,9 +134,9 @@ static HRESULT WINAPI IDirect3DRMImpl_CreateMeshBuilder(IDirect3DRM* iface, LPDI
{
IDirect3DRMImpl *This = (IDirect3DRMImpl *)iface;
- FIXME("(%p/%p)->(%p): stub\n", iface, This, ppMeshBuilder);
+ TRACE("(%p/%p)->(%p)\n", iface, This, ppMeshBuilder);
- return E_NOTIMPL;
+ return Direct3DRMMeshBuilder_create(ppMeshBuilder);
}
static HRESULT WINAPI IDirect3DRMImpl_CreateFace(IDirect3DRM* iface, LPDIRECT3DRMFACE * ppFace)
diff --git a/dlls/d3drm/d3drm_private.h b/dlls/d3drm/d3drm_private.h
index 091b076..f3580c3 100644
--- a/dlls/d3drm/d3drm_private.h
+++ b/dlls/d3drm/d3drm_private.h
@@ -27,5 +27,6 @@
#include "d3drm.h"
HRESULT Direct3DRM_create(LPDIRECT3DRM* ppDirect3DRM);
+HRESULT Direct3DRMMeshBuilder_create(LPDIRECT3DRMMESHBUILDER* ppMeshBuilder);
#endif /* __D3DRM_PRIVATE_INCLUDED__ */
diff --git a/dlls/d3drm/meshbuilder.c b/dlls/d3drm/meshbuilder.c
new file mode 100644
index 0000000..b2ef539
--- /dev/null
+++ b/dlls/d3drm/meshbuilder.c
@@ -0,0 +1,575 @@
+/*
+ * Implementation of IDirect3DRMMeshBuilder Interface
+ *
+ * Copyright 2010 Christian Costa
+ *
+ * This file contains the (internal) driver registration functions,
+ * driver enumeration APIs and DirectDraw creation functions.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "wine/debug.h"
+
+#define COBJMACROS
+
+#include "winbase.h"
+#include "wingdi.h"
+
+#include "d3drm_private.h"
+#include "d3drm.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
+
+typedef struct {
+ const IDirect3DRMMeshBuilderVtbl *lpVtbl;
+ LONG ref;
+} IDirect3DRMMeshBuilderImpl;
+
+static const struct IDirect3DRMMeshBuilderVtbl Direct3DRMMeshBuilder_Vtbl;
+
+HRESULT Direct3DRMMeshBuilder_create(LPDIRECT3DRMMESHBUILDER* ppMeshBuilder)
+{
+ IDirect3DRMMeshBuilderImpl* object;
+
+ TRACE("(%p)\n", ppMeshBuilder);
+
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DRMMeshBuilderImpl));
+ if (!object)
+ {
+ ERR("Out of memory\n");
+ return E_OUTOFMEMORY;
+ }
+
+ object->lpVtbl = &Direct3DRMMeshBuilder_Vtbl;
+ object->ref = 1;
+
+ *ppMeshBuilder = (IDirect3DRMMeshBuilder*)object;
+
+ return S_OK;
+}
+
+/*** IUnknown methods ***/
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_QueryInterface(IDirect3DRMMeshBuilder* iface, REFIID riid, void** ppvObject)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), ppvObject);
+
+ if (IsEqualGUID(riid, &IID_IUnknown) ||
+ IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder))
+ {
+ IClassFactory_AddRef(iface);
+ *ppvObject = This;
+ return S_OK;
+ }
+
+ ERR("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppvObject);
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI IDirect3DRMMeshBuilderImpl_AddRef(IDirect3DRMMeshBuilder* iface)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ TRACE("(%p)\n", This);
+
+ return InterlockedIncrement(&This->ref);
+}
+
+static ULONG WINAPI IDirect3DRMMeshBuilderImpl_Release(IDirect3DRMMeshBuilder* iface)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+ ULONG ref = InterlockedDecrement(&This->ref);
+
+ TRACE("(%p)\n", This);
+
+ if (!ref)
+ HeapFree(GetProcessHeap(), 0, This);
+
+ return ref;
+}
+
+/*** IDirect3DRMObject methods ***/
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_Clone(IDirect3DRMMeshBuilder* iface, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%p,%s,%p): stub\n", This, pUnkOuter, debugstr_guid(riid), ppvObj);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_AddDestroyCallback(IDirect3DRMMeshBuilder* iface, D3DRMOBJECTCALLBACK cb, LPVOID argument)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%p,%p): stub\n", This, cb, argument);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_DeleteDestroyCallback(IDirect3DRMMeshBuilder* iface, D3DRMOBJECTCALLBACK cb, LPVOID argument)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%p,%p): stub\n", This, cb, argument);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetAppData(IDirect3DRMMeshBuilder* iface, DWORD data)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%u): stub\n", This, data);
+
+ return E_NOTIMPL;
+}
+
+static DWORD WINAPI IDirect3DRMMeshBuilderImpl_GetAppData(IDirect3DRMMeshBuilder* iface)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(): stub\n", This);
+
+ return 0;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetName(IDirect3DRMMeshBuilder* iface, LPCSTR pName)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%s): stub\n", This, pName);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_GetName(IDirect3DRMMeshBuilder* iface, LPDWORD lpdwSize, LPSTR lpName)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%p,%p): stub\n", This, lpdwSize, lpName);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_GetClassName(IDirect3DRMMeshBuilder* iface, LPDWORD lpdwSize, LPSTR lpName)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%p,%p): stub\n", This, lpdwSize, lpName);
+
+ return E_NOTIMPL;
+}
+
+/*** IDirect3DRMMeshBuilder methods ***/
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_Load(IDirect3DRMMeshBuilder* iface, LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK cb, LPVOID pArg)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%p,%p,%x,%p,%p): stub\n", This, filename, name, loadflags, cb, pArg);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_Save(IDirect3DRMMeshBuilder* iface, const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS save)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%s,%d,%d): stub\n", This, filename, format, save);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_Scale(IDirect3DRMMeshBuilder* iface, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%f,%f,%f): stub\n", This, sx, sy, sz);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_Translate(IDirect3DRMMeshBuilder* iface, D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%f,%f,%f): stub\n", This, tx, ty, tz);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetColorSource(IDirect3DRMMeshBuilder* iface, D3DRMCOLORSOURCE color)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%x): stub\n", This, color);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_GetBox(IDirect3DRMMeshBuilder* iface, D3DRMBOX *pBox)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%p): stub\n", This, pBox);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_GenerateNormals(IDirect3DRMMeshBuilder* iface)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(): stub\n", This);
+
+ return E_NOTIMPL;
+}
+
+static D3DRMCOLORSOURCE WINAPI IDirect3DRMMeshBuilderImpl_GetColorSource(IDirect3DRMMeshBuilder* iface)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(): stub\n", This);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_AddMesh(IDirect3DRMMeshBuilder* iface, LPDIRECT3DRMMESH pMesh)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%p): stub\n", This, pMesh);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_AddMeshBuilder(IDirect3DRMMeshBuilder* iface, LPDIRECT3DRMMESHBUILDER pMeshBuilder)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%p): stub\n", This, pMeshBuilder);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_AddFrame(IDirect3DRMMeshBuilder* iface, LPDIRECT3DRMFRAME pFrame)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%p): stub\n", This, pFrame);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_AddFace(IDirect3DRMMeshBuilder* iface, LPDIRECT3DRMFACE pFace)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%p): stub\n", This, pFace);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_AddFaces(IDirect3DRMMeshBuilder* iface, DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals, DWORD *data, LPDIRECT3DRMFACEARRAY* pFaceArray)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%d,%p,%d,%p,%p,%p): stub\n", This, vcount, vertices, ncount, normals, data, pFaceArray);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_ReserveSpace(IDirect3DRMMeshBuilder* iface, DWORD vertex_Count, DWORD normal_count, DWORD face_count)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%d,%d,%d): stub\n", This, vertex_Count, normal_count, face_count);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetColorRGB(IDirect3DRMMeshBuilder* iface, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%f,%f,%f): stub\n", This, red, green, blue);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetColor(IDirect3DRMMeshBuilder* iface, D3DCOLOR color)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%x): stub\n", This, color);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetTexture(IDirect3DRMMeshBuilder* iface, LPDIRECT3DRMTEXTURE pTexture)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%p): stub\n", This, pTexture);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetMaterial(IDirect3DRMMeshBuilder* iface, LPDIRECT3DRMMATERIAL pMaterial)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%p): stub\n", This, pMaterial);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetTextureTopology(IDirect3DRMMeshBuilder* iface, BOOL wrap_u, BOOL wrap_v)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%d,%d): stub\n", This, wrap_u, wrap_v);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetQuality(IDirect3DRMMeshBuilder* iface, D3DRMRENDERQUALITY quality)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%d): stub\n", This, quality);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetPerspective(IDirect3DRMMeshBuilder* iface, BOOL enable)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%d): stub\n", This, enable);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetVertex(IDirect3DRMMeshBuilder* iface, DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%f,%f,%f): stub\n", This, x, y, z);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetNormal(IDirect3DRMMeshBuilder* iface, DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%f,%f,%f): stub\n", This, x, y, z);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetTextureCoordinates(IDirect3DRMMeshBuilder* iface, DWORD index, D3DVALUE u, D3DVALUE v)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%f,%f): stub\n", This, u, v);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetVertexColor(IDirect3DRMMeshBuilder* iface, DWORD index, D3DCOLOR color)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%d,%x): stub\n", This, index, color);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetVertexColorRGB(IDirect3DRMMeshBuilder* iface, DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%d,%f,%f,%f): stub\n", This, index, red, green, blue);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_GetFaces(IDirect3DRMMeshBuilder* iface, LPDIRECT3DRMFACEARRAY* pFaceArray)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%p): stub\n", This, pFaceArray);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_GetVertices(IDirect3DRMMeshBuilder* iface, DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%p,%p,%p,%p,%p,%p): stub\n", This, vcount, vertices, ncount, normals, face_data_size, face_data);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_GetTextureCoordinates(IDirect3DRMMeshBuilder* iface, DWORD index, D3DVALUE *u, D3DVALUE *v)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%d,%p,%p): stub\n", This, index, u, v);
+
+ return E_NOTIMPL;
+}
+
+static int WINAPI IDirect3DRMMeshBuilderImpl_AddVertex(IDirect3DRMMeshBuilder* iface, D3DVALUE x, D3DVALUE y, D3DVALUE z)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%f,%f,%f): stub\n", This, x, y, z);
+
+ return 0;
+}
+
+static int WINAPI IDirect3DRMMeshBuilderImpl_AddNormal(IDirect3DRMMeshBuilder* iface, D3DVALUE x, D3DVALUE y, D3DVALUE z)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%f,%f,%f): stub\n", This, x, y, z);
+
+ return 0;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_CreateFace(IDirect3DRMMeshBuilder* iface, LPDIRECT3DRMFACE* ppFace)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%p): stub\n", This, ppFace);
+
+ return E_NOTIMPL;
+}
+
+static D3DRMRENDERQUALITY WINAPI IDirect3DRMMeshBuilderImpl_GetQuality(IDirect3DRMMeshBuilder* iface)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(): stub\n", This);
+
+ return 0;
+}
+
+static BOOL WINAPI IDirect3DRMMeshBuilderImpl_GetPerspective(IDirect3DRMMeshBuilder* iface)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(): stub\n", This);
+
+ return FALSE;
+}
+
+static int WINAPI IDirect3DRMMeshBuilderImpl_GetFaceCount(IDirect3DRMMeshBuilder* iface)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(): stub\n", This);
+
+ return 0;
+}
+
+static int WINAPI IDirect3DRMMeshBuilderImpl_GetVertexCount(IDirect3DRMMeshBuilder* iface)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(): stub\n", This);
+
+ return 0;
+}
+
+static D3DCOLOR WINAPI IDirect3DRMMeshBuilderImpl_GetVertexColor(IDirect3DRMMeshBuilder* iface, DWORD index)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%d): stub\n", This, index);
+
+ return 0;
+}
+
+static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_CreateMesh(IDirect3DRMMeshBuilder* iface, LPDIRECT3DRMMESH* ppMesh)
+{
+ IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
+
+ FIXME("(%p)->(%p): stub\n", This, ppMesh);
+
+ return E_NOTIMPL;
+}
+
+static const struct IDirect3DRMMeshBuilderVtbl Direct3DRMMeshBuilder_Vtbl =
+{
+ /*** IUnknown methods ***/
+ IDirect3DRMMeshBuilderImpl_QueryInterface,
+ IDirect3DRMMeshBuilderImpl_AddRef,
+ IDirect3DRMMeshBuilderImpl_Release,
+ /*** IDirect3DRMObject methods ***/
+ IDirect3DRMMeshBuilderImpl_Clone,
+ IDirect3DRMMeshBuilderImpl_AddDestroyCallback,
+ IDirect3DRMMeshBuilderImpl_DeleteDestroyCallback,
+ IDirect3DRMMeshBuilderImpl_SetAppData,
+ IDirect3DRMMeshBuilderImpl_GetAppData,
+ IDirect3DRMMeshBuilderImpl_SetName,
+ IDirect3DRMMeshBuilderImpl_GetName,
+ IDirect3DRMMeshBuilderImpl_GetClassName,
+ /*** IDirect3DRMMeshBuilder methods ***/
+ IDirect3DRMMeshBuilderImpl_Load,
+ IDirect3DRMMeshBuilderImpl_Save,
+ IDirect3DRMMeshBuilderImpl_Scale,
+ IDirect3DRMMeshBuilderImpl_Translate,
+ IDirect3DRMMeshBuilderImpl_SetColorSource,
+ IDirect3DRMMeshBuilderImpl_GetBox,
+ IDirect3DRMMeshBuilderImpl_GenerateNormals,
+ IDirect3DRMMeshBuilderImpl_GetColorSource,
+ IDirect3DRMMeshBuilderImpl_AddMesh,
+ IDirect3DRMMeshBuilderImpl_AddMeshBuilder,
+ IDirect3DRMMeshBuilderImpl_AddFrame,
+ IDirect3DRMMeshBuilderImpl_AddFace,
+ IDirect3DRMMeshBuilderImpl_AddFaces,
+ IDirect3DRMMeshBuilderImpl_ReserveSpace,
+ IDirect3DRMMeshBuilderImpl_SetColorRGB,
+ IDirect3DRMMeshBuilderImpl_SetColor,
+ IDirect3DRMMeshBuilderImpl_SetTexture,
+ IDirect3DRMMeshBuilderImpl_SetMaterial,
+ IDirect3DRMMeshBuilderImpl_SetTextureTopology,
+ IDirect3DRMMeshBuilderImpl_SetQuality,
+ IDirect3DRMMeshBuilderImpl_SetPerspective,
+ IDirect3DRMMeshBuilderImpl_SetVertex,
+ IDirect3DRMMeshBuilderImpl_SetNormal,
+ IDirect3DRMMeshBuilderImpl_SetTextureCoordinates,
+ IDirect3DRMMeshBuilderImpl_SetVertexColor,
+ IDirect3DRMMeshBuilderImpl_SetVertexColorRGB,
+ IDirect3DRMMeshBuilderImpl_GetFaces,
+ IDirect3DRMMeshBuilderImpl_GetVertices,
+ IDirect3DRMMeshBuilderImpl_GetTextureCoordinates,
+ IDirect3DRMMeshBuilderImpl_AddVertex,
+ IDirect3DRMMeshBuilderImpl_AddNormal,
+ IDirect3DRMMeshBuilderImpl_CreateFace,
+ IDirect3DRMMeshBuilderImpl_GetQuality,
+ IDirect3DRMMeshBuilderImpl_GetPerspective,
+ IDirect3DRMMeshBuilderImpl_GetFaceCount,
+ IDirect3DRMMeshBuilderImpl_GetVertexCount,
+ IDirect3DRMMeshBuilderImpl_GetVertexColor,
+ IDirect3DRMMeshBuilderImpl_CreateMesh
+};
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