[PATCH 1/2] d3dx9: Fix indentation in D3DXDeclaratorFromFVFTest. (try 4)
Misha Koshelev
misha680 at gmail.com
Wed Jul 7 10:28:17 CDT 2010
Ok per Dan's comments back to <last as this looks nicer.
This is my last try on these patches unless I hear from Alexandre.
Misha
---
dlls/d3dx9_36/tests/mesh.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3dx9_36/tests/mesh.c b/dlls/d3dx9_36/tests/mesh.c
index 8e4e26d..a2fb6d8 100644
--- a/dlls/d3dx9_36/tests/mesh.c
+++ b/dlls/d3dx9_36/tests/mesh.c
@@ -269,7 +269,7 @@ static void D3DXDeclaratorFromFVFTest(void)
ok(decl[i].Method == exp1[i].Method, "Returned method %d, expected %d\n", decl[i].Method, exp1[i].Method);
ok(decl[i].Usage == exp1[i].Usage, "Returned usage %d, expected %d\n", decl[i].Usage, exp1[i].Usage);
ok(decl[i].UsageIndex == exp1[i].UsageIndex, "Returned usage index %d, expected %d\n", decl[i].UsageIndex, exp1[i].UsageIndex);
- ok(decl[i].Offset == exp1[i].Offset, "Returned offset %d, expected %d\n", decl[1].Offset, exp1[i].Offset);
+ ok(decl[i].Offset == exp1[i].Offset, "Returned offset %d, expected %d\n", decl[1].Offset, exp1[i].Offset);
}
ok(decl[5].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
}
--
1.7.1
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