[PATCH 3/4] ddraw: Get rid of some dead code.
Henri Verbeet
hverbeet at codeweavers.com
Mon Jul 19 05:47:58 CDT 2010
---
dlls/ddraw/surface_thunks.c | 10 ----------
1 files changed, 0 insertions(+), 10 deletions(-)
diff --git a/dlls/ddraw/surface_thunks.c b/dlls/ddraw/surface_thunks.c
index d235ff9..be57c3b 100644
--- a/dlls/ddraw/surface_thunks.c
+++ b/dlls/ddraw/surface_thunks.c
@@ -150,16 +150,6 @@ EnumCallback(LPDIRECTDRAWSURFACE7 iface, LPDDSURFACEDESC2 pDDSD,
{
const struct callback_info* info = context;
-#if 0
- /* This is an outgoing conversion so we have to do it. */
- DDSURFACEDESC ddsd;
- memset(&ddsd, 0, sizeof(ddsd));
- ddsd.dwSize = sizeof(ddsd);
- DDRAW_Convert_DDSURFACEDESC_2_To_1(pDDSD, &ddsd);
-#endif
-
- /* the LPDDSURFACEDESC2 -> LPDDSURFACEDESC coercion is safe, since
- * the data format is compatible with older enum procs */
return info->callback(iface ?
(IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)iface)->IDirectDrawSurface3_vtbl : NULL,
(LPDDSURFACEDESC)pDDSD, info->context);
--
1.7.1
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