[PATCH 05/11] d3d10: Implement D3D10GetInputSignatureBlob().

Henri Verbeet hverbeet at gmail.com
Mon Jul 26 17:55:41 CDT 2010


2010/7/26 Rico Schüller <kgbricola at web.de>:
> +static HRESULT shader_singnature_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
That's not how you write "signature".

> +        IUnknown_Release((IUnknown *)object);
Is that cast needed?



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