[PATCH 3/4] wined3d: Invalid NP2 fixup info is an internal error.

Henri Verbeet hverbeet at codeweavers.com
Tue Jul 27 05:54:51 CDT 2010


---
 dlls/wined3d/glsl_shader.c |    5 +++--
 1 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 1eae835..8ddbae0 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -698,8 +698,9 @@ static void shader_glsl_load_np2fixup_constants(
             const IWineD3DBaseTextureImpl* const tex = (const IWineD3DBaseTextureImpl*) stateBlock->textures[i];
             GLfloat* tex_dim = &np2fixup_constants[(idx >> 1) * 4];
 
-            if (!tex) {
-                FIXME("Nonexistent texture is flagged for NP2 texcoord fixup\n");
+            if (!tex)
+            {
+                ERR("Nonexistent texture is flagged for NP2 texcoord fixup.\n");
                 continue;
             }
 
-- 
1.7.1




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