Change a malloc() to a HeapAlloc()

Ultra two ultratwo at gmail.com
Tue Jun 8 14:52:29 CDT 2010


---
 dlls/d3dx9_36/shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index 3a7824a..eacb544 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -276,7 +276,7 @@ static char *wpp_lookup_mem(const char *filename,
const char *parent_name,
     /* Here we return always ok. We will maybe fail on the next wpp_open_mem */
     char *path;

-    path = malloc(strlen(filename) + 1);
+    path = HeapAlloc(GetProcessHeap(), 0, strlen(filename) + 1);
     if(!path) return NULL;
     memcpy(path, filename, strlen(filename) + 1);
     return path;
-- 
1.7.1



More information about the wine-patches mailing list