1/2 wined3d: prepare yuv code for 8-bit palette support

Roderick Colenbrander thunderbird2k at gmail.com
Tue Mar 2 13:24:12 CST 2010


Hi,

This patch is the first of two patches which will start a cleanup of
the surface code which is a big mess due to the 8-bit palette code.
The 8-bit code will be moved to the blit_shader code in a way similar
as is done for YUV. This first patch renames yuv data types /
structures to 'complex', to make it more clear that the code is not
just for yuv-fixups.

Regards,
Roderick Colenbrander
-------------- next part --------------
A non-text attachment was scrubbed...
Name: 0001-Rename-yuv-to-complex-in-order-to-prepare-for-8-bit-.patch
Type: text/x-diff
Size: 13843 bytes
Desc: not available
URL: <http://www.winehq.org/pipermail/wine-patches/attachments/20100302/c909bb08/attachment.patch>


More information about the wine-patches mailing list