[PATCH 2/5] d3dx9: Fix typo in ID3DXConstantTable_SetMatrixTranspose macro

Christian Costa titan.costa at wanadoo.fr
Mon Mar 8 01:56:28 CST 2010


---

 include/d3dx9shader.h |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)
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diff --git a/include/d3dx9shader.h b/include/d3dx9shader.h
index 766d4ca..371d46d 100644
--- a/include/d3dx9shader.h
+++ b/include/d3dx9shader.h
@@ -207,7 +207,7 @@ DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer)
 #define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->SetMatrix(a,b,c)
 #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->SetMatrixArray(a,b,c,d)
 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->SetMatrixPointerArray(a,b,c,d)
-#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->>SetMatrixTranspose(a,b,c)
+#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->SetMatrixTranspose(a,b,c)
 #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->SetMatrixTransposeArray(a,b,c,d)
 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->SetMatrixTransposePointerArray(a,b,c,d)
 #endif


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