[PATCH 01/10] wined3d: Use "gl_filter" in the non-FBO path of swapchain_blit() as well.
Henri Verbeet
hverbeet at codeweavers.com
Tue Mar 16 13:02:13 CDT 2010
---
dlls/wined3d/swapchain.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 79c2bd8..c99b1c9 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -161,8 +161,8 @@ static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *
device->blitter->set_shader((IWineD3DDevice *) device, backbuffer->resource.format_desc,
backbuffer->texture_target, backbuffer->pow2Width,
backbuffer->pow2Height);
- glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MIN_FILTER, gl_filter);
+ glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MAG_FILTER, gl_filter);
context_set_draw_buffer(context, GL_BACK);
--
1.6.4.4
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