[PATCH 03/10] wined3d: Don't use framebuffer blit for backbuffer formats with fixups in swapchain_blit().
Henri Verbeet
hverbeet at codeweavers.com
Tue Mar 16 13:02:15 CDT 2010
---
dlls/wined3d/swapchain.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index df1638f..dfe194d 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -114,7 +114,7 @@ static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *
else
gl_filter = GL_LINEAR;
- if (gl_info->fbo_ops.glBlitFramebuffer)
+ if (gl_info->fbo_ops.glBlitFramebuffer && is_identity_fixup(backbuffer->resource.format_desc->color_fixup))
{
ENTER_GL();
context_bind_fbo(context, GL_READ_FRAMEBUFFER, &context->src_fbo);
--
1.6.4.4
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