[PATCH 05/10] ddraw: Acquire/release the focus window from the correct location.

Henri Verbeet hverbeet at codeweavers.com
Wed Mar 17 15:59:49 CDT 2010


---
 dlls/d3d8/device.c       |   16 ++++++++++++++++
 dlls/d3d9/device.c       |   15 +++++++++++++++
 dlls/ddraw/ddraw.c       |    9 +++++++++
 dlls/ddraw/tests/d3d.c   |    6 +++---
 dlls/wined3d/device.c    |   42 ++++++++++++++++++++++++++----------------
 include/wine/wined3d.idl |    5 +++++
 6 files changed, 74 insertions(+), 19 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 11697b2..e9319be 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -324,6 +324,7 @@ static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
         HeapFree(GetProcessHeap(), 0, This->decls);
 
         IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroySwapChain);
+        IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
         IWineD3DDevice_Release(This->WineD3DDevice);
         HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
         HeapFree(GetProcessHeap(), 0, This);
@@ -2791,6 +2792,19 @@ HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapte
         return hr;
     }
 
+    if (!parameters->Windowed)
+    {
+        if (!focus_window) focus_window = parameters->hDeviceWindow;
+        if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window)))
+        {
+            ERR("Failed to acquire focus window, hr %#x.\n", hr);
+            IWineD3DDevice_Release(device->WineD3DDevice);
+            wined3d_mutex_unlock();
+            HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
+            return hr;
+        }
+    }
+
     if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
 
     wined3d_parameters.BackBufferWidth = parameters->BackBufferWidth;
@@ -2813,6 +2827,7 @@ HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapte
     if (FAILED(hr))
     {
         WARN("Failed to initialize 3D, hr %#x.\n", hr);
+        IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
         IWineD3DDevice_Release(device->WineD3DDevice);
         wined3d_mutex_unlock();
         HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
@@ -2855,6 +2870,7 @@ HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapte
 err:
     wined3d_mutex_lock();
     IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D8CB_DestroySwapChain);
+    IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
     IWineD3DDevice_Release(device->WineD3DDevice);
     wined3d_mutex_unlock();
     HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 79a9ba0..68516cc 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -271,6 +271,7 @@ static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(LPDIRECT3DDEV
       HeapFree(GetProcessHeap(), 0, This->convertedDecls);
 
       IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroySwapChain);
+      IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
       IWineD3DDevice_Release(This->WineD3DDevice);
       wined3d_mutex_unlock();
 
@@ -2842,6 +2843,18 @@ HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapte
         return hr;
     }
 
+    if (!parameters->Windowed)
+    {
+        if (!focus_window) focus_window = parameters->hDeviceWindow;
+        if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window)))
+        {
+            ERR("Failed to acquire focus window, hr %#x.\n", hr);
+            IWineD3DDevice_Release(device->WineD3DDevice);
+            wined3d_mutex_unlock();
+            return hr;
+        }
+    }
+
     if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
     {
         WINED3DCAPS caps;
@@ -2885,6 +2898,7 @@ HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapte
     if (FAILED(hr))
     {
         WARN("Failed to initialize 3D, hr %#x.\n", hr);
+        IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
         HeapFree(GetProcessHeap(), 0, wined3d_parameters);
         IWineD3DDevice_Release(device->WineD3DDevice);
         wined3d_mutex_unlock();
@@ -2921,6 +2935,7 @@ HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapte
         ERR("Failed to allocate FVF vertex declaration map memory.\n");
         wined3d_mutex_lock();
         IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D9CB_DestroySwapChain);
+        IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
         IWineD3DDevice_Release(device->WineD3DDevice);
         wined3d_mutex_unlock();
         return E_OUTOFMEMORY;
diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c
index 4d5701f..0a6781c 100644
--- a/dlls/ddraw/ddraw.c
+++ b/dlls/ddraw/ddraw.c
@@ -447,6 +447,8 @@ IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
             This->cooperative_level &= ~DDSCL_FULLSCREEN;
             This->cooperative_level &= ~DDSCL_EXCLUSIVE;
             This->cooperative_level &= ~DDSCL_ALLOWMODEX;
+
+            IWineD3DDevice_ReleaseFocusWindow(This->wineD3DDevice);
         }
 
         /* Don't override focus windows or private device windows */
@@ -483,6 +485,13 @@ IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
             !(This->devicewindow) &&
             (hwnd != window) )
         {
+            HRESULT hr = IWineD3DDevice_AcquireFocusWindow(This->wineD3DDevice, hwnd);
+            if (FAILED(hr))
+            {
+                ERR("Failed to acquire focus window, hr %#x.\n", hr);
+                LeaveCriticalSection(&ddraw_cs);
+                return hr;
+            }
             This->dest_window = hwnd;
         }
     }
diff --git a/dlls/ddraw/tests/d3d.c b/dlls/ddraw/tests/d3d.c
index 6d58c67..26dc1cf 100644
--- a/dlls/ddraw/tests/d3d.c
+++ b/dlls/ddraw/tests/d3d.c
@@ -3289,10 +3289,10 @@ static void test_wndproc(void)
         goto done;
     }
 
-    todo_wine ok(!expect_message, "Expected message %#x, but didn't receive it.\n", expect_message);
+    ok(!expect_message, "Expected message %#x, but didn't receive it.\n", expect_message);
 
     proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
-    todo_wine ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
+    ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
             (LONG_PTR)test_proc, proc);
 
     ref = IDirectDraw7_Release(ddraw7);
@@ -3322,7 +3322,7 @@ static void test_wndproc(void)
     }
 
     proc = SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
-    todo_wine ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
+    ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
             (LONG_PTR)test_proc, proc);
 
     ref = IDirectDraw7_Release(ddraw7);
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ed6c031..2d3ec56 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1491,6 +1491,30 @@ static void destroy_dummy_textures(IWineD3DDeviceImpl *device, const struct wine
     memset(device->dummyTextureName, 0, gl_info->limits.textures * sizeof(*device->dummyTextureName));
 }
 
+static HRESULT WINAPI IWineD3DDeviceImpl_AcquireFocusWindow(IWineD3DDevice *iface, HWND window)
+{
+    IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)iface;
+
+    if (!wined3d_register_window(window, device))
+    {
+        ERR("Failed to register window %p.\n", window);
+        return E_FAIL;
+    }
+
+    device->focus_window = window;
+    SetForegroundWindow(window);
+
+    return WINED3D_OK;
+}
+
+static void WINAPI IWineD3DDeviceImpl_ReleaseFocusWindow(IWineD3DDevice *iface)
+{
+    IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)iface;
+
+    if (device->focus_window) wined3d_unregister_window(device->focus_window);
+    device->focus_window = NULL;
+}
+
 static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface,
         WINED3DPRESENT_PARAMETERS *pPresentationParameters)
 {
@@ -1507,17 +1531,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface,
     if(This->d3d_initialized) return WINED3DERR_INVALIDCALL;
     if(!This->adapter->opengl) return WINED3DERR_INVALIDCALL;
 
-    if (!pPresentationParameters->Windowed)
-    {
-        This->focus_window = This->createParms.hFocusWindow;
-        if (!This->focus_window) This->focus_window = pPresentationParameters->hDeviceWindow;
-        if (!wined3d_register_window(This->focus_window, This))
-        {
-            ERR("Failed to register window %p.\n", This->focus_window);
-            return E_FAIL;
-        }
-    }
-
     TRACE("(%p) : Creating stateblock\n", This);
     /* Creating the startup stateBlock - Note Special Case: 0 => Don't fill in yet! */
     hr = IWineD3DDevice_CreateStateBlock(iface,
@@ -1571,8 +1584,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface,
         }
     }
 
-    if (This->focus_window) SetForegroundWindow(This->focus_window);
-
     /* Setup the implicit swapchain. This also initializes a context. */
     TRACE("Creating implicit swapchain\n");
     hr = IWineD3DDeviceParent_CreateSwapChain(This->device_parent,
@@ -1703,7 +1714,6 @@ err_out:
     if (This->shader_priv) {
         This->shader_backend->shader_free_private(iface);
     }
-    if (This->focus_window) wined3d_unregister_window(This->focus_window);
     return hr;
 }
 
@@ -1883,8 +1893,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface,
 
     This->d3d_initialized = FALSE;
 
-    if (This->focus_window) wined3d_unregister_window(This->focus_window);
-
     return WINED3D_OK;
 }
 
@@ -7042,6 +7050,8 @@ static const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl =
     /*** object tracking ***/
     IWineD3DDeviceImpl_EnumResources,
     IWineD3DDeviceImpl_GetSurfaceFromDC,
+    IWineD3DDeviceImpl_AcquireFocusWindow,
+    IWineD3DDeviceImpl_ReleaseFocusWindow,
 };
 
 HRESULT device_init(IWineD3DDeviceImpl *device, IWineD3DImpl *wined3d,
diff --git a/include/wine/wined3d.idl b/include/wine/wined3d.idl
index b8467d8..dc1853d 100644
--- a/include/wine/wined3d.idl
+++ b/include/wine/wined3d.idl
@@ -3460,6 +3460,11 @@ interface IWineD3DDevice : IWineD3DBase
         [in] HDC dc,
         [out] IWineD3DSurface **surface
     );
+    HRESULT AcquireFocusWindow(
+        [in] HWND window
+    );
+    void ReleaseFocusWindow(
+    );
 }
 
 IWineD3D *WineDirect3DCreate(UINT dxVersion, IUnknown *parent);
-- 
1.6.4.4




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