1/2 wined3d: start moving paletted texture support to the blit_shader
thunderbird2k at gmail.com
Thu Mar 18 18:14:33 CDT 2010
Right now ARB_fragment_program based p8 is handled partly using
blit_shader. This patch does the same for the EXT_paletted_texture
part. It allows removal of several extension checks which makes the
code a little nicer already. One not so nice thing is that inside
d3dfmt_get_conv we have to detect which blit_shader backend we are
using but that's a problem of the ARB_fragment_program backend which
can not be fixed right now.
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