[PATCH] d3dx9_36: Add stubbed interface for ID3DXEffect

Christian Costa titan.costa at wanadoo.fr
Mon Mar 22 03:27:37 CDT 2010


---

 dlls/d3dx9_36/effect.c          |  850 +++++++++++++++++++++++++++++++++++++++
 dlls/d3dx9_36/tests/Makefile.in |    1 
 dlls/d3dx9_36/tests/effect.c    |   86 ++++
 3 files changed, 935 insertions(+), 2 deletions(-)
 create mode 100644 dlls/d3dx9_36/tests/effect.c
-------------- next part --------------
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index 92c6f78..5999323 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -28,6 +28,828 @@
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
 
+static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl;
+
+typedef struct ID3DXEffectImpl {
+    const ID3DXEffectVtbl *lpVtbl;
+    LONG ref;
+} ID3DXEffectImpl;
+
+/*** IUnknown methods ***/
+static HRESULT WINAPI ID3DXEffectImpl_QueryInterface(ID3DXEffect* iface, REFIID riid, void** object)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), object);
+
+    if (IsEqualGUID(riid, &IID_IUnknown) ||
+        IsEqualGUID(riid, &IID_ID3DXBaseEffect) ||
+        IsEqualGUID(riid, &IID_ID3DXEffect))
+    {
+        This->lpVtbl->AddRef(iface);
+        *object = This;
+        return S_OK;
+    }
+
+    ERR("Interface %s not found\n", debugstr_guid(riid));
+
+    return E_NOINTERFACE;
+}
+
+static ULONG WINAPI ID3DXEffectImpl_AddRef(ID3DXEffect* iface)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
+
+    return InterlockedIncrement(&This->ref);
+}
+
+static ULONG WINAPI ID3DXEffectImpl_Release(ID3DXEffect* iface)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+    ULONG ref = InterlockedDecrement(&This->ref);
+
+    TRACE("(%p)->(): Release from %u\n", This, ref + 1);
+
+    if (!ref)
+        HeapFree(GetProcessHeap(), 0, This);
+
+    return ref;
+}
+
+/*** ID3DXBaseEffect methods ***/
+static HRESULT WINAPI ID3DXEffectImpl_GetDesc(ID3DXEffect* iface, D3DXEFFECT_DESC* desc)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p): stub\n", This, desc);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_GetParameterDesc(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p): stub\n", This, parameter, desc);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect* iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p): stub\n", This, technique, desc);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_GetPassDesc(ID3DXEffect* iface, D3DXHANDLE pass, D3DXPASS_DESC* desc)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p): stub\n", This, pass, desc);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect* iface, D3DXHANDLE shader, D3DXFUNCTION_DESC* desc)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p): stub\n", This, shader, desc);
+
+    return E_NOTIMPL;
+}
+
+static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameter(ID3DXEffect* iface, D3DXHANDLE parameter, UINT index)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %u): stub\n", This, parameter, index);
+
+    return NULL;
+}
+
+static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterByName(ID3DXEffect* iface, D3DXHANDLE parameter, LPCSTR name)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %s): stub\n", This, parameter, name);
+
+    return NULL;
+}
+
+static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect* iface, D3DXHANDLE parameter, LPCSTR semantic)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %s): stub\n", This, parameter, semantic);
+
+    return NULL;
+}
+
+static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterElement(ID3DXEffect* iface, D3DXHANDLE parameter, UINT index)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %u): stub\n", This, parameter, index);
+
+    return NULL;
+}
+
+static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechnique(ID3DXEffect* iface, UINT index)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%u): stub\n", This, index);
+
+    return NULL;
+}
+
+static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect* iface, LPCSTR name)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%s): stub\n", This, name);
+
+    return NULL;
+}
+
+static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPass(ID3DXEffect* iface, D3DXHANDLE technique, UINT index)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %u): stub\n", This, technique, index);
+
+    return NULL;
+}
+
+static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPassByName(ID3DXEffect* iface, D3DXHANDLE technique, LPCSTR name)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %s): stub\n", This, technique, name);
+
+    return NULL;
+}
+
+static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunction(ID3DXEffect* iface, UINT index)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%u): stub\n", This, index);
+
+    return NULL;
+}
+
+static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunctionByName(ID3DXEffect* iface, LPCSTR name)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%s): stub\n", This, name);
+
+    return NULL;
+}
+
+static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotation(ID3DXEffect* iface, D3DXHANDLE object, UINT index)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %u): stub\n", This, object, index);
+
+    return NULL;
+}
+
+static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect* iface, D3DXHANDLE object, LPCSTR name)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %s): stub\n", This, object, name);
+
+    return NULL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_SetValue(ID3DXEffect* iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, data, bytes);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_GetValue(ID3DXEffect* iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, data, bytes);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_SetBool(ID3DXEffect* iface, D3DXHANDLE parameter, BOOL b)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %u): stub\n", This, parameter, b);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_GetBool(ID3DXEffect* iface, D3DXHANDLE parameter, BOOL* b)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p): stub\n", This, parameter, b);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_SetBoolArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST BOOL* b, UINT count)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, b, count);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_GetBoolArray(ID3DXEffect* iface, D3DXHANDLE parameter, BOOL* b, UINT count)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, b, count);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_SetInt(ID3DXEffect* iface, D3DXHANDLE parameter, INT n)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %d): stub\n", This, parameter, n);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_GetInt(ID3DXEffect* iface, D3DXHANDLE parameter, INT* n)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p): stub\n", This, parameter, n);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_SetIntArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST INT* n, UINT count)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, n, count);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_GetIntArray(ID3DXEffect* iface, D3DXHANDLE parameter, INT* n, UINT count)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, n, count);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_SetFloat(ID3DXEffect* iface, D3DXHANDLE parameter, FLOAT f)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %f): stub\n", This, parameter, f);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_GetFloat(ID3DXEffect* iface, D3DXHANDLE parameter, FLOAT* f)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p): stub\n", This, parameter, f);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_SetFloatArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST FLOAT* f, UINT count)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, f, count);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_GetFloatArray(ID3DXEffect* iface, D3DXHANDLE parameter, FLOAT* f, UINT count)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, f, count);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_SetVector(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXVECTOR4* vector)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p): stub\n", This, parameter, vector);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_GetVector(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXVECTOR4* vector)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p): stub\n", This, parameter, vector);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_SetVectorArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXVECTOR4* vector, UINT count)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, vector, count);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_GetVectorArray(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, vector, count);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_SetMatrix(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXMATRIX* matrix)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p): stub\n", This, parameter, matrix);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_GetMatrix(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXMATRIX* matrix)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p): stub\n", This, parameter, matrix);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_SetMatrixArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_GetMatrixArray(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXMATRIX* matrix)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p): stub\n", This, parameter, matrix);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXMATRIX* matrix)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p): stub\n", This, parameter, matrix);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_SetString(ID3DXEffect* iface, D3DXHANDLE parameter, LPCSTR string)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p): stub\n", This, parameter, string);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_GetString(ID3DXEffect* iface, D3DXHANDLE parameter, LPCSTR* string)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p): stub\n", This, parameter, string);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_SetTexture(ID3DXEffect* iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p): stub\n", This, parameter, texture);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_GetTexture(ID3DXEffect* iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9* texture)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p): stub\n", This, parameter, texture);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_GetPixelShader(ID3DXEffect* iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9* pshader)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p): stub\n", This, parameter, pshader);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_GetVertexShader(ID3DXEffect* iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9* vshader)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p): stub\n", This, parameter, vshader);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_SetArrayRange(ID3DXEffect* iface, D3DXHANDLE parameter, UINT start, UINT end)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %u, %u): stub\n", This, parameter, start, end);
+
+    return E_NOTIMPL;
+}
+
+/*** ID3DXEffect methods ***/
+static HRESULT WINAPI ID3DXEffectImpl_GetPool(ID3DXEffect* iface, LPD3DXEFFECTPOOL* pool)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p): stub\n", This, pool);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_SetTechnique(ID3DXEffect* iface, D3DXHANDLE technique)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p): stub\n", This, technique);
+
+    return E_NOTIMPL;
+}
+
+static D3DXHANDLE WINAPI ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect* iface)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(): stub\n", This);
+
+    return NULL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_ValidateTechnique(ID3DXEffect* iface, D3DXHANDLE technique)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p): stub\n", This, technique);
+
+    return D3D_OK;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface, D3DXHANDLE technique, D3DXHANDLE* next_technique)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p): stub\n", This, technique, next_technique);
+
+    return E_NOTIMPL;
+}
+
+static BOOL WINAPI ID3DXEffectImpl_IsParameterUsed(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXHANDLE technique)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p): stub\n", This, parameter, technique);
+
+    return FALSE;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect* iface, UINT *passes, DWORD flags)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %#x): stub\n", This, passes, flags);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_BeginPass(ID3DXEffect* iface, UINT pass)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%u): stub\n", This, pass);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_CommitChanges(ID3DXEffect* iface)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(): stub\n", This);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_EndPass(ID3DXEffect* iface)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(): stub\n", This);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect* iface)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(): stub\n", This);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_GetDevice(ID3DXEffect* iface, LPDIRECT3DDEVICE9* device)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p): stub\n", This, device);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_OnLostDevice(ID3DXEffect* iface)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(): stub\n", This);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_OnResetDevice(ID3DXEffect* iface)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(): stub\n", This);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_SetStateManager(ID3DXEffect* iface, LPD3DXEFFECTSTATEMANAGER manager)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p): stub\n", This, manager);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_GetStateManager(ID3DXEffect* iface, LPD3DXEFFECTSTATEMANAGER* manager)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p): stub\n", This, manager);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect* iface)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(): stub\n", This);
+
+    return E_NOTIMPL;
+}
+
+static D3DXHANDLE WINAPI ID3DXEffectImpl_EndParameterBlock(ID3DXEffect* iface)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(): stub\n", This);
+
+    return NULL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p): stub\n", This, parameter_block);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p): stub\n", This, parameter_block);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_CloneEffect(ID3DXEffect* iface, LPDIRECT3DDEVICE9 device, LPD3DXEFFECT* effect)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p): stub\n", This, device, effect);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXEffectImpl_SetRawValue(ID3DXEffect* iface, D3DXHANDLE parameter, LPCVOID data, UINT byte_offset, UINT bytes)
+{
+    ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
+
+    FIXME("(%p)->(%p, %p, %u, %u): stub\n", This, parameter, data, byte_offset, bytes);
+
+    return E_NOTIMPL;
+}
+
+static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl =
+{
+    /*** IUnknown methods ***/
+    ID3DXEffectImpl_QueryInterface,
+    ID3DXEffectImpl_AddRef,
+    ID3DXEffectImpl_Release,
+    /*** ID3DXBaseEffect methods ***/
+    ID3DXEffectImpl_GetDesc,
+    ID3DXEffectImpl_GetParameterDesc,
+    ID3DXEffectImpl_GetTechniqueDesc,
+    ID3DXEffectImpl_GetPassDesc,
+    ID3DXEffectImpl_GetFunctionDesc,
+    ID3DXEffectImpl_GetParameter,
+    ID3DXEffectImpl_GetParameterByName,
+    ID3DXEffectImpl_GetParameterBySemantic,
+    ID3DXEffectImpl_GetParameterElement,
+    ID3DXEffectImpl_GetTechnique,
+    ID3DXEffectImpl_GetTechniqueByName,
+    ID3DXEffectImpl_GetPass,
+    ID3DXEffectImpl_GetPassByName,
+    ID3DXEffectImpl_GetFunction,
+    ID3DXEffectImpl_GetFunctionByName,
+    ID3DXEffectImpl_GetAnnotation,
+    ID3DXEffectImpl_GetAnnotationByName,
+    ID3DXEffectImpl_SetValue,
+    ID3DXEffectImpl_GetValue,
+    ID3DXEffectImpl_SetBool,
+    ID3DXEffectImpl_GetBool,
+    ID3DXEffectImpl_SetBoolArray,
+    ID3DXEffectImpl_GetBoolArray,
+    ID3DXEffectImpl_SetInt,
+    ID3DXEffectImpl_GetInt,
+    ID3DXEffectImpl_SetIntArray,
+    ID3DXEffectImpl_GetIntArray,
+    ID3DXEffectImpl_SetFloat,
+    ID3DXEffectImpl_GetFloat,
+    ID3DXEffectImpl_SetFloatArray,
+    ID3DXEffectImpl_GetFloatArray,
+    ID3DXEffectImpl_SetVector,
+    ID3DXEffectImpl_GetVector,
+    ID3DXEffectImpl_SetVectorArray,
+    ID3DXEffectImpl_GetVectorArray,
+    ID3DXEffectImpl_SetMatrix,
+    ID3DXEffectImpl_GetMatrix,
+    ID3DXEffectImpl_SetMatrixArray,
+    ID3DXEffectImpl_GetMatrixArray,
+    ID3DXEffectImpl_SetMatrixPointerArray,
+    ID3DXEffectImpl_GetMatrixPointerArray,
+    ID3DXEffectImpl_SetMatrixTranspose,
+    ID3DXEffectImpl_GetMatrixTranspose,
+    ID3DXEffectImpl_SetMatrixTransposeArray,
+    ID3DXEffectImpl_GetMatrixTransposeArray,
+    ID3DXEffectImpl_SetMatrixTransposePointerArray,
+    ID3DXEffectImpl_GetMatrixTransposePointerArray,
+    ID3DXEffectImpl_SetString,
+    ID3DXEffectImpl_GetString,
+    ID3DXEffectImpl_SetTexture,
+    ID3DXEffectImpl_GetTexture,
+    ID3DXEffectImpl_GetPixelShader,
+    ID3DXEffectImpl_GetVertexShader,
+    ID3DXEffectImpl_SetArrayRange,
+    /*** ID3DXEffect methods ***/
+    ID3DXEffectImpl_GetPool,
+    ID3DXEffectImpl_SetTechnique,
+    ID3DXEffectImpl_GetCurrentTechnique,
+    ID3DXEffectImpl_ValidateTechnique,
+    ID3DXEffectImpl_FindNextValidTechnique,
+    ID3DXEffectImpl_IsParameterUsed,
+    ID3DXEffectImpl_Begin,
+    ID3DXEffectImpl_BeginPass,
+    ID3DXEffectImpl_CommitChanges,
+    ID3DXEffectImpl_EndPass,
+    ID3DXEffectImpl_End,
+    ID3DXEffectImpl_GetDevice,
+    ID3DXEffectImpl_OnLostDevice,
+    ID3DXEffectImpl_OnResetDevice,
+    ID3DXEffectImpl_SetStateManager,
+    ID3DXEffectImpl_GetStateManager,
+    ID3DXEffectImpl_BeginParameterBlock,
+    ID3DXEffectImpl_EndParameterBlock,
+    ID3DXEffectImpl_ApplyParameterBlock,
+    ID3DXEffectImpl_DeleteParameterBlock,
+    ID3DXEffectImpl_CloneEffect,
+    ID3DXEffectImpl_SetRawValue
+};
+
 HRESULT WINAPI D3DXCreateEffect(LPDIRECT3DDEVICE9 device,
                                 LPCVOID srcdata,
                                 UINT srcdatalen,
@@ -38,8 +860,32 @@ HRESULT WINAPI D3DXCreateEffect(LPDIRECT3DDEVICE9 device,
                                 LPD3DXEFFECT* effect,
                                 LPD3DXBUFFER* compilation_errors)
 {
-    FIXME("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): stub\n", device, srcdata, srcdatalen, defines, include, flags,
+    ID3DXEffectImpl* object;
+
+    FIXME("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): semi-stub\n", device, srcdata, srcdatalen, defines, include, flags,
         pool, effect, compilation_errors);
 
-    return E_NOTIMPL;
+    if (!device || !srcdata)
+        return D3DERR_INVALIDCALL;
+
+    if (!srcdatalen)
+        return E_FAIL;
+
+    /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
+    if (!effect)
+        return D3D_OK;
+
+    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXEffectImpl));
+    if (!object)
+    {
+        ERR("Out of memory\n");
+        return E_OUTOFMEMORY;
+    }
+
+    object->lpVtbl = &ID3DXEffect_Vtbl;
+    object->ref = 1;
+
+    *effect = (LPD3DXEFFECT)object;
+
+    return D3D_OK;
 }
diff --git a/dlls/d3dx9_36/tests/Makefile.in b/dlls/d3dx9_36/tests/Makefile.in
index 2ab1fc0..e121358 100644
--- a/dlls/d3dx9_36/tests/Makefile.in
+++ b/dlls/d3dx9_36/tests/Makefile.in
@@ -8,6 +8,7 @@ IMPORTS   = d3dx9 d3d9 user32 gdi32 kernel32
 C_SRCS = \
 	asm.c \
 	core.c \
+	effect.c \
 	math.c \
 	mesh.c \
 	shader.c \
diff --git a/dlls/d3dx9_36/tests/effect.c b/dlls/d3dx9_36/tests/effect.c
new file mode 100644
index 0000000..40a2f18
--- /dev/null
+++ b/dlls/d3dx9_36/tests/effect.c
@@ -0,0 +1,86 @@
+/*
+ * Copyright 2010 Christian Costa
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "wine/test.h"
+#include "d3dx9.h"
+
+static const char effect_desc[] =
+"Technique\n"
+"{\n"
+"}\n";
+
+static void test_create_effect(IDirect3DDevice9* device)
+{
+    HRESULT hr;
+    ID3DXEffect* effect;
+
+    hr = D3DXCreateEffect(NULL, effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, NULL, NULL);
+    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
+
+    hr = D3DXCreateEffect(device, NULL, 0, NULL, NULL, 0, NULL, NULL, NULL);
+    ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
+
+    hr = D3DXCreateEffect(device, effect_desc, 0, NULL, NULL, 0, NULL, NULL, NULL);
+    ok(hr == E_FAIL, "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, E_FAIL);
+
+    hr = D3DXCreateEffect(device, effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, NULL, NULL);
+    ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
+
+    hr = D3DXCreateEffect(device, effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, &effect, NULL);
+    ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
+
+    effect->lpVtbl->Release(effect);
+}
+
+START_TEST(effect)
+{
+    HWND wnd;
+    IDirect3D9* d3d;
+    IDirect3DDevice9* device;
+    D3DPRESENT_PARAMETERS d3dpp;
+    HRESULT hr;
+
+    wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
+    d3d = Direct3DCreate9(D3D_SDK_VERSION);
+    if (!wnd) {
+        skip("Couldn't create application window\n");
+        return;
+    }
+    if (!d3d) {
+        skip("Couldn't create IDirect3D9 object\n");
+        DestroyWindow(wnd);
+        return;
+    }
+
+    ZeroMemory(&d3dpp, sizeof(d3dpp));
+    d3dpp.Windowed = TRUE;
+    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+    hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
+    if (FAILED(hr)) {
+        skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
+        IDirect3D9_Release(d3d);
+        DestroyWindow(wnd);
+        return;
+    }
+
+    test_create_effect(device);
+
+    IDirect3DDevice9_Release(device);
+    IDirect3D9_Release(d3d);
+    DestroyWindow(wnd);
+}


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