[1/2] WineD3D: Don't check WGL depth stencil limitations with FBOs
Stefan Dösinger
stefan at codeweavers.com
Thu Mar 25 12:56:27 CDT 2010
This is a modified version of patches 1+2 from yesterday. It only looks at the
FBO capabilities when FBOs are used and sticks exclusively to the WGL
capabilities otherwise. This avoids breaking WGL depth buffers when
GL_ARB_depth_texture isn't supported.
Again, we do not yet support falling back to FBOs for onscreen float depth
buffers, but due to a bug in IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt
that is fixed by patch 2 this was incorrectly advertised right now. so the
patches keep the existing behavior.
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