[PATCH 6/6] wined3d: GL errors aren't FIXMEs.
Henri Verbeet
hverbeet at codeweavers.com
Mon Mar 29 06:31:11 CDT 2010
---
dlls/wined3d/wined3d_private.h | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index a580a84..4237f04 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -789,7 +789,7 @@ do { \
TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
\
} else do { \
- FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
+ ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
debug_glerror(err), err, A, __FILE__, __LINE__); \
err = glGetError(); \
} while (err != GL_NO_ERROR); \
--
1.6.4.4
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