[PATCH 3/6] wined3d: Remove a redundant initialization in IWineD3DDeviceImpl_UpdateSurface().
Henri Verbeet
hverbeet at codeweavers.com
Wed Mar 31 04:28:58 CDT 2010
---
dlls/wined3d/device.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 37786cf..3fc582e 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5159,10 +5159,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface,
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
const struct wined3d_format_desc *src_format;
const struct wined3d_format_desc *dst_format;
- CONVERT_TYPES convert = NO_CONVERSION;
struct wined3d_context *context;
const unsigned char *data;
UINT update_w, update_h;
+ CONVERT_TYPES convert;
UINT src_w, src_h;
UINT dst_x, dst_y;
DWORD sampler;
--
1.6.4.4
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