[PATCH 3/5] wined3d: Remove a redundant check from prepare_ds_clear().

Henri Verbeet hverbeet at codeweavers.com
Mon May 3 15:03:29 CDT 2010


The rectangle count doesn't really matter. If the first rectangle doesn't
cover the entire draw_rect we need to load the depth/stencil surface.
---
 dlls/wined3d/device.c |   10 ----------
 1 files changed, 0 insertions(+), 10 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index a59cf02..585edd5 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4404,16 +4404,6 @@ static void prepare_ds_clear(IWineD3DSurfaceImpl *ds, struct wined3d_context *co
             return;
         }
 
-        if (rect_count > 1)
-        {
-            /* Multiple clear rects, full load. Strictly speaking this can
-             * also be a full draw_rect clear, but it's probably rare enough
-             * that we don't care. */
-            surface_load_ds_location(ds, context, location);
-            surface_modify_ds_location(ds, location, ds->ds_current_size.cx, ds->ds_current_size.cy);
-            return;
-        }
-
         IntersectRect(&r, draw_rect, clear_rect);
         if (EqualRect(&r, draw_rect))
         {
-- 
1.6.4.4




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