[PATCH 1/5] wined3d: Use the FBO cache in context_apply_blit_state().
Henri Verbeet
hverbeet at codeweavers.com
Wed May 5 11:22:34 CDT 2010
---
dlls/wined3d/context.c | 4 +---
1 files changed, 1 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 9815ce3..ae4f754 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2003,9 +2003,7 @@ void context_apply_blit_state(struct wined3d_context *context, IWineD3DDeviceImp
surface_internal_preload(context->current_rt, SRGB_RGB);
ENTER_GL();
- context_bind_fbo(context, GL_FRAMEBUFFER, &context->dst_fbo);
- context_attach_surface_fbo(context, GL_FRAMEBUFFER, 0, context->current_rt);
- context_attach_depth_stencil_fbo(context, GL_FRAMEBUFFER, NULL, FALSE);
+ context_apply_fbo_state_blit(context, GL_FRAMEBUFFER, context->current_rt, NULL);
LEAVE_GL();
}
else
--
1.6.4.4
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