[PATCH 1/4] wined3d: context_validate_onscreen_formats() may modify context->render_offscreen.
Henri Verbeet
hverbeet at codeweavers.com
Tue May 18 02:53:06 CDT 2010
I merged this by accident in be43c867a5fd06dc6b9f5b686abb22a1e17a712e.
---
dlls/wined3d/context.c | 7 ++++---
1 files changed, 4 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index d240686..ce20282 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1992,6 +1992,8 @@ void context_apply_blit_state(struct wined3d_context *context, IWineD3DDeviceImp
{
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
+ if (!context->render_offscreen) context_validate_onscreen_formats(device, context);
+
if (context->render_offscreen)
{
FIXME("Applying blit state for an offscreen target with ORM_FBO. This should be avoided.\n");
@@ -2003,8 +2005,6 @@ void context_apply_blit_state(struct wined3d_context *context, IWineD3DDeviceImp
}
else
{
- context_validate_onscreen_formats(device, context);
-
ENTER_GL();
context_bind_fbo(context, GL_FRAMEBUFFER, NULL);
LEAVE_GL();
@@ -2077,9 +2077,10 @@ void context_apply_draw_state(struct wined3d_context *context, IWineD3DDeviceImp
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
+ if (!context->render_offscreen) context_validate_onscreen_formats(device, context);
+
if (!context->render_offscreen)
{
- context_validate_onscreen_formats(device, context);
ENTER_GL();
context_apply_fbo_state(context, GL_FRAMEBUFFER, NULL, NULL);
LEAVE_GL();
--
1.6.4.4
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