[PATCH 3/7] wined3d: replace set_shader call with unset_shader in blt_to_drawable
Roderick Colenbrander
thunderbird2k at gmail.com
Tue May 18 17:38:42 CDT 2010
The blit_shader is activated before draw_textured_quad, so after use it should be deactivated
instead of being activated again.
---
dlls/wined3d/surface.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index b8b6096..612cfa4 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -4358,7 +4358,7 @@ static inline void surface_blt_to_drawable(IWineD3DSurfaceImpl *This, const RECT
draw_textured_quad(This, &src_rect, &dst_rect, WINED3DTEXF_POINT);
LEAVE_GL();
- device->blitter->set_shader((IWineD3DDevice *) device, This);
+ device->blitter->unset_shader((IWineD3DDevice *) device);
swapchain = (This->Flags & SFLAG_SWAPCHAIN) ? (IWineD3DSwapChainImpl *)This->container : NULL;
if (wined3d_settings.strict_draw_ordering || (swapchain
--
1.6.3.3
More information about the wine-patches
mailing list