[PATCH 4/5] d3d9: Add some missing locking to IDirect3DDevice9Impl_EndStateBlock().

Henri Verbeet hverbeet at codeweavers.com
Thu Nov 4 04:37:32 CDT 2010


Found by Michael Stefaniuc & Coccinelle.
---
 dlls/d3d9/device.c |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 349bde4..c0b8b74 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1551,7 +1551,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *ifa
     if (!object)
     {
         ERR("Failed to allocate stateblock memory.\n");
+        wined3d_mutex_lock();
         IWineD3DStateBlock_Release(wined3d_stateblock);
+        wined3d_mutex_unlock();
         return E_OUTOFMEMORY;
     }
 
@@ -1559,7 +1561,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *ifa
     if (FAILED(hr))
     {
         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
+        wined3d_mutex_lock();
         IWineD3DStateBlock_Release(wined3d_stateblock);
+        wined3d_mutex_unlock();
         HeapFree(GetProcessHeap(), 0, object);
         return hr;
     }
-- 
1.7.2.2




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