[PATCH 08/10] quartz: Use media time instead of stream time in directsound renderer

Maarten Lankhorst m.b.lankhorst at gmail.com
Sun Nov 7 08:02:52 CST 2010


---
 dlls/quartz/dsoundrender.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/quartz/dsoundrender.c b/dlls/quartz/dsoundrender.c
index 7526e81..1001cf5 100644
--- a/dlls/quartz/dsoundrender.c
+++ b/dlls/quartz/dsoundrender.c
@@ -279,11 +279,11 @@ static HRESULT WINAPI DSoundRender_Receive(BaseInputPin *pin, IMediaSample * pSa
         return hr;
     }
 
+    if (IMediaSample_GetMediaTime(pSample, &tStart, &tStop) == S_OK)
+        MediaSeekingPassThru_RegisterMediaTime(This->seekthru_unk, tStart);
     hr = IMediaSample_GetTime(pSample, &tStart, &tStop);
     if (FAILED(hr))
         ERR("Cannot get sample time (%x)\n", hr);
-    else
-        MediaSeekingPassThru_RegisterMediaTime(This->seekthru_unk, tStart);
 
     if (This->rtLastStop != tStart && (IMediaSample_IsDiscontinuity(pSample) == S_FALSE))
         WARN("Unexpected discontinuity: Last: %u.%03u, tStart: %u.%03u\n",
-- 
1.7.1




More information about the wine-patches mailing list