[1/2] d3dx9_36: Don't check the image format in D3DXLoadSurfaceFromFileInMemory.

Vincent Povirk vincent at codeweavers.com
Mon Nov 8 13:06:02 CST 2010

When I made d3dx9 aware of TGA support, I missed the switch statement in this function. I think it's better to do away with the switch than to update it.
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