[1/3] d3dx9: Skip D3DXCheckCubeTextureRequirement test if not supported.

Matteo Bruni matteo.mystral at gmail.com
Tue Nov 9 08:52:20 CST 2010


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From 00161d9a96b047ec9a99636bf2529a5aea8885eb Mon Sep 17 00:00:00 2001
From: Matteo Bruni <mbruni at codeweavers.com>
Date: Mon, 8 Nov 2010 19:56:28 +0100
Subject: d3dx9: Skip D3DXCheckCubeTextureRequirement test if not supported.

---
 dlls/d3dx9_36/tests/texture.c |    6 ++++++
 1 files changed, 6 insertions(+), 0 deletions(-)

diff --git a/dlls/d3dx9_36/tests/texture.c b/dlls/d3dx9_36/tests/texture.c
index 2d020fd..73f13d7 100644
--- a/dlls/d3dx9_36/tests/texture.c
+++ b/dlls/d3dx9_36/tests/texture.c
@@ -200,6 +200,12 @@ static void test_D3DXCheckCubeTextureRequirements(IDirect3DDevice9 *device)
 
     IDirect3DDevice9_GetDeviceCaps(device, &caps);
 
+    if (!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP))
+    {
+        skip("No cube textures support\n");
+        return;
+    }
+
     /* general tests */
     hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
     ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
-- 
1.7.2.2


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