[PATCH 03/14] quartz: On flushing, always signal blocked event handle
Maarten Lankhorst
m.b.lankhorst at gmail.com
Tue Nov 9 16:42:40 CST 2010
---
dlls/quartz/videorenderer.c | 11 ++---------
1 files changed, 2 insertions(+), 9 deletions(-)
diff --git a/dlls/quartz/videorenderer.c b/dlls/quartz/videorenderer.c
index 871b71d..9645d83 100644
--- a/dlls/quartz/videorenderer.c
+++ b/dlls/quartz/videorenderer.c
@@ -959,18 +959,11 @@ static HRESULT WINAPI VideoRenderer_InputPin_BeginFlush(IPin * iface)
{
BaseInputPin* This = (BaseInputPin*)iface;
VideoRendererImpl *pVideoRenderer = (VideoRendererImpl *)This->pin.pinInfo.pFilter;
- HRESULT hr;
TRACE("(%p/%p)->()\n", This, iface);
- EnterCriticalSection(This->pin.pCritSec);
- if (pVideoRenderer->filter.state == State_Paused)
- SetEvent(pVideoRenderer->blocked);
-
- hr = BaseInputPinImpl_BeginFlush(iface);
- LeaveCriticalSection(This->pin.pCritSec);
-
- return hr;
+ SetEvent(pVideoRenderer->blocked);
+ return BaseInputPinImpl_BeginFlush(iface);
}
static HRESULT WINAPI VideoRenderer_InputPin_EndFlush(IPin * iface)
--
1.7.1
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