[PATCH 4/4] wined3d: Remove some useless code.
Henri Verbeet
hverbeet at codeweavers.com
Thu Nov 11 05:39:20 CST 2010
---
dlls/wined3d/surface.c | 6 ------
1 files changed, 0 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 394ae6d..dbac947 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1663,12 +1663,6 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Map(IWineD3DSurface *iface,
goto lock_end;
}
- if (This->Flags & SFLAG_INSYSMEM) {
- TRACE("Local copy is up to date, not downloading data\n");
- surface_prepare_system_memory(This); /* Makes sure memory is allocated */
- goto lock_end;
- }
-
/* surface_load_location() does not check if the rectangle specifies
* the full surface. Most callers don't need that, so do it here. */
if (pRect && !pRect->top && !pRect->left
--
1.7.2.2
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