[PATCH 4/4] ddraw/tests: Fix some failure messages.

Henri Verbeet hverbeet at codeweavers.com
Wed Nov 17 05:39:00 CST 2010


---
 dlls/ddraw/tests/visual.c |   16 ++++++++--------
 1 files changed, 8 insertions(+), 8 deletions(-)

diff --git a/dlls/ddraw/tests/visual.c b/dlls/ddraw/tests/visual.c
index c756bac..2b4cf23 100644
--- a/dlls/ddraw/tests/visual.c
+++ b/dlls/ddraw/tests/visual.c
@@ -356,14 +356,14 @@ static void lighting_test(IDirect3DDevice7 *device)
         ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
     }
 
-    color = getPixelColor(device, 160, 360); /* lower left quad - unlit without normals */
-    ok(color == 0x00ff0000, "Unlit quad without normals has color %08x\n", color);
-    color = getPixelColor(device, 160, 120); /* upper left quad - lit without normals */
-    ok(color == 0x00000000, "Lit quad without normals has color %08x\n", color);
-    color = getPixelColor(device, 480, 360); /* lower left quad - unlit width normals */
-    ok(color == 0x000000ff, "Unlit quad width normals has color %08x\n", color);
-    color = getPixelColor(device, 480, 120); /* upper left quad - lit width normals */
-    ok(color == 0x00000000, "Lit quad width normals has color %08x\n", color);
+    color = getPixelColor(device, 160, 360); /* Lower left quad - unlit without normals */
+    ok(color == 0x00ff0000, "Unlit quad without normals has color 0x%08x, expected 0x00ff0000.\n", color);
+    color = getPixelColor(device, 160, 120); /* Upper left quad - lit without normals */
+    ok(color == 0x00000000, "Lit quad without normals has color 0x%08x, expected 0x00000000.\n", color);
+    color = getPixelColor(device, 480, 360); /* Lower right quad - unlit with normals */
+    ok(color == 0x000000ff, "Unlit quad with normals has color 0x%08x, expected 0x000000ff.\n", color);
+    color = getPixelColor(device, 480, 120); /* Upper right quad - lit with normals */
+    ok(color == 0x00000000, "Lit quad with normals has color 0x%08x, expected 0x00000000.\n", color);
 
     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
     ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
-- 
1.7.2.2




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