[PATCH 1/5] wined3d: Recognize the SM4 loop opcode.

Henri Verbeet hverbeet at codeweavers.com
Thu Oct 7 05:17:56 CDT 2010


---
 dlls/wined3d/shader_sm4.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index b463790..3ba10bf 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -62,6 +62,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_IF       = 0x1f,
     WINED3D_SM4_OP_IGE      = 0x21,
     WINED3D_SM4_OP_LOG      = 0x2f,
+    WINED3D_SM4_OP_LOOP     = 0x30,
     WINED3D_SM4_OP_LT       = 0x31,
     WINED3D_SM4_OP_MIN      = 0x33,
     WINED3D_SM4_OP_MAX      = 0x34,
@@ -125,6 +126,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_IF,     WINED3DSIH_IF,          0,  1},
     {WINED3D_SM4_OP_IGE,    WINED3DSIH_IGE,         1,  2},
     {WINED3D_SM4_OP_LOG,    WINED3DSIH_LOG,         1,  1},
+    {WINED3D_SM4_OP_LOOP,   WINED3DSIH_LOOP,        0,  0},
     {WINED3D_SM4_OP_LT,     WINED3DSIH_LT,          1,  2},
     {WINED3D_SM4_OP_MIN,    WINED3DSIH_MIN,         1,  2},
     {WINED3D_SM4_OP_MAX,    WINED3DSIH_MAX,         1,  2},
-- 
1.7.2.2




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