[PATCH 4/5] wined3d: The SM4 sincos opcode has two destination arguments.
Henri Verbeet
hverbeet at codeweavers.com
Fri Oct 8 06:12:17 CDT 2010
---
dlls/wined3d/shader_sm4.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index ea845dc..ecd1ec3 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -145,7 +145,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, 1, 2},
{WINED3D_SM4_OP_RET, WINED3DSIH_RET, 0, 0},
{WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, 1, 1},
- {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, 1, 2},
+ {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, 2, 1},
};
static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
--
1.7.2.2
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