[PATCH 2/5] wined3d: Recognize the SM4 sample opcode.

Henri Verbeet hverbeet at codeweavers.com
Mon Oct 11 06:06:17 CDT 2010


---
 dlls/wined3d/arb_program_shader.c |    1 +
 dlls/wined3d/glsl_shader.c        |    1 +
 dlls/wined3d/shader.c             |    1 +
 dlls/wined3d/shader_sm4.c         |    2 ++
 dlls/wined3d/wined3d_private.h    |    1 +
 5 files changed, 6 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index ec13a65..46462a3 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4995,6 +4995,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_REP           */ shader_hw_rep,
     /* WINED3DSIH_RET           */ shader_hw_ret,
     /* WINED3DSIH_RSQ           */ shader_hw_scalar_op,
+    /* WINED3DSIH_SAMPLE        */ NULL,
     /* WINED3DSIH_SETP          */ NULL,
     /* WINED3DSIH_SGE           */ shader_hw_map2gl,
     /* WINED3DSIH_SGN           */ shader_hw_sgn,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 4b65d39..3efff9a 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5053,6 +5053,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_REP           */ shader_glsl_rep,
     /* WINED3DSIH_RET           */ shader_glsl_ret,
     /* WINED3DSIH_RSQ           */ shader_glsl_rsq,
+    /* WINED3DSIH_SAMPLE        */ NULL,
     /* WINED3DSIH_SETP          */ NULL,
     /* WINED3DSIH_SGE           */ shader_glsl_compare,
     /* WINED3DSIH_SGN           */ shader_glsl_sgn,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index f3ae897..ff967ce 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -99,6 +99,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_REP           */ "rep",
     /* WINED3DSIH_RET           */ "ret",
     /* WINED3DSIH_RSQ           */ "rsq",
+    /* WINED3DSIH_SAMPLE        */ "sample",
     /* WINED3DSIH_SETP          */ "setp",
     /* WINED3DSIH_SGE           */ "sge",
     /* WINED3DSIH_SGN           */ "sgn",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index b94650c..f706b5a 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -76,6 +76,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_MUL      = 0x38,
     WINED3D_SM4_OP_RET      = 0x3e,
     WINED3D_SM4_OP_RSQ      = 0x44,
+    WINED3D_SM4_OP_SAMPLE   = 0x45,
     WINED3D_SM4_OP_SINCOS   = 0x4d,
 };
 
@@ -147,6 +148,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_MUL,    WINED3DSIH_MUL,         1,  2},
     {WINED3D_SM4_OP_RET,    WINED3DSIH_RET,         0,  0},
     {WINED3D_SM4_OP_RSQ,    WINED3DSIH_RSQ,         1,  1},
+    {WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE,      1,  3},
     {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS,      2,  1},
 };
 
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 9116687..7af33ac 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -467,6 +467,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_REP,
     WINED3DSIH_RET,
     WINED3DSIH_RSQ,
+    WINED3DSIH_SAMPLE,
     WINED3DSIH_SETP,
     WINED3DSIH_SGE,
     WINED3DSIH_SGN,
-- 
1.7.2.2




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