[PATCH 5/5] wined3d: Add traces to IWineD3DDeviceImpl_AcquireFocusWindow() / IWineD3DDeviceImpl_ReleaseFocusWindow().

Henri Verbeet hverbeet at codeweavers.com
Mon Oct 11 06:06:20 CDT 2010


---
 dlls/wined3d/device.c |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 97acd5f..209f87d 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1754,6 +1754,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_AcquireFocusWindow(IWineD3DDevice *ifac
 {
     IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)iface;
 
+    TRACE("iface %p, window %p.\n", iface, window);
+
     if (!wined3d_register_window(window, device))
     {
         ERR("Failed to register window %p.\n", window);
@@ -1770,6 +1772,8 @@ static void WINAPI IWineD3DDeviceImpl_ReleaseFocusWindow(IWineD3DDevice *iface)
 {
     IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)iface;
 
+    TRACE("iface %p.\n", iface);
+
     if (device->focus_window) wined3d_unregister_window(device->focus_window);
     device->focus_window = NULL;
 }
-- 
1.7.2.2




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