[PATCH 3/5] wined3d: Recognize the SM4 resource register type.

Henri Verbeet hverbeet at codeweavers.com
Tue Oct 12 06:40:03 CDT 2010


---
 dlls/wined3d/shader.c          |    4 ++++
 dlls/wined3d/shader_sm4.c      |    2 +-
 dlls/wined3d/wined3d_private.h |    1 +
 3 files changed, 6 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index f6546c8..1febf56 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1027,6 +1027,10 @@ static void shader_dump_register(const struct wined3d_shader_register *reg,
             TRACE("null");
             break;
 
+        case WINED3DSPR_RESOURCE:
+            TRACE("t");
+            break;
+
         default:
             TRACE("unhandled_rtype(%#x)", reg->type);
             break;
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index d7bd76f..2bcd3d3 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -166,7 +166,7 @@ static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
     /* WINED3D_SM4_RT_IMMCONST */       WINED3DSPR_IMMCONST,
     /* UNKNOWN */                       0,
     /* WINED3D_SM4_RT_SAMPLER */        WINED3DSPR_SAMPLER,
-    /* UNKNOWN */                       0,
+    /* WINED3D_SM4_RT_RESOURCE */       WINED3DSPR_RESOURCE,
     /* WINED3D_SM4_RT_CONSTBUFFER */    WINED3DSPR_CONSTBUFFER,
     /* UNKNOWN */                       0,
     /* UNKNOWN */                       0,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b291d43..7959c8e 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -309,6 +309,7 @@ typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
     WINED3DSPR_IMMCONST,
     WINED3DSPR_CONSTBUFFER,
     WINED3DSPR_NULL,
+    WINED3DSPR_RESOURCE,
 } WINED3DSHADER_PARAM_REGISTER_TYPE;
 
 enum wined3d_immconst_type
-- 
1.7.2.2




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