[PATCH 3/5] wined3d: Recognize the SM4 resource register type.
Henri Verbeet
hverbeet at codeweavers.com
Tue Oct 12 06:40:03 CDT 2010
---
dlls/wined3d/shader.c | 4 ++++
dlls/wined3d/shader_sm4.c | 2 +-
dlls/wined3d/wined3d_private.h | 1 +
3 files changed, 6 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index f6546c8..1febf56 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1027,6 +1027,10 @@ static void shader_dump_register(const struct wined3d_shader_register *reg,
TRACE("null");
break;
+ case WINED3DSPR_RESOURCE:
+ TRACE("t");
+ break;
+
default:
TRACE("unhandled_rtype(%#x)", reg->type);
break;
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index d7bd76f..2bcd3d3 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -166,7 +166,7 @@ static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
/* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
/* UNKNOWN */ 0,
/* WINED3D_SM4_RT_SAMPLER */ WINED3DSPR_SAMPLER,
- /* UNKNOWN */ 0,
+ /* WINED3D_SM4_RT_RESOURCE */ WINED3DSPR_RESOURCE,
/* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER,
/* UNKNOWN */ 0,
/* UNKNOWN */ 0,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b291d43..7959c8e 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -309,6 +309,7 @@ typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
WINED3DSPR_IMMCONST,
WINED3DSPR_CONSTBUFFER,
WINED3DSPR_NULL,
+ WINED3DSPR_RESOURCE,
} WINED3DSHADER_PARAM_REGISTER_TYPE;
enum wined3d_immconst_type
--
1.7.2.2
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