[PATCH 3/5] wined3d: Recognize the SM4 ieq opcode.
Henri Verbeet
hverbeet at codeweavers.com
Wed Oct 13 05:26:31 CDT 2010
---
dlls/wined3d/arb_program_shader.c | 1 +
dlls/wined3d/glsl_shader.c | 1 +
dlls/wined3d/shader.c | 1 +
dlls/wined3d/shader_sm4.c | 2 ++
dlls/wined3d/wined3d_private.h | 1 +
5 files changed, 6 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index a36a1e4..3fe8653 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4965,6 +4965,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_FRC */ shader_hw_map2gl,
/* WINED3DSIH_FTOI */ NULL,
/* WINED3DSIH_IADD */ NULL,
+ /* WINED3DSIH_IEQ */ NULL,
/* WINED3DSIH_IF */ NULL /* Hardcoded into the shader */,
/* WINED3DSIH_IFC */ shader_hw_ifc,
/* WINED3DSIH_IGE */ NULL,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 305f251..237150f 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5023,6 +5023,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_FRC */ shader_glsl_map2gl,
/* WINED3DSIH_FTOI */ NULL,
/* WINED3DSIH_IADD */ NULL,
+ /* WINED3DSIH_IEQ */ NULL,
/* WINED3DSIH_IF */ shader_glsl_if,
/* WINED3DSIH_IFC */ shader_glsl_ifc,
/* WINED3DSIH_IGE */ NULL,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index c671920..5f6bc0b 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -69,6 +69,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_FRC */ "frc",
/* WINED3DSIH_FTOI */ "ftoi",
/* WINED3DSIH_IADD */ "iadd",
+ /* WINED3DSIH_IEQ */ "ieq",
/* WINED3DSIH_IF */ "if",
/* WINED3DSIH_IFC */ "ifc",
/* WINED3DSIH_IGE */ "ige",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index d3fb74f..e64f38b 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -68,6 +68,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_FTOI = 0x1b,
WINED3D_SM4_OP_IADD = 0x1e,
WINED3D_SM4_OP_IF = 0x1f,
+ WINED3D_SM4_OP_IEQ = 0x20,
WINED3D_SM4_OP_IGE = 0x21,
WINED3D_SM4_OP_IMUL = 0x26,
WINED3D_SM4_OP_ITOF = 0x2b,
@@ -145,6 +146,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_FTOI, WINED3DSIH_FTOI, 1, 1},
{WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, 1, 2},
{WINED3D_SM4_OP_IF, WINED3DSIH_IF, 0, 1},
+ {WINED3D_SM4_OP_IEQ, WINED3DSIH_IEQ, 1, 2},
{WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, 1, 2},
{WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, 2, 2},
{WINED3D_SM4_OP_ITOF, WINED3DSIH_ITOF, 1, 1},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 1a3841b..5dba59d 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -438,6 +438,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_FRC,
WINED3DSIH_FTOI,
WINED3DSIH_IADD,
+ WINED3DSIH_IEQ,
WINED3DSIH_IF,
WINED3DSIH_IFC,
WINED3DSIH_IGE,
--
1.7.2.2
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