[PATCH 5/5] wined3d: Consistently use Map/Unmap for mapping resources.

Henri Verbeet hverbeet at codeweavers.com
Thu Oct 14 06:04:02 CDT 2010


---
 dlls/d3d8/cubetexture.c        |    5 ++-
 dlls/d3d8/surface.c            |    4 +-
 dlls/d3d8/texture.c            |    4 +-
 dlls/d3d8/volume.c             |    5 ++-
 dlls/d3d8/volumetexture.c      |    5 ++-
 dlls/d3d9/cubetexture.c        |    5 ++-
 dlls/d3d9/surface.c            |    4 +-
 dlls/d3d9/texture.c            |    4 +-
 dlls/d3d9/volume.c             |    4 +-
 dlls/d3d9/volumetexture.c      |    6 ++--
 dlls/ddraw/surface.c           |   21 +++++-------
 dlls/wined3d/cubetexture.c     |   12 +++---
 dlls/wined3d/device.c          |   33 ++++++++++---------
 dlls/wined3d/surface.c         |   70 ++++++++++++++++++++--------------------
 dlls/wined3d/surface_base.c    |   51 +++++++++++++++--------------
 dlls/wined3d/surface_gdi.c     |   64 ++++++++++---------------------------
 dlls/wined3d/texture.c         |   12 +++---
 dlls/wined3d/volume.c          |   11 ++++--
 dlls/wined3d/volumetexture.c   |   12 +++---
 dlls/wined3d/wined3d_private.h |    2 +-
 include/wine/wined3d.idl       |   20 ++++++------
 21 files changed, 166 insertions(+), 188 deletions(-)

diff --git a/dlls/d3d8/cubetexture.c b/dlls/d3d8/cubetexture.c
index b9b411a..b8de291 100644
--- a/dlls/d3d8/cubetexture.c
+++ b/dlls/d3d8/cubetexture.c
@@ -284,7 +284,8 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8
             iface, FaceType, Level, pLockedRect, pRect, Flags);
 
     wined3d_mutex_lock();
-    hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
+    hr = IWineD3DCubeTexture_Map(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES)FaceType,
+            Level, (WINED3DLOCKED_RECT *)pLockedRect, pRect, Flags);
     wined3d_mutex_unlock();
 
     return hr;
@@ -297,7 +298,7 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE
     TRACE("iface %p, face %#x, level %u.\n", iface, FaceType, Level);
 
     wined3d_mutex_lock();
-    hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
+    hr = IWineD3DCubeTexture_Unmap(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES)FaceType, Level);
     wined3d_mutex_unlock();
 
     return hr;
diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c
index 6e59bd6..d6bfd63 100644
--- a/dlls/d3d8/surface.c
+++ b/dlls/d3d8/surface.c
@@ -233,7 +233,7 @@ static HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D
         }
     }
 
-    hr = IWineD3DSurface_LockRect(This->wineD3DSurface, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
+    hr = IWineD3DSurface_Map(This->wineD3DSurface, (WINED3DLOCKED_RECT *)pLockedRect, pRect, Flags);
     wined3d_mutex_unlock();
 
     return hr;
@@ -246,7 +246,7 @@ static HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface)
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    hr = IWineD3DSurface_UnlockRect(This->wineD3DSurface);
+    hr = IWineD3DSurface_Unmap(This->wineD3DSurface);
     wined3d_mutex_unlock();
 
     switch(hr)
diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c
index a842160..b4f3258 100644
--- a/dlls/d3d8/texture.c
+++ b/dlls/d3d8/texture.c
@@ -281,7 +281,7 @@ static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, U
             iface, Level, pLockedRect, pRect, Flags);
 
     wined3d_mutex_lock();
-    hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
+    hr = IWineD3DTexture_Map(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *)pLockedRect, pRect, Flags);
     wined3d_mutex_unlock();
 
     return hr;
@@ -294,7 +294,7 @@ static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface,
     TRACE("iface %p, level %u.\n", iface, Level);
 
     wined3d_mutex_lock();
-    hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
+    hr = IWineD3DTexture_Unmap(This->wineD3DTexture, Level);
     wined3d_mutex_unlock();
 
     return hr;
diff --git a/dlls/d3d8/volume.c b/dlls/d3d8/volume.c
index 1705822..545ba24 100644
--- a/dlls/d3d8/volume.c
+++ b/dlls/d3d8/volume.c
@@ -205,7 +205,8 @@ static HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DL
             iface, pLockedVolume, pBox, Flags);
 
     wined3d_mutex_lock();
-    hr = IWineD3DVolume_LockBox(This->wineD3DVolume, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags);
+    hr = IWineD3DVolume_Map(This->wineD3DVolume, (WINED3DLOCKED_BOX *)pLockedVolume,
+            (const WINED3DBOX *)pBox, Flags);
     wined3d_mutex_unlock();
 
     return hr;
@@ -218,7 +219,7 @@ static HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface) {
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    hr = IWineD3DVolume_UnlockBox(This->wineD3DVolume);
+    hr = IWineD3DVolume_Unmap(This->wineD3DVolume);
     wined3d_mutex_unlock();
 
     return hr;
diff --git a/dlls/d3d8/volumetexture.c b/dlls/d3d8/volumetexture.c
index bd72d68..9b78d6e 100644
--- a/dlls/d3d8/volumetexture.c
+++ b/dlls/d3d8/volumetexture.c
@@ -281,7 +281,8 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTUR
             iface, Level, pLockedVolume, pBox, Flags);
 
     wined3d_mutex_lock();
-    hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags);
+    hr = IWineD3DVolumeTexture_Map(This->wineD3DVolumeTexture, Level,
+            (WINED3DLOCKED_BOX *)pLockedVolume, (const WINED3DBOX *)pBox, Flags);
     wined3d_mutex_unlock();
 
     return hr;
@@ -294,7 +295,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXT
     TRACE("iface %p, level %u.\n", iface, Level);
 
     wined3d_mutex_lock();
-    hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
+    hr = IWineD3DVolumeTexture_Unmap(This->wineD3DVolumeTexture, Level);
     wined3d_mutex_unlock();
 
     return hr;
diff --git a/dlls/d3d9/cubetexture.c b/dlls/d3d9/cubetexture.c
index 508784f..9564aa0 100644
--- a/dlls/d3d9/cubetexture.c
+++ b/dlls/d3d9/cubetexture.c
@@ -323,7 +323,8 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9
             iface, FaceType, Level, pLockedRect, pRect, Flags);
 
     wined3d_mutex_lock();
-    hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
+    hr = IWineD3DCubeTexture_Map(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES)FaceType,
+            Level, (WINED3DLOCKED_RECT *)pLockedRect, pRect, Flags);
     wined3d_mutex_unlock();
 
     return hr;
@@ -336,7 +337,7 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE
     TRACE("iface %p, face %#x, level %u.\n", iface, FaceType, Level);
 
     wined3d_mutex_lock();
-    hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
+    hr = IWineD3DCubeTexture_Unmap(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES)FaceType, Level);
     wined3d_mutex_unlock();
 
     return hr;
diff --git a/dlls/d3d9/surface.c b/dlls/d3d9/surface.c
index de3fb77..76c5e98 100644
--- a/dlls/d3d9/surface.c
+++ b/dlls/d3d9/surface.c
@@ -272,7 +272,7 @@ static HRESULT WINAPI IDirect3DSurface9Impl_LockRect(LPDIRECT3DSURFACE9 iface, D
     TRACE("iface %p, locked_rect %p, rect %p, flags %#x.\n", iface, pLockedRect, pRect, Flags);
 
     wined3d_mutex_lock();
-    hr = IWineD3DSurface_LockRect(This->wineD3DSurface, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
+    hr = IWineD3DSurface_Map(This->wineD3DSurface, (WINED3DLOCKED_RECT *)pLockedRect, pRect, Flags);
     wined3d_mutex_unlock();
 
     return hr;
@@ -285,7 +285,7 @@ static HRESULT WINAPI IDirect3DSurface9Impl_UnlockRect(LPDIRECT3DSURFACE9 iface)
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    hr = IWineD3DSurface_UnlockRect(This->wineD3DSurface);
+    hr = IWineD3DSurface_Unmap(This->wineD3DSurface);
     wined3d_mutex_unlock();
 
     switch(hr)
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index dbe9798..74ac2f8 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -319,7 +319,7 @@ static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, U
             iface, Level, pLockedRect, pRect, Flags);
 
     wined3d_mutex_lock();
-    hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
+    hr = IWineD3DTexture_Map(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *)pLockedRect, pRect, Flags);
     wined3d_mutex_unlock();
 
     return hr;
@@ -332,7 +332,7 @@ static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface,
     TRACE("iface %p, level %u.\n", iface, Level);
 
     wined3d_mutex_lock();
-    hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
+    hr = IWineD3DTexture_Unmap(This->wineD3DTexture, Level);
     wined3d_mutex_unlock();
 
     return hr;
diff --git a/dlls/d3d9/volume.c b/dlls/d3d9/volume.c
index 1ecd2b2..5206187 100644
--- a/dlls/d3d9/volume.c
+++ b/dlls/d3d9/volume.c
@@ -212,7 +212,7 @@ static HRESULT WINAPI IDirect3DVolume9Impl_LockBox(LPDIRECT3DVOLUME9 iface, D3DL
 
     wined3d_mutex_lock();
 
-    hr = IWineD3DVolume_LockBox(This->wineD3DVolume, (WINED3DLOCKED_BOX *)pLockedVolume,
+    hr = IWineD3DVolume_Map(This->wineD3DVolume, (WINED3DLOCKED_BOX *)pLockedVolume,
             (const WINED3DBOX *)pBox, Flags);
 
     wined3d_mutex_unlock();
@@ -228,7 +228,7 @@ static HRESULT WINAPI IDirect3DVolume9Impl_UnlockBox(LPDIRECT3DVOLUME9 iface) {
 
     wined3d_mutex_lock();
 
-    hr = IWineD3DVolume_UnlockBox(This->wineD3DVolume);
+    hr = IWineD3DVolume_Unmap(This->wineD3DVolume);
 
     wined3d_mutex_unlock();
 
diff --git a/dlls/d3d9/volumetexture.c b/dlls/d3d9/volumetexture.c
index 7ce4623..fed7fc8 100644
--- a/dlls/d3d9/volumetexture.c
+++ b/dlls/d3d9/volumetexture.c
@@ -348,8 +348,8 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTUR
 
     wined3d_mutex_lock();
 
-    hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *)pLockedVolume,
-            (const WINED3DBOX *)pBox, Flags);
+    hr = IWineD3DVolumeTexture_Map(This->wineD3DVolumeTexture, Level,
+            (WINED3DLOCKED_BOX *)pLockedVolume, (const WINED3DBOX *)pBox, Flags);
 
     wined3d_mutex_unlock();
 
@@ -364,7 +364,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXT
 
     wined3d_mutex_lock();
 
-    hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
+    hr = IWineD3DVolumeTexture_Unmap(This->wineD3DVolumeTexture, Level);
 
     wined3d_mutex_unlock();
 
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index 8c8fb89..5bd219f 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -679,11 +679,8 @@ static HRESULT WINAPI ddraw_surface7_Lock(IDirectDrawSurface7 *iface,
         }
     }
 
-    hr = IWineD3DSurface_LockRect(This->WineD3DSurface,
-                                  &LockedRect,
-                                  Rect,
-                                  Flags);
-    if(hr != D3D_OK)
+    hr = IWineD3DSurface_Map(This->WineD3DSurface, &LockedRect, Rect, Flags);
+    if (FAILED(hr))
     {
         LeaveCriticalSection(&ddraw_cs);
         switch(hr)
@@ -744,8 +741,8 @@ static HRESULT WINAPI ddraw_surface7_Unlock(IDirectDrawSurface7 *iface, RECT *pR
     TRACE("iface %p, rect %s.\n", iface, wine_dbgstr_rect(pRect));
 
     EnterCriticalSection(&ddraw_cs);
-    hr = IWineD3DSurface_UnlockRect(This->WineD3DSurface);
-    if(SUCCEEDED(hr))
+    hr = IWineD3DSurface_Unmap(This->WineD3DSurface);
+    if (SUCCEEDED(hr))
     {
         This->surface_desc.lpSurface = NULL;
     }
@@ -3297,7 +3294,7 @@ static HRESULT WINAPI d3d_texture2_Load(IDirect3DTexture2 *iface, IDirect3DTextu
             /* Copy the main memory texture into the surface that corresponds
              * to the OpenGL texture object. */
 
-            hr = IWineD3DSurface_LockRect(src_surface->WineD3DSurface, &src_rect, NULL, 0);
+            hr = IWineD3DSurface_Map(src_surface->WineD3DSurface, &src_rect, NULL, 0);
             if (FAILED(hr))
             {
                 ERR("Failed to lock source surface, hr %#x.\n", hr);
@@ -3305,11 +3302,11 @@ static HRESULT WINAPI d3d_texture2_Load(IDirect3DTexture2 *iface, IDirect3DTextu
                 return D3DERR_TEXTURE_LOAD_FAILED;
             }
 
-            hr = IWineD3DSurface_LockRect(dst_surface->WineD3DSurface, &dst_rect, NULL, 0);
+            hr = IWineD3DSurface_Map(dst_surface->WineD3DSurface, &dst_rect, NULL, 0);
             if (FAILED(hr))
             {
                 ERR("Failed to lock destination surface, hr %#x.\n", hr);
-                IWineD3DSurface_UnlockRect(src_surface->WineD3DSurface);
+                IWineD3DSurface_Unmap(src_surface->WineD3DSurface);
                 LeaveCriticalSection(&ddraw_cs);
                 return D3DERR_TEXTURE_LOAD_FAILED;
             }
@@ -3319,8 +3316,8 @@ static HRESULT WINAPI d3d_texture2_Load(IDirect3DTexture2 *iface, IDirect3DTextu
             else
                 memcpy(dst_rect.pBits, src_rect.pBits, src_rect.Pitch * src_desc->dwHeight);
 
-            IWineD3DSurface_UnlockRect(src_surface->WineD3DSurface);
-            IWineD3DSurface_UnlockRect(dst_surface->WineD3DSurface);
+            IWineD3DSurface_Unmap(src_surface->WineD3DSurface);
+            IWineD3DSurface_Unmap(dst_surface->WineD3DSurface);
         }
 
         if (src_surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
diff --git a/dlls/wined3d/cubetexture.c b/dlls/wined3d/cubetexture.c
index 2d2c04c..a3170a1 100644
--- a/dlls/wined3d/cubetexture.c
+++ b/dlls/wined3d/cubetexture.c
@@ -358,7 +358,7 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_GetCubeMapSurface(IWineD3DCubeText
     return WINED3D_OK;
 }
 
-static HRESULT WINAPI IWineD3DCubeTextureImpl_LockRect(IWineD3DCubeTexture *iface,
+static HRESULT WINAPI IWineD3DCubeTextureImpl_Map(IWineD3DCubeTexture *iface,
         WINED3DCUBEMAP_FACES face, UINT level, WINED3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
 {
     IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
@@ -373,10 +373,10 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_LockRect(IWineD3DCubeTexture *ifac
         return WINED3DERR_INVALIDCALL;
     }
 
-    return IWineD3DSurface_LockRect(surface, locked_rect, rect, flags);
+    return IWineD3DSurface_Map(surface, locked_rect, rect, flags);
 }
 
-static HRESULT WINAPI IWineD3DCubeTextureImpl_UnlockRect(IWineD3DCubeTexture *iface,
+static HRESULT WINAPI IWineD3DCubeTextureImpl_Unmap(IWineD3DCubeTexture *iface,
         WINED3DCUBEMAP_FACES face, UINT level)
 {
     IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
@@ -391,7 +391,7 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_UnlockRect(IWineD3DCubeTexture *if
         return WINED3DERR_INVALIDCALL;
     }
 
-    return IWineD3DSurface_UnlockRect(surface);
+    return IWineD3DSurface_Unmap(surface);
 }
 
 static HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRect(IWineD3DCubeTexture *iface,
@@ -446,8 +446,8 @@ static const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
     /* IWineD3DCubeTexture */
     IWineD3DCubeTextureImpl_GetLevelDesc,
     IWineD3DCubeTextureImpl_GetCubeMapSurface,
-    IWineD3DCubeTextureImpl_LockRect,
-    IWineD3DCubeTextureImpl_UnlockRect,
+    IWineD3DCubeTextureImpl_Map,
+    IWineD3DCubeTextureImpl_Unmap,
     IWineD3DCubeTextureImpl_AddDirtyRect
 };
 
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 209f87d..34a766f 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4918,22 +4918,23 @@ static HRESULT IWineD3DDeviceImpl_UpdateVolume(IWineD3DDevice *iface,
     /* TODO: Implement direct loading into the gl volume instead of using memcpy and
      * dirtification to improve loading performance.
      */
-    hr = IWineD3DVolume_LockBox(pSourceVolume, &src, NULL, WINED3DLOCK_READONLY);
-    if(FAILED(hr)) return hr;
-    hr = IWineD3DVolume_LockBox(pDestinationVolume, &dst, NULL, WINED3DLOCK_DISCARD);
-    if(FAILED(hr)) {
-    IWineD3DVolume_UnlockBox(pSourceVolume);
-            return hr;
+    hr = IWineD3DVolume_Map(pSourceVolume, &src, NULL, WINED3DLOCK_READONLY);
+    if (FAILED(hr)) return hr;
+    hr = IWineD3DVolume_Map(pDestinationVolume, &dst, NULL, WINED3DLOCK_DISCARD);
+    if (FAILED(hr))
+    {
+        IWineD3DVolume_Unmap(pSourceVolume);
+        return hr;
     }
 
     memcpy(dst.pBits, src.pBits, ((IWineD3DVolumeImpl *) pDestinationVolume)->resource.size);
 
-    hr = IWineD3DVolume_UnlockBox(pDestinationVolume);
-    if(FAILED(hr)) {
-        IWineD3DVolume_UnlockBox(pSourceVolume);
-    } else {
-        hr = IWineD3DVolume_UnlockBox(pSourceVolume);
-    }
+    hr = IWineD3DVolume_Unmap(pDestinationVolume);
+    if (FAILED(hr))
+        IWineD3DVolume_Unmap(pSourceVolume);
+    else
+        hr = IWineD3DVolume_Unmap(pSourceVolume);
+
     return hr;
 }
 
@@ -5827,7 +5828,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetCursorProperties(IWineD3DDevice *ifa
              */
             This->cursorWidth = s->currentDesc.Width;
             This->cursorHeight = s->currentDesc.Height;
-            if (SUCCEEDED(IWineD3DSurface_LockRect(cursor_image, &rect, NULL, WINED3DLOCK_READONLY)))
+            if (SUCCEEDED(IWineD3DSurface_Map(cursor_image, &rect, NULL, WINED3DLOCK_READONLY)))
             {
                 const struct wined3d_gl_info *gl_info = &This->adapter->gl_info;
                 const struct wined3d_format *format = wined3d_get_format(gl_info, WINED3DFMT_B8G8R8A8_UNORM);
@@ -5847,7 +5848,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetCursorProperties(IWineD3DDevice *ifa
                 mem = HeapAlloc(GetProcessHeap(), 0, width * height * bpp);
                 for(i = 0; i < height; i++)
                     memcpy(&mem[width * bpp * i], &bits[rect.Pitch * i], width * bpp);
-                IWineD3DSurface_UnlockRect(cursor_image);
+                IWineD3DSurface_Unmap(cursor_image);
 
                 context = context_acquire(This, NULL);
 
@@ -5903,7 +5904,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetCursorProperties(IWineD3DDevice *ifa
              * chunks. */
             DWORD *maskBits = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
                     (s->currentDesc.Width * s->currentDesc.Height / 8));
-            IWineD3DSurface_LockRect(cursor_image, &lockedRect, NULL,
+            IWineD3DSurface_Map(cursor_image, &lockedRect, NULL,
                     WINED3DLOCK_NO_DIRTY_UPDATE | WINED3DLOCK_READONLY);
             TRACE("width: %u height: %u.\n", s->currentDesc.Width, s->currentDesc.Height);
 
@@ -5912,7 +5913,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetCursorProperties(IWineD3DDevice *ifa
             cursorInfo.yHotspot = YHotSpot;
             cursorInfo.hbmMask = CreateBitmap(s->currentDesc.Width, s->currentDesc.Height, 1, 1, maskBits);
             cursorInfo.hbmColor = CreateBitmap(s->currentDesc.Width, s->currentDesc.Height, 1, 32, lockedRect.pBits);
-            IWineD3DSurface_UnlockRect(cursor_image);
+            IWineD3DSurface_Unmap(cursor_image);
             /* Create our cursor and clean up. */
             cursor = CreateIconIndirect(&cursorInfo);
             SetCursor(cursor);
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 442ce75..ac566b4 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1268,11 +1268,6 @@ static void read_from_framebuffer(IWineD3DSurfaceImpl *This, const RECT *rect, v
         return;
     }
 
-    /* Activate the surface. Set it up for blitting now, although not necessarily needed for LockRect.
-     * Certain graphics drivers seem to dislike some enabled states when reading from opengl, the blitting usage
-     * should help here. Furthermore unlockrect will need the context set up for blitting. The context manager will find
-     * context->last_was_blit set on the unlock.
-     */
     context = context_acquire(device, This);
     context_apply_blit_state(context, device);
     gl_info = context->gl_info;
@@ -1285,10 +1280,9 @@ static void read_from_framebuffer(IWineD3DSurfaceImpl *This, const RECT *rect, v
      */
     if (surface_is_offscreen(This))
     {
-        /* Locking the primary render target which is not on a swapchain(=offscreen render target).
-         * Read from the back buffer
-         */
-        TRACE("Locking offscreen render target\n");
+        /* Mapping the primary render target which is not on a swapchain.
+         * Read from the back buffer. */
+        TRACE("Mapping offscreen render target.\n");
         glReadBuffer(device->offscreenBuffer);
         srcIsUpsideDown = TRUE;
     }
@@ -1296,7 +1290,7 @@ static void read_from_framebuffer(IWineD3DSurfaceImpl *This, const RECT *rect, v
     {
         /* Onscreen surfaces are always part of a swapchain */
         GLenum buffer = surface_get_gl_buffer(This);
-        TRACE("Locking %#x buffer\n", buffer);
+        TRACE("Mapping %#x buffer.\n", buffer);
         glReadBuffer(buffer);
         checkGLcall("glReadBuffer");
         srcIsUpsideDown = FALSE;
@@ -1647,7 +1641,9 @@ static void surface_prepare_system_memory(IWineD3DSurfaceImpl *This)
     }
 }
 
-static HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
+static HRESULT WINAPI IWineD3DSurfaceImpl_Map(IWineD3DSurface *iface,
+        WINED3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags)
+{
     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
     IWineD3DDeviceImpl *device = This->resource.device;
     const RECT *pass_rect = pRect;
@@ -1746,7 +1742,7 @@ lock_end:
         }
     }
 
-    return IWineD3DBaseSurfaceImpl_LockRect(iface, pLockedRect, pRect, Flags);
+    return IWineD3DBaseSurfaceImpl_Map(iface, pLockedRect, pRect, Flags);
 }
 
 static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This, GLenum fmt, GLenum type, UINT bpp, const BYTE *mem) {
@@ -1846,7 +1842,8 @@ static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This, GLenum fm
     context_release(context);
 }
 
-static HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
+static HRESULT WINAPI IWineD3DSurfaceImpl_Unmap(IWineD3DSurface *iface)
+{
     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
     IWineD3DDeviceImpl *device = This->resource.device;
     BOOL fullsurface;
@@ -1917,13 +1914,16 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
                 break;
         }
 
-        if(!fullsurface) {
-            /* Partial rectangle tracking is not commonly implemented, it is only done for render targets. Overwrite
-             * the flags to bring them back into a sane state. INSYSMEM was set before to tell LoadLocation where
-             * to read the rectangle from. Indrawable is set because all modifications from the partial sysmem copy
-             * are written back to the drawable, thus the surface is merged again in the drawable. The sysmem copy is
-             * not fully up to date because only a subrectangle was read in LockRect.
-             */
+        if (!fullsurface)
+        {
+            /* Partial rectangle tracking is not commonly implemented, it is
+             * only done for render targets. Overwrite the flags to bring
+             * them back into a sane state. INSYSMEM was set before to tell
+             * surface_load_location() where to read the rectangle from.
+             * Indrawable is set because all modifications from the partial
+             * sysmem copy are written back to the drawable, thus the surface
+             * is merged again in the drawable. The sysmem copy is not fully
+             * up to date because only a subrectangle was read in Map(). */
             This->Flags &= ~SFLAG_INSYSMEM;
             This->Flags |= SFLAG_INDRAWABLE;
         }
@@ -2031,19 +2031,17 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHD
             This->resource.allocatedMemory = This->dib.bitmap_data;
     }
 
-    /* Lock the surface */
-    hr = IWineD3DSurface_LockRect(iface,
-                                  &lock,
-                                  NULL,
-                                  0);
+    /* Map the surface */
+    hr = IWineD3DSurface_Map(iface, &lock, NULL, 0);
 
-    if(This->Flags & SFLAG_PBO) {
-        /* Sync the DIB with the PBO. This can't be done earlier because LockRect activates the allocatedMemory */
+    /* Sync the DIB with the PBO. This can't be done earlier because Map()
+     * activates the allocatedMemory. */
+    if (This->Flags & SFLAG_PBO)
         memcpy(This->dib.bitmap_data, This->resource.allocatedMemory, This->dib.bitmap_size);
-    }
 
-    if(FAILED(hr)) {
-        ERR("IWineD3DSurface_LockRect failed with hr = %08x\n", hr);
+    if (FAILED(hr))
+    {
+        ERR("IWineD3DSurface_Map failed, hr %#x.\n", hr);
         /* keep the dib section */
         return hr;
     }
@@ -2105,7 +2103,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC
     }
 
     /* we locked first, so unlock now */
-    IWineD3DSurface_UnlockRect(iface);
+    IWineD3DSurface_Unmap(iface);
 
     This->Flags &= ~SFLAG_DCINUSE;
 
@@ -2649,8 +2647,10 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_SetMem(IWineD3DSurface *iface, void *M
 
         /* Now free the old memory if any */
         HeapFree(GetProcessHeap(), 0, release);
-    } else if(This->Flags & SFLAG_USERPTR) {
-        /* LockRect and GetDC will re-create the dib section and allocated memory */
+    }
+    else if (This->Flags & SFLAG_USERPTR)
+    {
+        /* Map and GetDC will re-create the dib section and allocated memory. */
         This->resource.allocatedMemory = NULL;
         /* HeapMemory should be NULL already */
         if (This->resource.heapMemory)
@@ -4732,8 +4732,8 @@ const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl =
     IWineD3DBaseSurfaceImpl_GetType,
     /* IWineD3DSurface */
     IWineD3DBaseSurfaceImpl_GetDesc,
-    IWineD3DSurfaceImpl_LockRect,
-    IWineD3DSurfaceImpl_UnlockRect,
+    IWineD3DSurfaceImpl_Map,
+    IWineD3DSurfaceImpl_Unmap,
     IWineD3DSurfaceImpl_GetDC,
     IWineD3DSurfaceImpl_ReleaseDC,
     IWineD3DSurfaceImpl_Flip,
diff --git a/dlls/wined3d/surface_base.c b/dlls/wined3d/surface_base.c
index e4dd853..1324acf 100644
--- a/dlls/wined3d/surface_base.c
+++ b/dlls/wined3d/surface_base.c
@@ -823,16 +823,18 @@ static IWineD3DSurfaceImpl *surface_convert_format(IWineD3DSurfaceImpl *source,
     memset(&lock_src, 0, sizeof(lock_src));
     memset(&lock_dst, 0, sizeof(lock_dst));
 
-    hr = IWineD3DSurface_LockRect((IWineD3DSurface *) source, &lock_src, NULL, WINED3DLOCK_READONLY);
-    if(FAILED(hr)) {
-        ERR("Failed to lock the source surface\n");
+    hr = IWineD3DSurface_Map((IWineD3DSurface *)source, &lock_src, NULL, WINED3DLOCK_READONLY);
+    if (FAILED(hr))
+    {
+        ERR("Failed to lock the source surface.\n");
         IWineD3DSurface_Release(ret);
         return NULL;
     }
-    hr = IWineD3DSurface_LockRect(ret, &lock_dst, NULL, WINED3DLOCK_READONLY);
-    if(FAILED(hr)) {
+    hr = IWineD3DSurface_Map(ret, &lock_dst, NULL, WINED3DLOCK_READONLY);
+    if (FAILED(hr))
+    {
         ERR("Failed to lock the dest surface\n");
-        IWineD3DSurface_UnlockRect((IWineD3DSurface *) source);
+        IWineD3DSurface_Unmap((IWineD3DSurface *)source);
         IWineD3DSurface_Release(ret);
         return NULL;
     }
@@ -840,8 +842,8 @@ static IWineD3DSurfaceImpl *surface_convert_format(IWineD3DSurfaceImpl *source,
     conv->convert(lock_src.pBits, lock_dst.pBits, lock_src.Pitch, lock_dst.Pitch,
                   source->currentDesc.Width, source->currentDesc.Height);
 
-    IWineD3DSurface_UnlockRect(ret);
-    IWineD3DSurface_UnlockRect((IWineD3DSurface *) source);
+    IWineD3DSurface_Unmap(ret);
+    IWineD3DSurface_Unmap((IWineD3DSurface *)source);
 
     return (IWineD3DSurfaceImpl *) ret;
 }
@@ -1093,7 +1095,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
 
     if (src == This)
     {
-        IWineD3DSurface_LockRect(iface, &dlock, NULL, 0);
+        IWineD3DSurface_Map(iface, &dlock, NULL, 0);
         slock = dlock;
         sEntry = This->resource.format;
         dEntry = sEntry;
@@ -1113,7 +1115,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
                     goto release;
                 }
             }
-            IWineD3DSurface_LockRect((IWineD3DSurface *)src, &slock, NULL, WINED3DLOCK_READONLY);
+            IWineD3DSurface_Map((IWineD3DSurface *)src, &slock, NULL, WINED3DLOCK_READONLY);
             sEntry = src->resource.format;
         }
         else
@@ -1121,9 +1123,9 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
             sEntry = dEntry;
         }
         if (DestRect)
-            IWineD3DSurface_LockRect(iface, &dlock, &xdst, 0);
+            IWineD3DSurface_Map(iface, &dlock, &xdst, 0);
         else
-            IWineD3DSurface_LockRect(iface, &dlock, NULL, 0);
+            IWineD3DSurface_Map(iface, &dlock, NULL, 0);
     }
 
     if (!DDBltFx || !(DDBltFx->dwDDFX)) Flags &= ~WINEDDBLT_DDFX;
@@ -1523,8 +1525,8 @@ error:
     }
 
 release:
-    IWineD3DSurface_UnlockRect(iface);
-    if (src && src != This) IWineD3DSurface_UnlockRect((IWineD3DSurface *)src);
+    IWineD3DSurface_Unmap(iface);
+    if (src && src != This) IWineD3DSurface_Unmap((IWineD3DSurface *)src);
     /* Release the converted surface if any */
     if (src && src_surface != (IWineD3DSurface *)src) IWineD3DSurface_Release((IWineD3DSurface *)src);
     return ret;
@@ -1624,8 +1626,8 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dst
         UnionRect(&lock_union, &lock_src, &lock_dst);
 
         /* Lock the union of the two rectangles */
-        ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_union, 0);
-        if(ret != WINED3D_OK) goto error;
+        ret = IWineD3DSurface_Map(iface, &dlock, &lock_union, 0);
+        if (FAILED(ret)) goto error;
 
         pitch = dlock.Pitch;
         slock.Pitch = dlock.Pitch;
@@ -1638,10 +1640,10 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dst
     }
     else
     {
-        ret = IWineD3DSurface_LockRect(src_surface, &slock, &lock_src, WINED3DLOCK_READONLY);
-        if(ret != WINED3D_OK) goto error;
-        ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_dst, 0);
-        if(ret != WINED3D_OK) goto error;
+        ret = IWineD3DSurface_Map(src_surface, &slock, &lock_src, WINED3DLOCK_READONLY);
+        if (FAILED(ret)) goto error;
+        ret = IWineD3DSurface_Map(iface, &dlock, &lock_dst, 0);
+        if (FAILED(ret)) goto error;
 
         sbuf = slock.pBits;
         dbuf = dlock.pBits;
@@ -1795,18 +1797,19 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dst
 error:
     if (src == This)
     {
-        IWineD3DSurface_UnlockRect(iface);
+        IWineD3DSurface_Unmap(iface);
     }
     else
     {
-        IWineD3DSurface_UnlockRect(iface);
-        IWineD3DSurface_UnlockRect(src_surface);
+        IWineD3DSurface_Unmap(iface);
+        IWineD3DSurface_Unmap(src_surface);
     }
 
     return ret;
 }
 
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags)
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_Map(IWineD3DSurface *iface,
+        WINED3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags)
 {
     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
 
diff --git a/dlls/wined3d/surface_gdi.c b/dlls/wined3d/surface_gdi.c
index a640b79..9386a88 100644
--- a/dlls/wined3d/surface_gdi.c
+++ b/dlls/wined3d/surface_gdi.c
@@ -109,26 +109,8 @@ static void WINAPI IWineGDISurfaceImpl_UnLoad(IWineD3DSurface *iface)
     ERR("(%p): Please report to wine-devel\n", iface);
 }
 
-/*****************************************************************************
- * IWineD3DSurface::LockRect, GDI version
- *
- * Locks the surface and returns a pointer to the surface memory
- *
- * Params:
- *  pLockedRect: Address to return the locking info at
- *  pRect: Rectangle to lock
- *  Flags: Some flags
- *
- * Returns:
- *  WINED3D_OK on success
- *  WINED3DERR_INVALIDCALL on errors
- *
- *****************************************************************************/
-static HRESULT WINAPI
-IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface,
-                             WINED3DLOCKED_RECT* pLockedRect,
-                             CONST RECT* pRect,
-                             DWORD Flags)
+static HRESULT WINAPI IWineGDISurfaceImpl_Map(IWineD3DSurface *iface,
+        WINED3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags)
 {
     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
 
@@ -149,29 +131,17 @@ IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface,
         This->resource.allocatedMemory = This->dib.bitmap_data;
     }
 
-    return IWineD3DBaseSurfaceImpl_LockRect(iface, pLockedRect, pRect, Flags);
+    return IWineD3DBaseSurfaceImpl_Map(iface, pLockedRect, pRect, Flags);
 }
 
-/*****************************************************************************
- * IWineD3DSurface::UnlockRect, GDI version
- *
- * Unlocks a surface. This implementation doesn't do much, except updating
- * the window if the front buffer is unlocked
- *
- * Returns:
- *  WINED3D_OK on success
- *  WINED3DERR_INVALIDCALL on failure
- *
- *****************************************************************************/
-static HRESULT WINAPI
-IWineGDISurfaceImpl_UnlockRect(IWineD3DSurface *iface)
+static HRESULT WINAPI IWineGDISurfaceImpl_Unmap(IWineD3DSurface *iface)
 {
     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
     TRACE("(%p)\n", This);
 
     if (!(This->Flags & SFLAG_LOCKED))
     {
-        WARN("trying to Unlock an unlocked surf@%p\n", This);
+        WARN("Trying to unmap unmapped surfaces %p.\n", iface);
         return WINEDDERR_NOTLOCKED;
     }
 
@@ -278,13 +248,11 @@ static HRESULT WINAPI IWineGDISurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHD
 
     /* Should have a DIB section already */
 
-    /* Lock the surface */
-    hr = IWineD3DSurface_LockRect(iface,
-                                  &lock,
-                                  NULL,
-                                  0);
-    if(FAILED(hr)) {
-        ERR("IWineD3DSurface_LockRect failed with hr = %08x\n", hr);
+    /* Map the surface. */
+    hr = IWineD3DSurface_Map(iface, &lock, NULL, 0);
+    if (FAILED(hr))
+    {
+        ERR("IWineD3DSurface_Map failed, hr %#x.\n", hr);
         /* keep the dib section */
         return hr;
     }
@@ -338,7 +306,7 @@ static HRESULT WINAPI IWineGDISurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC
     }
 
     /* we locked first, so unlock now */
-    IWineD3DSurface_UnlockRect(iface);
+    IWineD3DSurface_Unmap(iface);
 
     This->Flags &= ~SFLAG_DCINUSE;
 
@@ -466,8 +434,10 @@ static HRESULT WINAPI IWineGDISurfaceImpl_SetMem(IWineD3DSurface *iface, void *M
 
         /* Now free the old memory if any */
         HeapFree(GetProcessHeap(), 0, release);
-    } else if(This->Flags & SFLAG_USERPTR) {
-        /* LockRect and GetDC will re-create the dib section and allocated memory */
+    }
+    else if(This->Flags & SFLAG_USERPTR)
+    {
+        /* Map() and GetDC() will re-create the dib section and allocated memory. */
         This->resource.allocatedMemory = NULL;
         This->Flags &= ~SFLAG_USERPTR;
     }
@@ -504,8 +474,8 @@ const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
     IWineD3DBaseSurfaceImpl_GetType,
     /* IWineD3DSurface */
     IWineD3DBaseSurfaceImpl_GetDesc,
-    IWineGDISurfaceImpl_LockRect,
-    IWineGDISurfaceImpl_UnlockRect,
+    IWineGDISurfaceImpl_Map,
+    IWineGDISurfaceImpl_Unmap,
     IWineGDISurfaceImpl_GetDC,
     IWineGDISurfaceImpl_ReleaseDC,
     IWineGDISurfaceImpl_Flip,
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index ce95567..a1d83e9 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -376,7 +376,7 @@ static HRESULT WINAPI IWineD3DTextureImpl_GetSurfaceLevel(IWineD3DTexture *iface
     return WINED3D_OK;
 }
 
-static HRESULT WINAPI IWineD3DTextureImpl_LockRect(IWineD3DTexture *iface,
+static HRESULT WINAPI IWineD3DTextureImpl_Map(IWineD3DTexture *iface,
         UINT level, WINED3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
 {
     IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
@@ -391,10 +391,10 @@ static HRESULT WINAPI IWineD3DTextureImpl_LockRect(IWineD3DTexture *iface,
         return WINED3DERR_INVALIDCALL;
     }
 
-    return IWineD3DSurface_LockRect(surface, locked_rect, rect, flags);
+    return IWineD3DSurface_Map(surface, locked_rect, rect, flags);
 }
 
-static HRESULT WINAPI IWineD3DTextureImpl_UnlockRect(IWineD3DTexture *iface, UINT level)
+static HRESULT WINAPI IWineD3DTextureImpl_Unmap(IWineD3DTexture *iface, UINT level)
 {
     IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
     IWineD3DSurface *surface;
@@ -407,7 +407,7 @@ static HRESULT WINAPI IWineD3DTextureImpl_UnlockRect(IWineD3DTexture *iface, UIN
         return WINED3DERR_INVALIDCALL;
     }
 
-    return IWineD3DSurface_UnlockRect(surface);
+    return IWineD3DSurface_Unmap(surface);
 }
 
 static HRESULT WINAPI IWineD3DTextureImpl_AddDirtyRect(IWineD3DTexture *iface, const RECT *dirty_rect)
@@ -460,8 +460,8 @@ static const IWineD3DTextureVtbl IWineD3DTexture_Vtbl =
     /* IWineD3DTexture */
     IWineD3DTextureImpl_GetLevelDesc,
     IWineD3DTextureImpl_GetSurfaceLevel,
-    IWineD3DTextureImpl_LockRect,
-    IWineD3DTextureImpl_UnlockRect,
+    IWineD3DTextureImpl_Map,
+    IWineD3DTextureImpl_Unmap,
     IWineD3DTextureImpl_AddDirtyRect
 };
 
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index 8d42d54..4b177a6 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -205,7 +205,9 @@ static void WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, WINED3DVOLU
     desc->Depth = volume->currentDesc.Depth;
 }
 
-static HRESULT WINAPI IWineD3DVolumeImpl_LockBox(IWineD3DVolume *iface, WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) {
+static HRESULT WINAPI IWineD3DVolumeImpl_Map(IWineD3DVolume *iface,
+        WINED3DLOCKED_BOX *pLockedVolume, const WINED3DBOX *pBox, DWORD Flags)
+{
     IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
     FIXME("(%p) : pBox=%p stub\n", This, pBox);
 
@@ -257,7 +259,8 @@ static HRESULT WINAPI IWineD3DVolumeImpl_LockBox(IWineD3DVolume *iface, WINED3DL
     return WINED3D_OK;
 }
 
-static HRESULT WINAPI IWineD3DVolumeImpl_UnlockBox(IWineD3DVolume *iface) {
+static HRESULT WINAPI IWineD3DVolumeImpl_Unmap(IWineD3DVolume *iface)
+{
     IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
     if (!This->locked)
     {
@@ -321,8 +324,8 @@ static const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl =
     IWineD3DVolumeImpl_GetType,
     /* IWineD3DVolume */
     IWineD3DVolumeImpl_GetDesc,
-    IWineD3DVolumeImpl_LockBox,
-    IWineD3DVolumeImpl_UnlockBox,
+    IWineD3DVolumeImpl_Map,
+    IWineD3DVolumeImpl_Unmap,
     /* Internal interface */
     IWineD3DVolumeImpl_LoadTexture,
 };
diff --git a/dlls/wined3d/volumetexture.c b/dlls/wined3d/volumetexture.c
index a2c0c6d..c8f596d 100644
--- a/dlls/wined3d/volumetexture.c
+++ b/dlls/wined3d/volumetexture.c
@@ -293,7 +293,7 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTex
     return WINED3D_OK;
 }
 
-static HRESULT WINAPI IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture *iface,
+static HRESULT WINAPI IWineD3DVolumeTextureImpl_Map(IWineD3DVolumeTexture *iface,
         UINT level, WINED3DLOCKED_BOX *locked_box, const WINED3DBOX *box, DWORD flags)
 {
     IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
@@ -308,10 +308,10 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture *i
         return WINED3DERR_INVALIDCALL;
     }
 
-    return IWineD3DVolume_LockBox(volume, locked_box, box, flags);
+    return IWineD3DVolume_Map(volume, locked_box, box, flags);
 }
 
-static HRESULT WINAPI IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture *iface, UINT level)
+static HRESULT WINAPI IWineD3DVolumeTextureImpl_Unmap(IWineD3DVolumeTexture *iface, UINT level)
 {
     IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
     IWineD3DVolume *volume;
@@ -324,7 +324,7 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture
         return WINED3DERR_INVALIDCALL;
     }
 
-    return IWineD3DVolume_UnlockBox(volume);
+    return IWineD3DVolume_Unmap(volume);
 }
 
 static HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture *iface, const WINED3DBOX *dirty_box)
@@ -378,8 +378,8 @@ static const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
     /* volume texture */
     IWineD3DVolumeTextureImpl_GetLevelDesc,
     IWineD3DVolumeTextureImpl_GetVolumeLevel,
-    IWineD3DVolumeTextureImpl_LockBox,
-    IWineD3DVolumeTextureImpl_UnlockBox,
+    IWineD3DVolumeTextureImpl_Map,
+    IWineD3DVolumeTextureImpl_Unmap,
     IWineD3DVolumeTextureImpl_AddDirtyBox
 };
 
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index fc1fd08..77a512a 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2203,7 +2203,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *d
         const RECT *src_rect, DWORD flags, const WINEDDBLTFX *fx, WINED3DTEXTUREFILTERTYPE filter) DECLSPEC_HIDDEN;
 HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
         IWineD3DSurface *Source, const RECT *rsrc, DWORD trans) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT *pLockedRect,
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_Map(IWineD3DSurface *iface, WINED3DLOCKED_RECT *pLockedRect,
         const RECT *pRect, DWORD Flags) DECLSPEC_HIDDEN;
 const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
 
diff --git a/include/wine/wined3d.idl b/include/wine/wined3d.idl
index d990f70..e024940 100644
--- a/include/wine/wined3d.idl
+++ b/include/wine/wined3d.idl
@@ -2377,12 +2377,12 @@ interface IWineD3DSurface : IWineD3DResource
     void GetDesc(
         [out] WINED3DSURFACE_DESC *desc
     );
-    HRESULT LockRect(
+    HRESULT Map(
         [out] WINED3DLOCKED_RECT *locked_rect,
         [in] const RECT *rect,
         [in] DWORD flags
     );
-    HRESULT UnlockRect(
+    HRESULT Unmap(
     );
     HRESULT GetDC(
         [out] HDC *dc
@@ -2490,12 +2490,12 @@ interface IWineD3DVolume : IWineD3DResource
     void GetDesc(
         [out] WINED3DVOLUME_DESC *desc
     );
-    HRESULT LockBox(
+    HRESULT Map(
         [out] WINED3DLOCKED_BOX *locked_box,
         [in] const WINED3DBOX *box,
         [in] DWORD flags
     );
-    HRESULT UnlockBox(
+    HRESULT Unmap(
     );
     HRESULT LoadTexture(
         [in] int gl_level,
@@ -2551,13 +2551,13 @@ interface IWineD3DTexture : IWineD3DBaseTexture
         [in] UINT level,
         [out] IWineD3DSurface **surface
     );
-    HRESULT LockRect(
+    HRESULT Map(
         [in] UINT level,
         [out] WINED3DLOCKED_RECT *locked_rect,
         [in] const RECT *rect,
         [in] DWORD flags
     );
-    HRESULT UnlockRect(
+    HRESULT Unmap(
         [in] UINT level
     );
     HRESULT AddDirtyRect(
@@ -2581,14 +2581,14 @@ interface IWineD3DCubeTexture : IWineD3DBaseTexture
         [in] UINT level,
         [out] IWineD3DSurface **surface
     );
-    HRESULT LockRect(
+    HRESULT Map(
         [in] WINED3DCUBEMAP_FACES face,
         [in] UINT level,
         [out] WINED3DLOCKED_RECT *locked_rect,
         [in] const RECT *rect,
         [in] DWORD flags
     );
-    HRESULT UnlockRect(
+    HRESULT Unmap(
         [in] WINED3DCUBEMAP_FACES face,
         [in] UINT level
     );
@@ -2613,13 +2613,13 @@ interface IWineD3DVolumeTexture : IWineD3DBaseTexture
         [in] UINT level,
         [out] IWineD3DVolume **volume
     );
-    HRESULT LockBox(
+    HRESULT Map(
         [in] UINT level,
         [out] WINED3DLOCKED_BOX *locked_box,
         [in] const WINED3DBOX *box,
         [in] DWORD flags
     );
-    HRESULT UnlockBox(
+    HRESULT Unmap(
         [in] UINT level
     );
     HRESULT AddDirtyBox(
-- 
1.7.2.2




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