[PATCH 4/4] wined3d: Remove a FIXME in context_apply_blit_state().
Henri Verbeet
hverbeet at codeweavers.com
Tue Oct 19 05:00:02 CDT 2010
There are some legitimate cases for this codepath, for example when blitting
to a render target with fixups or a color key.
---
dlls/wined3d/context.c | 1 -
1 files changed, 0 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 6f9d9d7..00b6031 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2065,7 +2065,6 @@ void context_apply_blit_state(struct wined3d_context *context, IWineD3DDeviceImp
if (context->render_offscreen)
{
- FIXME("Applying blit state for an offscreen target with ORM_FBO. This should be avoided.\n");
surface_internal_preload(context->current_rt, SRGB_RGB);
ENTER_GL();
--
1.7.2.2
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