[PATCH 2/4] wined3d: Recognize the SM4 sqrt opcode.

Henri Verbeet hverbeet at codeweavers.com
Wed Oct 20 05:12:27 CDT 2010


---
 dlls/wined3d/arb_program_shader.c |    1 +
 dlls/wined3d/glsl_shader.c        |    1 +
 dlls/wined3d/shader.c             |    1 +
 dlls/wined3d/shader_sm4.c         |    2 ++
 dlls/wined3d/wined3d_private.h    |    1 +
 5 files changed, 6 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 2f70a57..3678f44 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5007,6 +5007,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_SGN           */ shader_hw_sgn,
     /* WINED3DSIH_SINCOS        */ shader_hw_sincos,
     /* WINED3DSIH_SLT           */ shader_hw_map2gl,
+    /* WINED3DSIH_SQRT          */ NULL,
     /* WINED3DSIH_SUB           */ shader_hw_map2gl,
     /* WINED3DSIH_TEX           */ pshader_hw_tex,
     /* WINED3DSIH_TEXBEM        */ pshader_hw_texbem,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index fb7d02e..85b1a28 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5065,6 +5065,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_SGN           */ shader_glsl_sgn,
     /* WINED3DSIH_SINCOS        */ shader_glsl_sincos,
     /* WINED3DSIH_SLT           */ shader_glsl_compare,
+    /* WINED3DSIH_SQRT          */ NULL,
     /* WINED3DSIH_SUB           */ shader_glsl_arith,
     /* WINED3DSIH_TEX           */ shader_glsl_tex,
     /* WINED3DSIH_TEXBEM        */ shader_glsl_texbem,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index e3451a5..77ffacb 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -111,6 +111,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_SGN           */ "sgn",
     /* WINED3DSIH_SINCOS        */ "sincos",
     /* WINED3DSIH_SLT           */ "slt",
+    /* WINED3DSIH_SQRT          */ "sqrt",
     /* WINED3DSIH_SUB           */ "sub",
     /* WINED3DSIH_TEX           */ "texld",
     /* WINED3DSIH_TEXBEM        */ "texbem",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index ef7af43..d0b36c6 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -87,6 +87,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_SAMPLE       = 0x45,
     WINED3D_SM4_OP_SAMPLE_LOD   = 0x48,
     WINED3D_SM4_OP_SAMPLE_GRAD  = 0x49,
+    WINED3D_SM4_OP_SQRT         = 0x4b,
     WINED3D_SM4_OP_SINCOS       = 0x4d,
     WINED3D_SM4_OP_UTOF         = 0x56,
 };
@@ -167,6 +168,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_SAMPLE,     WINED3DSIH_SAMPLE,      1,  3},
     {WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD,  1,  4},
     {WINED3D_SM4_OP_SAMPLE_GRAD,WINED3DSIH_SAMPLE_GRAD, 1,  5},
+    {WINED3D_SM4_OP_SQRT,       WINED3DSIH_SQRT,        1,  1},
     {WINED3D_SM4_OP_SINCOS,     WINED3DSIH_SINCOS,      2,  1},
     {WINED3D_SM4_OP_UTOF,       WINED3DSIH_UTOF,        1,  1},
 };
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 77a512a..bc77f62 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -480,6 +480,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_SGN,
     WINED3DSIH_SINCOS,
     WINED3DSIH_SLT,
+    WINED3DSIH_SQRT,
     WINED3DSIH_SUB,
     WINED3DSIH_TEX,
     WINED3DSIH_TEXBEM,
-- 
1.7.2.2




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