[PATCH 3/5] d3d9: Merge vertex and index buffer implementations into a single file.

Henri Verbeet hverbeet at codeweavers.com
Wed Sep 1 11:41:04 CDT 2010


---
 dlls/d3d9/Makefile.in    |    3 +-
 dlls/d3d9/buffer.c       |  559 ++++++++++++++++++++++++++++++++++++++++++++++
 dlls/d3d9/indexbuffer.c  |  286 -----------------------
 dlls/d3d9/vertexbuffer.c |  288 ------------------------
 4 files changed, 560 insertions(+), 576 deletions(-)
 create mode 100644 dlls/d3d9/buffer.c
 delete mode 100644 dlls/d3d9/indexbuffer.c
 delete mode 100644 dlls/d3d9/vertexbuffer.c

diff --git a/dlls/d3d9/Makefile.in b/dlls/d3d9/Makefile.in
index 8ed000a..430b761 100644
--- a/dlls/d3d9/Makefile.in
+++ b/dlls/d3d9/Makefile.in
@@ -7,18 +7,17 @@ IMPORTLIB = d3d9
 IMPORTS   = dxguid uuid wined3d
 
 C_SRCS = \
+	buffer.c \
 	cubetexture.c \
 	d3d9_main.c \
 	device.c \
 	directx.c \
-	indexbuffer.c \
 	query.c \
 	shader.c \
 	stateblock.c \
 	surface.c \
 	swapchain.c \
 	texture.c \
-	vertexbuffer.c \
 	vertexdeclaration.c \
 	volume.c \
 	volumetexture.c
diff --git a/dlls/d3d9/buffer.c b/dlls/d3d9/buffer.c
new file mode 100644
index 0000000..c70aae9
--- /dev/null
+++ b/dlls/d3d9/buffer.c
@@ -0,0 +1,559 @@
+/*
+ * Copyright 2002-2004 Jason Edmeades
+ * Copyright 2002-2004 Raphael Junqueira
+ * Copyright 2005 Oliver Stieber
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "config.h"
+#include "d3d9_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
+
+static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *iface, REFIID riid, void **object)
+{
+    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
+
+    if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)
+            || IsEqualGUID(riid, &IID_IDirect3DResource9)
+            || IsEqualGUID(riid, &IID_IUnknown))
+    {
+        IDirect3DVertexBuffer9_AddRef(iface);
+        *object = iface;
+        return S_OK;
+    }
+
+    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+
+    *object = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
+{
+    IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface;
+    ULONG refcount = InterlockedIncrement(&buffer->ref);
+
+    TRACE("%p increasing refcount to %u.\n", iface, refcount);
+
+    if (refcount == 1)
+    {
+        IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
+        wined3d_mutex_lock();
+        IWineD3DBuffer_AddRef(buffer->wineD3DVertexBuffer);
+        wined3d_mutex_unlock();
+    }
+
+    return refcount;
+}
+
+static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
+{
+    IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface;
+    ULONG refcount = InterlockedDecrement(&buffer->ref);
+
+    TRACE("%p decreasing refcount to %u.\n", iface, refcount);
+
+    if (!refcount)
+    {
+        IDirect3DDevice9Ex *device = buffer->parentDevice;
+
+        wined3d_mutex_lock();
+        IWineD3DBuffer_Release(buffer->wineD3DVertexBuffer);
+        wined3d_mutex_unlock();
+
+        /* Release the device last, as it may cause the device to be destroyed. */
+        IDirect3DDevice9Ex_Release(device);
+    }
+
+    return refcount;
+}
+
+static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface, IDirect3DDevice9 **device)
+{
+    TRACE("iface %p, device %p.\n", iface, device);
+
+    *device = (IDirect3DDevice9 *)((IDirect3DVertexBuffer9Impl *)iface)->parentDevice;
+    IDirect3DDevice9_AddRef(*device);
+
+    TRACE("Returning device %p.\n", *device);
+
+    return D3D_OK;
+}
+
+static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *iface,
+        REFGUID guid, const void *data, DWORD data_size, DWORD flags)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
+            iface, debugstr_guid(guid), data, data_size, flags);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_SetPrivateData(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer,
+            guid, data, data_size, flags);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9 *iface,
+        REFGUID guid, void *data, DWORD *data_size)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
+            iface, debugstr_guid(guid), data, data_size);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_GetPrivateData(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer,
+            guid, data, data_size);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_FreePrivateData(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer, guid);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, DWORD priority)
+{
+    DWORD previous;
+
+    TRACE("iface %p, priority %u.\n", iface, priority);
+
+    wined3d_mutex_lock();
+    previous = IWineD3DBuffer_SetPriority(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer, priority);
+    wined3d_mutex_unlock();
+
+    return previous;
+}
+
+static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface)
+{
+    DWORD priority;
+
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
+    priority = IWineD3DBuffer_GetPriority(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer);
+    wined3d_mutex_unlock();
+
+    return priority;
+}
+
+static void WINAPI d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9 *iface)
+{
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
+    IWineD3DBuffer_PreLoad(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer);
+    wined3d_mutex_unlock();
+}
+
+static D3DRESOURCETYPE WINAPI d3d9_vertexbuffer_GetType(IDirect3DVertexBuffer9 *iface)
+{
+    TRACE("iface %p.\n", iface);
+
+    return D3DRTYPE_VERTEXBUFFER;
+}
+
+static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface,
+        UINT offset, UINT size, void **data, DWORD flags)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
+            iface, offset, size, data, flags);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_Map(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer,
+            offset, size, (BYTE **)data, flags);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface)
+{
+    HRESULT hr;
+
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_Unmap(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface, D3DVERTEXBUFFER_DESC *desc)
+{
+    IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface;
+    WINED3DBUFFER_DESC wined3d_desc;
+    HRESULT hr;
+
+    TRACE("iface %p, desc %p.\n", iface, desc);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_GetDesc(buffer->wineD3DVertexBuffer, &wined3d_desc);
+    wined3d_mutex_unlock();
+
+    if (SUCCEEDED(hr))
+    {
+        desc->Format = D3DFMT_VERTEXDATA;
+        desc->Usage = wined3d_desc.Usage;
+        desc->Pool = wined3d_desc.Pool;
+        desc->Size = wined3d_desc.Size;
+        desc->Type = D3DRTYPE_VERTEXBUFFER;
+        desc->FVF = buffer->fvf;
+    }
+
+    return hr;
+}
+
+static const IDirect3DVertexBuffer9Vtbl d3d9_vertexbuffer_vtbl =
+{
+    /* IUnknown */
+    d3d9_vertexbuffer_QueryInterface,
+    d3d9_vertexbuffer_AddRef,
+    d3d9_vertexbuffer_Release,
+    /* IDirect3DResource9 */
+    d3d9_vertexbuffer_GetDevice,
+    d3d9_vertexbuffer_SetPrivateData,
+    d3d9_vertexbuffer_GetPrivateData,
+    d3d9_vertexbuffer_FreePrivateData,
+    d3d9_vertexbuffer_SetPriority,
+    d3d9_vertexbuffer_GetPriority,
+    d3d9_vertexbuffer_PreLoad,
+    d3d9_vertexbuffer_GetType,
+    /* IDirect3DVertexBuffer9 */
+    d3d9_vertexbuffer_Lock,
+    d3d9_vertexbuffer_Unlock,
+    d3d9_vertexbuffer_GetDesc,
+};
+
+static void STDMETHODCALLTYPE d3d9_vertexbuffer_wined3d_object_destroyed(void *parent)
+{
+    HeapFree(GetProcessHeap(), 0, parent);
+}
+
+static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops =
+{
+    d3d9_vertexbuffer_wined3d_object_destroyed,
+};
+
+HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
+        UINT size, UINT usage, DWORD fvf, D3DPOOL pool)
+{
+    HRESULT hr;
+
+    buffer->lpVtbl = &d3d9_vertexbuffer_vtbl;
+    buffer->ref = 1;
+    buffer->fvf = fvf;
+
+    wined3d_mutex_lock();
+    hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK,
+            (WINED3DPOOL)pool, buffer, &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wineD3DVertexBuffer);
+    wined3d_mutex_unlock();
+    if (FAILED(hr))
+    {
+        WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
+        return hr;
+    }
+
+    buffer->parentDevice = (IDirect3DDevice9Ex *)device;
+    IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
+
+    return D3D_OK;
+}
+
+static HRESULT WINAPI d3d9_indexbuffer_QueryInterface(IDirect3DIndexBuffer9 *iface, REFIID riid, void **object)
+{
+    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
+
+    if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9)
+            || IsEqualGUID(riid, &IID_IDirect3DResource9)
+            || IsEqualGUID(riid, &IID_IUnknown))
+    {
+        IDirect3DIndexBuffer9_AddRef(iface);
+        *object = iface;
+        return S_OK;
+    }
+
+    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+
+    *object = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
+{
+    IDirect3DIndexBuffer9Impl *buffer = (IDirect3DIndexBuffer9Impl *)iface;
+    ULONG refcount = InterlockedIncrement(&buffer->ref);
+
+    TRACE("%p increasing refcount to %u.\n", iface, refcount);
+
+    if (refcount == 1)
+    {
+        IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
+        wined3d_mutex_lock();
+        IWineD3DBuffer_AddRef(buffer->wineD3DIndexBuffer);
+        wined3d_mutex_unlock();
+    }
+
+    return refcount;
+}
+
+static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
+{
+    IDirect3DIndexBuffer9Impl *buffer = (IDirect3DIndexBuffer9Impl *)iface;
+    ULONG refcount = InterlockedDecrement(&buffer->ref);
+
+    TRACE("%p decreasing refcount to %u.\n", iface, refcount);
+
+    if (!refcount)
+    {
+        IDirect3DDevice9Ex *device = buffer->parentDevice;
+
+        wined3d_mutex_lock();
+        IWineD3DBuffer_Release(buffer->wineD3DIndexBuffer);
+        wined3d_mutex_unlock();
+
+        /* Release the device last, as it may cause the device to be destroyed. */
+        IDirect3DDevice9Ex_Release(device);
+    }
+
+    return refcount;
+}
+
+static HRESULT WINAPI d3d9_indexbuffer_GetDevice(IDirect3DIndexBuffer9 *iface, IDirect3DDevice9 **device)
+{
+    TRACE("iface %p, device %p.\n", iface, device);
+
+    *device = (IDirect3DDevice9 *)((IDirect3DIndexBuffer9Impl *)iface)->parentDevice;
+    IDirect3DDevice9_AddRef(*device);
+
+    TRACE("Returning device %p.\n", *device);
+
+    return D3D_OK;
+}
+
+static HRESULT WINAPI d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9 *iface,
+        REFGUID guid, const void *data, DWORD data_size, DWORD flags)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
+            iface, debugstr_guid(guid), data, data_size, flags);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_SetPrivateData(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer,
+            guid, data, data_size, flags);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9 *iface,
+        REFGUID guid, void *data, DWORD *data_size)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
+            iface, debugstr_guid(guid), data, data_size);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_GetPrivateData(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer,
+            guid, data, data_size);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_FreePrivateData(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer, guid);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, DWORD priority)
+{
+    DWORD previous;
+
+    TRACE("iface %p, priority %u.\n", iface, priority);
+
+    wined3d_mutex_lock();
+    previous = IWineD3DBuffer_SetPriority(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer, priority);
+    wined3d_mutex_unlock();
+
+    return previous;
+}
+
+static DWORD WINAPI d3d9_indexbuffer_GetPriority(IDirect3DIndexBuffer9 *iface)
+{
+    DWORD priority;
+
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
+    priority = IWineD3DBuffer_GetPriority(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer);
+    wined3d_mutex_unlock();
+
+    return priority;
+}
+
+static void WINAPI d3d9_indexbuffer_PreLoad(IDirect3DIndexBuffer9 *iface)
+{
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
+    IWineD3DBuffer_PreLoad(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer);
+    wined3d_mutex_unlock();
+}
+
+static D3DRESOURCETYPE WINAPI d3d9_indexbuffer_GetType(IDirect3DIndexBuffer9 *iface)
+{
+    TRACE("iface %p.\n", iface);
+
+    return D3DRTYPE_INDEXBUFFER;
+}
+
+static HRESULT WINAPI d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9 *iface,
+        UINT offset, UINT size, void **data, DWORD flags)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
+            iface, offset, size, data, flags);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_Map(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer,
+            offset, size, (BYTE **)data, flags);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI d3d9_indexbuffer_Unlock(IDirect3DIndexBuffer9 *iface)
+{
+    HRESULT hr;
+
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_Unmap(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI d3d9_indexbuffer_GetDesc(IDirect3DIndexBuffer9 *iface, D3DINDEXBUFFER_DESC *desc)
+{
+    IDirect3DIndexBuffer9Impl *buffer = (IDirect3DIndexBuffer9Impl *)iface;
+    WINED3DBUFFER_DESC wined3d_desc;
+    HRESULT hr;
+
+    TRACE("iface %p, desc %p.\n", iface, desc);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_GetDesc(buffer->wineD3DIndexBuffer, &wined3d_desc);
+    wined3d_mutex_unlock();
+
+    if (SUCCEEDED(hr))
+    {
+        desc->Format = d3dformat_from_wined3dformat(buffer->format);
+        desc->Usage = wined3d_desc.Usage;
+        desc->Pool = wined3d_desc.Pool;
+        desc->Size = wined3d_desc.Size;
+        desc->Type = D3DRTYPE_INDEXBUFFER;
+    }
+
+    return hr;
+}
+
+static const IDirect3DIndexBuffer9Vtbl d3d9_indexbuffer_vtbl =
+{
+    /* IUnknown */
+    d3d9_indexbuffer_QueryInterface,
+    d3d9_indexbuffer_AddRef,
+    d3d9_indexbuffer_Release,
+    /* IDirect3DResource9 */
+    d3d9_indexbuffer_GetDevice,
+    d3d9_indexbuffer_SetPrivateData,
+    d3d9_indexbuffer_GetPrivateData,
+    d3d9_indexbuffer_FreePrivateData,
+    d3d9_indexbuffer_SetPriority,
+    d3d9_indexbuffer_GetPriority,
+    d3d9_indexbuffer_PreLoad,
+    d3d9_indexbuffer_GetType,
+    /* IDirect3DIndexBuffer9 */
+    d3d9_indexbuffer_Lock,
+    d3d9_indexbuffer_Unlock,
+    d3d9_indexbuffer_GetDesc,
+};
+
+static void STDMETHODCALLTYPE d3d9_indexbuffer_wined3d_object_destroyed(void *parent)
+{
+    HeapFree(GetProcessHeap(), 0, parent);
+}
+
+static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops =
+{
+    d3d9_indexbuffer_wined3d_object_destroyed,
+};
+
+HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
+        UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
+{
+    HRESULT hr;
+
+    buffer->lpVtbl = &d3d9_indexbuffer_vtbl;
+    buffer->ref = 1;
+    buffer->format = wined3dformat_from_d3dformat(format);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DDevice_CreateIndexBuffer(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK,
+            (WINED3DPOOL)pool, buffer, &d3d9_indexbuffer_wined3d_parent_ops, &buffer->wineD3DIndexBuffer);
+    wined3d_mutex_unlock();
+    if (FAILED(hr))
+    {
+        WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
+        return hr;
+    }
+
+    buffer->parentDevice = (IDirect3DDevice9Ex *)device;
+    IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
+
+    return D3D_OK;
+}
diff --git a/dlls/d3d9/indexbuffer.c b/dlls/d3d9/indexbuffer.c
deleted file mode 100644
index 001bb2a..0000000
--- a/dlls/d3d9/indexbuffer.c
+++ /dev/null
@@ -1,286 +0,0 @@
-/*
- * IDirect3DIndexBuffer9 implementation
- *
- * Copyright 2002-2004 Jason Edmeades
- *                     Raphael Junqueira
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-#include "config.h"
-#include "d3d9_private.h"
-
-WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
-
-/* IDirect3DIndexBuffer9 IUnknown parts follow: */
-static HRESULT WINAPI IDirect3DIndexBuffer9Impl_QueryInterface(LPDIRECT3DINDEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
-    IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
-
-    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
-
-    if (IsEqualGUID(riid, &IID_IUnknown)
-        || IsEqualGUID(riid, &IID_IDirect3DResource9)
-        || IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9)) {
-        IDirect3DIndexBuffer9_AddRef(iface);
-        *ppobj = This;
-        return S_OK;
-    }
-
-    WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
-    *ppobj = NULL;
-    return E_NOINTERFACE;
-}
-
-static ULONG WINAPI IDirect3DIndexBuffer9Impl_AddRef(LPDIRECT3DINDEXBUFFER9 iface) {
-    IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
-    ULONG ref = InterlockedIncrement(&This->ref);
-
-    TRACE("%p increasing refcount to %u.\n", iface, ref);
-
-    if (ref == 1)
-    {
-        IDirect3DDevice9Ex_AddRef(This->parentDevice);
-        wined3d_mutex_lock();
-        IWineD3DBuffer_AddRef(This->wineD3DIndexBuffer);
-        wined3d_mutex_unlock();
-    }
-
-    return ref;
-}
-
-static ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 iface) {
-    IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
-    ULONG ref = InterlockedDecrement(&This->ref);
-
-    TRACE("%p decreasing refcount to %u.\n", iface, ref);
-
-    if (ref == 0) {
-        IDirect3DDevice9Ex *parentDevice = This->parentDevice;
-
-        wined3d_mutex_lock();
-        IWineD3DBuffer_Release(This->wineD3DIndexBuffer);
-        wined3d_mutex_unlock();
-
-        /* Release the device last, as it may cause the device to be destroyed. */
-        IDirect3DDevice9Ex_Release(parentDevice);
-    }
-    return ref;
-}
-
-/* IDirect3DIndexBuffer9 IDirect3DResource9 Interface follow: */
-static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDevice(IDirect3DIndexBuffer9 *iface, IDirect3DDevice9 **device)
-{
-    IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
-
-    TRACE("iface %p, device %p.\n", iface, device);
-
-    *device = (IDirect3DDevice9 *)This->parentDevice;
-    IDirect3DDevice9_AddRef(*device);
-
-    TRACE("Returning device %p.\n", *device);
-
-    return D3D_OK;
-}
-
-static HRESULT WINAPI IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
-    IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
-            iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DBuffer_SetPrivateData(This->wineD3DIndexBuffer, refguid, pData, SizeOfData, Flags);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
-    IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
-            iface, debugstr_guid(refguid), pData, pSizeOfData);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DBuffer_GetPrivateData(This->wineD3DIndexBuffer, refguid, pData, pSizeOfData);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT WINAPI IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid) {
-    IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
-
-    wined3d_mutex_lock();
-    hr = IWineD3DBuffer_FreePrivateData(This->wineD3DIndexBuffer, refguid);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static DWORD WINAPI IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9 iface, DWORD PriorityNew) {
-    IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
-    DWORD ret;
-
-    TRACE("iface %p, priority %u.\n", iface, PriorityNew);
-
-    wined3d_mutex_lock();
-    ret = IWineD3DBuffer_SetPriority(This->wineD3DIndexBuffer, PriorityNew);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
-
-static DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9 iface) {
-    IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
-    DWORD ret;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    ret = IWineD3DBuffer_GetPriority(This->wineD3DIndexBuffer);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
-
-static void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface) {
-    IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    IWineD3DBuffer_PreLoad(This->wineD3DIndexBuffer);
-    wined3d_mutex_unlock();
-}
-
-static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(IDirect3DIndexBuffer9 *iface)
-{
-    TRACE("iface %p.\n", iface);
-
-    return D3DRTYPE_INDEXBUFFER;
-}
-
-/* IDirect3DIndexBuffer9 Interface follow: */
-static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
-    IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
-            iface, OffsetToLock, SizeToLock, ppbData, Flags);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DBuffer_Map(This->wineD3DIndexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 iface) {
-    IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DBuffer_Unmap(This->wineD3DIndexBuffer);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT  WINAPI        IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXBUFFER9 iface, D3DINDEXBUFFER_DESC *pDesc) {
-    IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
-    HRESULT hr;
-    WINED3DBUFFER_DESC desc;
-
-    TRACE("iface %p, desc %p.\n", iface, pDesc);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DBuffer_GetDesc(This->wineD3DIndexBuffer, &desc);
-    wined3d_mutex_unlock();
-
-    if (SUCCEEDED(hr)) {
-        pDesc->Format = d3dformat_from_wined3dformat(This->format);
-        pDesc->Usage = desc.Usage;
-        pDesc->Pool = desc.Pool;
-        pDesc->Size = desc.Size;
-        pDesc->Type = D3DRTYPE_INDEXBUFFER;
-    }
-
-    return hr;
-}
-
-
-static const IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl =
-{
-    /* IUnknown */
-    IDirect3DIndexBuffer9Impl_QueryInterface,
-    IDirect3DIndexBuffer9Impl_AddRef,
-    IDirect3DIndexBuffer9Impl_Release,
-    /* IDirect3DResource9 */
-    IDirect3DIndexBuffer9Impl_GetDevice,
-    IDirect3DIndexBuffer9Impl_SetPrivateData,
-    IDirect3DIndexBuffer9Impl_GetPrivateData,
-    IDirect3DIndexBuffer9Impl_FreePrivateData,
-    IDirect3DIndexBuffer9Impl_SetPriority,
-    IDirect3DIndexBuffer9Impl_GetPriority,
-    IDirect3DIndexBuffer9Impl_PreLoad,
-    IDirect3DIndexBuffer9Impl_GetType,
-    /* IDirect3DIndexBuffer9 */
-    IDirect3DIndexBuffer9Impl_Lock,
-    IDirect3DIndexBuffer9Impl_Unlock,
-    IDirect3DIndexBuffer9Impl_GetDesc
-};
-
-static void STDMETHODCALLTYPE d3d9_indexbuffer_wined3d_object_destroyed(void *parent)
-{
-    HeapFree(GetProcessHeap(), 0, parent);
-}
-
-static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops =
-{
-    d3d9_indexbuffer_wined3d_object_destroyed,
-};
-
-HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
-        UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
-{
-    HRESULT hr;
-
-    buffer->lpVtbl = &Direct3DIndexBuffer9_Vtbl;
-    buffer->ref = 1;
-    buffer->format = wined3dformat_from_d3dformat(format);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DDevice_CreateIndexBuffer(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK,
-            (WINED3DPOOL)pool, buffer, &d3d9_indexbuffer_wined3d_parent_ops, &buffer->wineD3DIndexBuffer);
-    wined3d_mutex_unlock();
-    if (FAILED(hr))
-    {
-        WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
-        return hr;
-    }
-
-    buffer->parentDevice = (IDirect3DDevice9Ex *)device;
-    IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
-
-    return D3D_OK;
-}
diff --git a/dlls/d3d9/vertexbuffer.c b/dlls/d3d9/vertexbuffer.c
deleted file mode 100644
index f06d5a2..0000000
--- a/dlls/d3d9/vertexbuffer.c
+++ /dev/null
@@ -1,288 +0,0 @@
-/*
- * IDirect3DVertexBuffer9 implementation
- *
- * Copyright 2002-2004 Jason Edmeades
- * Copyright 2002-2004 Raphael Junqueira
- * Copyright 2005 Oliver Stieber
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-#include "config.h"
-#include "d3d9_private.h"
-
-WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
-
-/* IDirect3DVertexBuffer9 IUnknown parts follow: */
-static HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
-    IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
-
-    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
-
-    if (IsEqualGUID(riid, &IID_IUnknown)
-        || IsEqualGUID(riid, &IID_IDirect3DResource9)
-        || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)) {
-        IDirect3DVertexBuffer9_AddRef(iface);
-        *ppobj = This;
-        return S_OK;
-    }
-
-    WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
-    *ppobj = NULL;
-    return E_NOINTERFACE;
-}
-
-static ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface) {
-    IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
-    ULONG ref = InterlockedIncrement(&This->ref);
-
-    TRACE("%p increasing refcount to %u.\n", iface, ref);
-
-    if (ref == 1)
-    {
-        IDirect3DDevice9Ex_AddRef(This->parentDevice);
-        wined3d_mutex_lock();
-        IWineD3DBuffer_AddRef(This->wineD3DVertexBuffer);
-        wined3d_mutex_unlock();
-    }
-
-    return ref;
-}
-
-static ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface) {
-    IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
-    ULONG ref = InterlockedDecrement(&This->ref);
-
-    TRACE("%p decreasing refcount to %u.\n", iface, ref);
-
-    if (ref == 0) {
-        IDirect3DDevice9Ex *parentDevice = This->parentDevice;
-
-        wined3d_mutex_lock();
-        IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
-        wined3d_mutex_unlock();
-
-        /* Release the device last, as it may cause the device to be destroyed. */
-        IDirect3DDevice9Ex_Release(parentDevice);
-    }
-    return ref;
-}
-
-/* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
-static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(IDirect3DVertexBuffer9 *iface, IDirect3DDevice9 **device)
-{
-    IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
-
-    TRACE("iface %p, device %p.\n", iface, device);
-
-    *device = (IDirect3DDevice9 *)This->parentDevice;
-    IDirect3DDevice9_AddRef(*device);
-
-    TRACE("Returning device %p.\n", *device);
-
-    return D3D_OK;
-}
-
-static HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
-    IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
-            iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
-    IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
-            iface, debugstr_guid(refguid), pData, pSizeOfData);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) {
-    IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
-
-    wined3d_mutex_lock();
-    hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) {
-    IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, priority %u.\n", iface, PriorityNew);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) {
-    IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) {
-    IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
-    wined3d_mutex_unlock();
-}
-
-static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(IDirect3DVertexBuffer9 *iface)
-{
-    TRACE("iface %p.\n", iface);
-
-    return D3DRTYPE_VERTEXBUFFER;
-}
-
-/* IDirect3DVertexBuffer9 Interface follow: */
-static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
-    IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
-            iface, OffsetToLock, SizeToLock, ppbData, Flags);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) {
-    IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) {
-    IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
-    HRESULT hr;
-    WINED3DBUFFER_DESC desc;
-
-    TRACE("iface %p, desc %p.\n", iface, pDesc);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc);
-    wined3d_mutex_unlock();
-
-    if (SUCCEEDED(hr)) {
-        pDesc->Format = D3DFMT_VERTEXDATA;
-        pDesc->Usage = desc.Usage;
-        pDesc->Pool = desc.Pool;
-        pDesc->Size = desc.Size;
-        pDesc->Type = D3DRTYPE_VERTEXBUFFER;
-        pDesc->FVF = This->fvf;
-    }
-
-
-    return hr;
-}
-
-static const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
-{
-    /* IUnknown */
-    IDirect3DVertexBuffer9Impl_QueryInterface,
-    IDirect3DVertexBuffer9Impl_AddRef,
-    IDirect3DVertexBuffer9Impl_Release,
-    /* IDirect3DResource9 */
-    IDirect3DVertexBuffer9Impl_GetDevice,
-    IDirect3DVertexBuffer9Impl_SetPrivateData,
-    IDirect3DVertexBuffer9Impl_GetPrivateData,
-    IDirect3DVertexBuffer9Impl_FreePrivateData,
-    IDirect3DVertexBuffer9Impl_SetPriority,
-    IDirect3DVertexBuffer9Impl_GetPriority,
-    IDirect3DVertexBuffer9Impl_PreLoad,
-    IDirect3DVertexBuffer9Impl_GetType,
-    /* IDirect3DVertexBuffer9 */
-    IDirect3DVertexBuffer9Impl_Lock,
-    IDirect3DVertexBuffer9Impl_Unlock,
-    IDirect3DVertexBuffer9Impl_GetDesc
-};
-
-static void STDMETHODCALLTYPE d3d9_vertexbuffer_wined3d_object_destroyed(void *parent)
-{
-    HeapFree(GetProcessHeap(), 0, parent);
-}
-
-static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops =
-{
-    d3d9_vertexbuffer_wined3d_object_destroyed,
-};
-
-HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
-        UINT size, UINT usage, DWORD fvf, D3DPOOL pool)
-{
-    HRESULT hr;
-
-    buffer->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
-    buffer->ref = 1;
-    buffer->fvf = fvf;
-
-    wined3d_mutex_lock();
-    hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK,
-            (WINED3DPOOL)pool, buffer, &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wineD3DVertexBuffer);
-    wined3d_mutex_unlock();
-    if (FAILED(hr))
-    {
-        WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
-        return hr;
-    }
-
-    buffer->parentDevice = (IDirect3DDevice9Ex *)device;
-    IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
-
-    return D3D_OK;
-}
-- 
1.7.1




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