[PATCH 4/5] d3d8: Merge vertex and index buffer implementations into a single file.

Henri Verbeet hverbeet at codeweavers.com
Wed Sep 1 11:41:05 CDT 2010


---
 dlls/d3d8/Makefile.in    |    3 +-
 dlls/d3d8/buffer.c       |  557 ++++++++++++++++++++++++++++++++++++++++++++++
 dlls/d3d8/indexbuffer.c  |  284 -----------------------
 dlls/d3d8/vertexbuffer.c |  287 ------------------------
 4 files changed, 558 insertions(+), 573 deletions(-)
 create mode 100644 dlls/d3d8/buffer.c
 delete mode 100644 dlls/d3d8/indexbuffer.c
 delete mode 100644 dlls/d3d8/vertexbuffer.c

diff --git a/dlls/d3d8/Makefile.in b/dlls/d3d8/Makefile.in
index b77a89c..45a3c82 100644
--- a/dlls/d3d8/Makefile.in
+++ b/dlls/d3d8/Makefile.in
@@ -7,16 +7,15 @@ IMPORTLIB = d3d8
 IMPORTS   = dxguid uuid wined3d
 
 C_SRCS = \
+	buffer.c \
 	cubetexture.c \
 	d3d8_main.c \
 	device.c \
 	directx.c \
-	indexbuffer.c \
 	shader.c \
 	surface.c \
 	swapchain.c \
 	texture.c \
-	vertexbuffer.c \
 	vertexdeclaration.c \
 	volume.c \
 	volumetexture.c
diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c
new file mode 100644
index 0000000..513c655
--- /dev/null
+++ b/dlls/d3d8/buffer.c
@@ -0,0 +1,557 @@
+/*
+ * Copyright 2005 Oliver Stieber
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "config.h"
+#include "d3d8_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
+
+static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
+{
+    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
+
+    if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)
+            || IsEqualGUID(riid, &IID_IDirect3DResource8)
+            || IsEqualGUID(riid, &IID_IUnknown))
+    {
+        IUnknown_AddRef(iface);
+        *object = iface;
+        return S_OK;
+    }
+
+    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+
+    *object = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
+{
+    IDirect3DVertexBuffer8Impl *buffer = (IDirect3DVertexBuffer8Impl *)iface;
+    ULONG refcount = InterlockedIncrement(&buffer->ref);
+
+    TRACE("%p increasing refcount to %u.\n", iface, refcount);
+
+    if (refcount == 1)
+    {
+        IDirect3DDevice8_AddRef(buffer->parentDevice);
+        wined3d_mutex_lock();
+        IWineD3DBuffer_AddRef(buffer->wineD3DVertexBuffer);
+        wined3d_mutex_unlock();
+    }
+
+    return refcount;
+}
+
+static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
+{
+    IDirect3DVertexBuffer8Impl *buffer = (IDirect3DVertexBuffer8Impl *)iface;
+    ULONG refcount = InterlockedDecrement(&buffer->ref);
+
+    TRACE("%p decreasing refcount to %u.\n", iface, refcount);
+
+    if (!refcount)
+    {
+        IDirect3DDevice8 *device = buffer->parentDevice;
+
+        wined3d_mutex_lock();
+        IWineD3DBuffer_Release(buffer->wineD3DVertexBuffer);
+        wined3d_mutex_unlock();
+
+        /* Release the device last, as it may cause the device to be destroyed. */
+        IDirect3DDevice8_Release(device);
+    }
+
+    return refcount;
+}
+
+static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface, IDirect3DDevice8 **device)
+{
+    TRACE("iface %p, device %p.\n", iface, device);
+
+    *device = (IDirect3DDevice8 *)((IDirect3DVertexBuffer8Impl *)iface)->parentDevice;
+    IDirect3DDevice8_AddRef(*device);
+
+    TRACE("Returning device %p.\n", *device);
+
+    return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface,
+        REFGUID guid, const void *data, DWORD data_size, DWORD flags)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
+            iface, debugstr_guid(guid), data, data_size, flags);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_SetPrivateData(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer,
+            guid, data, data_size, flags);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface,
+        REFGUID guid, void *data, DWORD *data_size)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
+            iface, debugstr_guid(guid), data, data_size);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_GetPrivateData(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer,
+            guid, data, data_size);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_FreePrivateData(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer, guid);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
+{
+    DWORD previous;
+
+    TRACE("iface %p, priority %u.\n", iface, priority);
+
+    wined3d_mutex_lock();
+    previous = IWineD3DBuffer_SetPriority(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer, priority);
+    wined3d_mutex_unlock();
+
+    return previous;
+}
+
+static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
+{
+    DWORD priority;
+
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
+    priority = IWineD3DBuffer_GetPriority(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer);
+    wined3d_mutex_unlock();
+
+    return priority;
+}
+
+static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
+{
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
+    IWineD3DBuffer_PreLoad(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer);
+    wined3d_mutex_unlock();
+}
+
+static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface)
+{
+    TRACE("iface %p.\n", iface);
+
+    return D3DRTYPE_VERTEXBUFFER;
+}
+
+static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface,
+        UINT offset, UINT size, BYTE **data, DWORD flags)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
+            iface, offset, size, data, flags);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_Map(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer,
+            offset, size, data, flags);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
+{
+    HRESULT hr;
+
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_Unmap(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface, D3DVERTEXBUFFER_DESC *desc)
+{
+    IDirect3DVertexBuffer8Impl *buffer = (IDirect3DVertexBuffer8Impl *)iface;
+    WINED3DBUFFER_DESC wined3d_desc;
+    HRESULT hr;
+
+    TRACE("iface %p, desc %p.\n", iface, desc);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_GetDesc(buffer->wineD3DVertexBuffer, &wined3d_desc);
+    wined3d_mutex_unlock();
+
+    if (SUCCEEDED(hr))
+    {
+        desc->Type = D3DRTYPE_VERTEXBUFFER;
+        desc->Usage = wined3d_desc.Usage;
+        desc->Pool = wined3d_desc.Pool;
+        desc->Size = wined3d_desc.Size;
+        desc->FVF = buffer->fvf;
+        desc->Format = D3DFMT_VERTEXDATA;
+    }
+
+    return hr;
+}
+
+static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
+{
+    /* IUnknown */
+    d3d8_vertexbuffer_QueryInterface,
+    d3d8_vertexbuffer_AddRef,
+    d3d8_vertexbuffer_Release,
+    /* IDirect3DResource8 */
+    d3d8_vertexbuffer_GetDevice,
+    d3d8_vertexbuffer_SetPrivateData,
+    d3d8_vertexbuffer_GetPrivateData,
+    d3d8_vertexbuffer_FreePrivateData,
+    d3d8_vertexbuffer_SetPriority,
+    d3d8_vertexbuffer_GetPriority,
+    d3d8_vertexbuffer_PreLoad,
+    d3d8_vertexbuffer_GetType,
+    /* IDirect3DVertexBuffer8 */
+    d3d8_vertexbuffer_Lock,
+    d3d8_vertexbuffer_Unlock,
+    d3d8_vertexbuffer_GetDesc,
+};
+
+static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
+{
+    HeapFree(GetProcessHeap(), 0, parent);
+}
+
+static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
+{
+    d3d8_vertexbuffer_wined3d_object_destroyed,
+};
+
+HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
+        UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
+{
+    HRESULT hr;
+
+    buffer->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
+    buffer->ref = 1;
+    buffer->fvf = fvf;
+
+    wined3d_mutex_lock();
+    hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK,
+            (WINED3DPOOL)pool, buffer, &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wineD3DVertexBuffer);
+    wined3d_mutex_unlock();
+    if (FAILED(hr))
+    {
+        WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
+        return hr;
+    }
+
+    buffer->parentDevice = (IDirect3DDevice8 *)device;
+    IUnknown_AddRef(buffer->parentDevice);
+
+    return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
+{
+    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
+
+    if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)
+            || IsEqualGUID(riid, &IID_IDirect3DResource8)
+            || IsEqualGUID(riid, &IID_IUnknown))
+    {
+        IUnknown_AddRef(iface);
+        *object = iface;
+        return S_OK;
+    }
+
+    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+
+    *object = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
+{
+    IDirect3DIndexBuffer8Impl *buffer = (IDirect3DIndexBuffer8Impl *)iface;
+    ULONG refcount = InterlockedIncrement(&buffer->ref);
+
+    TRACE("%p increasing refcount to %u.\n", iface, refcount);
+
+    if (refcount == 1)
+    {
+        IDirect3DDevice8_AddRef(buffer->parentDevice);
+        wined3d_mutex_lock();
+        IWineD3DBuffer_AddRef(buffer->wineD3DIndexBuffer);
+        wined3d_mutex_unlock();
+    }
+
+    return refcount;
+}
+
+static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
+{
+    IDirect3DIndexBuffer8Impl *buffer = (IDirect3DIndexBuffer8Impl *)iface;
+    ULONG refcount = InterlockedDecrement(&buffer->ref);
+
+    TRACE("%p decreasing refcount to %u.\n", iface, refcount);
+
+    if (!refcount)
+    {
+        IDirect3DDevice8 *device = buffer->parentDevice;
+
+        wined3d_mutex_lock();
+        IWineD3DBuffer_Release(buffer->wineD3DIndexBuffer);
+        wined3d_mutex_unlock();
+
+        /* Release the device last, as it may cause the device to be destroyed. */
+        IDirect3DDevice8_Release(device);
+    }
+
+    return refcount;
+}
+
+static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface, IDirect3DDevice8 **device)
+{
+    TRACE("iface %p, device %p.\n", iface, device);
+
+    *device = (IDirect3DDevice8 *)((IDirect3DIndexBuffer8Impl *)iface)->parentDevice;
+    IDirect3DDevice8_AddRef(*device);
+
+    TRACE("Returning device %p.\n", *device);
+
+    return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface,
+        REFGUID guid, const void *data, DWORD data_size, DWORD flags)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
+            iface, debugstr_guid(guid), data, data_size, flags);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_SetPrivateData(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer,
+            guid, data, data_size, flags);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface,
+        REFGUID guid, void *data, DWORD *data_size)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
+            iface, debugstr_guid(guid), data, data_size);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_GetPrivateData(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer,
+            guid, data, data_size);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_FreePrivateData(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer, guid);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
+{
+    DWORD previous;
+
+    TRACE("iface %p, priority %u.\n", iface, priority);
+
+    wined3d_mutex_lock();
+    previous = IWineD3DBuffer_SetPriority(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer, priority);
+    wined3d_mutex_unlock();
+
+    return previous;
+}
+
+static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
+{
+    DWORD priority;
+
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
+    priority = IWineD3DBuffer_GetPriority(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer);
+    wined3d_mutex_unlock();
+
+    return priority;
+}
+
+static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
+{
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
+    IWineD3DBuffer_PreLoad(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer);
+    wined3d_mutex_unlock();
+}
+
+static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface)
+{
+    TRACE("iface %p.\n", iface);
+
+    return D3DRTYPE_INDEXBUFFER;
+}
+
+static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface,
+        UINT offset, UINT size, BYTE **data, DWORD flags)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
+            iface, offset, size, data, flags);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_Map(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer,
+            offset, size, data, flags);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
+{
+    HRESULT hr;
+
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_Unmap(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface, D3DINDEXBUFFER_DESC *desc)
+{
+    IDirect3DIndexBuffer8Impl *buffer = (IDirect3DIndexBuffer8Impl *)iface;
+    HRESULT hr;
+    WINED3DBUFFER_DESC wined3d_desc;
+
+    TRACE("iface %p, desc %p.\n", iface, desc);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_GetDesc(buffer->wineD3DIndexBuffer, &wined3d_desc);
+    wined3d_mutex_unlock();
+
+    if (SUCCEEDED(hr))
+    {
+        desc->Format = d3dformat_from_wined3dformat(buffer->format);
+        desc->Type = D3DRTYPE_INDEXBUFFER;
+        desc->Usage = wined3d_desc.Usage;
+        desc->Pool = wined3d_desc.Pool;
+        desc->Size = wined3d_desc.Size;
+    }
+
+    return hr;
+}
+
+static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl =
+{
+    /* IUnknown */
+    d3d8_indexbuffer_QueryInterface,
+    d3d8_indexbuffer_AddRef,
+    d3d8_indexbuffer_Release,
+    /* IDirect3DResource8 */
+    d3d8_indexbuffer_GetDevice,
+    d3d8_indexbuffer_SetPrivateData,
+    d3d8_indexbuffer_GetPrivateData,
+    d3d8_indexbuffer_FreePrivateData,
+    d3d8_indexbuffer_SetPriority,
+    d3d8_indexbuffer_GetPriority,
+    d3d8_indexbuffer_PreLoad,
+    d3d8_indexbuffer_GetType,
+    /* IDirect3DIndexBuffer8 */
+    d3d8_indexbuffer_Lock,
+    d3d8_indexbuffer_Unlock,
+    d3d8_indexbuffer_GetDesc,
+};
+
+static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent)
+{
+    HeapFree(GetProcessHeap(), 0, parent);
+}
+
+static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops =
+{
+    d3d8_indexbuffer_wined3d_object_destroyed,
+};
+
+HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
+        UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
+{
+    HRESULT hr;
+
+    buffer->lpVtbl = &d3d8_indexbuffer_vtbl;
+    buffer->ref = 1;
+    buffer->format = wined3dformat_from_d3dformat(format);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DDevice_CreateIndexBuffer(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK,
+            (WINED3DPOOL)pool, buffer, &d3d8_indexbuffer_wined3d_parent_ops, &buffer->wineD3DIndexBuffer);
+    wined3d_mutex_unlock();
+    if (FAILED(hr))
+    {
+        WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
+        return hr;
+    }
+
+    buffer->parentDevice = (IDirect3DDevice8 *)device;
+    IUnknown_AddRef(buffer->parentDevice);
+
+    return D3D_OK;
+}
diff --git a/dlls/d3d8/indexbuffer.c b/dlls/d3d8/indexbuffer.c
deleted file mode 100644
index 0e0b42d..0000000
--- a/dlls/d3d8/indexbuffer.c
+++ /dev/null
@@ -1,284 +0,0 @@
-/*
- * IDirect3DIndexBuffer8 implementation
- *
- * Copyright 2005 Oliver Stieber
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-#include "config.h"
-#include "d3d8_private.h"
-
-WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
-
-/* IDirect3DIndexBuffer8 IUnknown parts follow: */
-static HRESULT WINAPI IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface, REFIID riid, LPVOID *ppobj) {
-    IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
-
-    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
-
-    if (IsEqualGUID(riid, &IID_IUnknown)
-        || IsEqualGUID(riid, &IID_IDirect3DResource8)
-        || IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)) {
-        IUnknown_AddRef(iface);
-        *ppobj = This;
-        return S_OK;
-    }
-
-    WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
-    *ppobj = NULL;
-    return E_NOINTERFACE;
-}
-
-static ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface) {
-    IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
-    ULONG ref = InterlockedIncrement(&This->ref);
-
-    TRACE("%p increasing refcount to %u.\n", iface, ref);
-
-    if (ref == 1)
-    {
-        IDirect3DDevice8_AddRef(This->parentDevice);
-        wined3d_mutex_lock();
-        IWineD3DBuffer_AddRef(This->wineD3DIndexBuffer);
-        wined3d_mutex_unlock();
-    }
-
-    return ref;
-}
-
-static ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface) {
-    IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
-    ULONG ref = InterlockedDecrement(&This->ref);
-
-    TRACE("%p decreasing refcount to %u.\n", iface, ref);
-
-    if (ref == 0) {
-        IDirect3DDevice8 *parentDevice = This->parentDevice;
-
-        wined3d_mutex_lock();
-        IWineD3DBuffer_Release(This->wineD3DIndexBuffer);
-        wined3d_mutex_unlock();
-
-        /* Release the device last, as it may cause the device to be destroyed. */
-        IDirect3DDevice8_Release(parentDevice);
-    }
-    return ref;
-}
-
-/* IDirect3DIndexBuffer8 IDirect3DResource8 Interface follow: */
-static HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(IDirect3DIndexBuffer8 *iface, IDirect3DDevice8 **device)
-{
-    IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
-
-    TRACE("iface %p, device %p.\n", iface, device);
-
-    *device = (IDirect3DDevice8 *)This->parentDevice;
-    IDirect3DDevice8_AddRef(*device);
-
-    TRACE("Returning device %p.\n", *device);
-
-    return D3D_OK;
-}
-
-static HRESULT WINAPI IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
-    IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
-            iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DBuffer_SetPrivateData(This->wineD3DIndexBuffer, refguid, pData, SizeOfData, Flags);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
-    IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
-            iface, debugstr_guid(refguid), pData, pSizeOfData);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DBuffer_GetPrivateData(This->wineD3DIndexBuffer, refguid, pData, pSizeOfData);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT WINAPI IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid) {
-    IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
-
-    wined3d_mutex_lock();
-    hr = IWineD3DBuffer_FreePrivateData(This->wineD3DIndexBuffer, refguid);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew) {
-    IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
-    DWORD ret;
-
-    TRACE("iface %p, priority %u.\n", iface, PriorityNew);
-
-    wined3d_mutex_lock();
-    ret = IWineD3DBuffer_SetPriority(This->wineD3DIndexBuffer, PriorityNew);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
-
-static DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface) {
-    IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
-    DWORD ret;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    ret = IWineD3DBuffer_GetPriority(This->wineD3DIndexBuffer);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
-
-static void WINAPI IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface) {
-    IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    IWineD3DBuffer_PreLoad(This->wineD3DIndexBuffer);
-    wined3d_mutex_unlock();
-}
-
-static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(IDirect3DIndexBuffer8 *iface)
-{
-    TRACE("iface %p.\n", iface);
-
-    return D3DRTYPE_INDEXBUFFER;
-}
-
-/* IDirect3DIndexBuffer8 Interface follow: */
-static HRESULT WINAPI IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) {
-    IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
-            iface, OffsetToLock, SizeToLock, ppbData, Flags);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DBuffer_Map(This->wineD3DIndexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT WINAPI IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface) {
-    IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DBuffer_Unmap(This->wineD3DIndexBuffer);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc) {
-    IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
-    HRESULT hr;
-    WINED3DBUFFER_DESC desc;
-
-    TRACE("iface %p, desc %p.\n", iface, pDesc);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DBuffer_GetDesc(This->wineD3DIndexBuffer, &desc);
-    wined3d_mutex_unlock();
-
-    if (SUCCEEDED(hr)) {
-        pDesc->Format = d3dformat_from_wined3dformat(This->format);
-        pDesc->Type = D3DRTYPE_INDEXBUFFER;
-        pDesc->Usage = desc.Usage;
-        pDesc->Pool = desc.Pool;
-        pDesc->Size = desc.Size;
-    }
-
-    return hr;
-}
-
-static const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl =
-{
-    /* IUnknown */
-    IDirect3DIndexBuffer8Impl_QueryInterface,
-    IDirect3DIndexBuffer8Impl_AddRef,
-    IDirect3DIndexBuffer8Impl_Release,
-    /* IDirect3DResource8 */
-    IDirect3DIndexBuffer8Impl_GetDevice,
-    IDirect3DIndexBuffer8Impl_SetPrivateData,
-    IDirect3DIndexBuffer8Impl_GetPrivateData,
-    IDirect3DIndexBuffer8Impl_FreePrivateData,
-    IDirect3DIndexBuffer8Impl_SetPriority,
-    IDirect3DIndexBuffer8Impl_GetPriority,
-    IDirect3DIndexBuffer8Impl_PreLoad,
-    IDirect3DIndexBuffer8Impl_GetType,
-    /* IDirect3DIndexBuffer8 */
-    IDirect3DIndexBuffer8Impl_Lock,
-    IDirect3DIndexBuffer8Impl_Unlock,
-    IDirect3DIndexBuffer8Impl_GetDesc
-};
-
-static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent)
-{
-    HeapFree(GetProcessHeap(), 0, parent);
-}
-
-static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops =
-{
-    d3d8_indexbuffer_wined3d_object_destroyed,
-};
-
-HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
-        UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
-{
-    HRESULT hr;
-
-    buffer->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
-    buffer->ref = 1;
-    buffer->format = wined3dformat_from_d3dformat(format);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DDevice_CreateIndexBuffer(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK,
-            (WINED3DPOOL)pool, buffer, &d3d8_indexbuffer_wined3d_parent_ops, &buffer->wineD3DIndexBuffer);
-    wined3d_mutex_unlock();
-    if (FAILED(hr))
-    {
-        WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
-        return hr;
-    }
-
-    buffer->parentDevice = (IDirect3DDevice8 *)device;
-    IUnknown_AddRef(buffer->parentDevice);
-
-    return D3D_OK;
-}
diff --git a/dlls/d3d8/vertexbuffer.c b/dlls/d3d8/vertexbuffer.c
deleted file mode 100644
index eec89f7..0000000
--- a/dlls/d3d8/vertexbuffer.c
+++ /dev/null
@@ -1,287 +0,0 @@
-/*
- * IDirect3DVertexBuffer8 implementation
- *
- * Copyright 2005 Oliver Stieber
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-#include "config.h"
-#include "d3d8_private.h"
-
-WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
-
-/* IDirect3DVertexBuffer8 IUnknown parts follow: */
-static HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface, REFIID riid, LPVOID *ppobj) {
-    IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
-
-    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
-
-    if (IsEqualGUID(riid, &IID_IUnknown)
-        || IsEqualGUID(riid, &IID_IDirect3DResource8)
-        || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)) {
-        IUnknown_AddRef(iface);
-        *ppobj = This;
-        return S_OK;
-    }
-
-    WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
-
-    *ppobj = NULL;
-    return E_NOINTERFACE;
-}
-
-static ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) {
-    IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
-    ULONG ref = InterlockedIncrement(&This->ref);
-
-    TRACE("%p increasing refcount to %u.\n", iface, ref);
-
-    if (ref == 1)
-    {
-        IDirect3DDevice8_AddRef(This->parentDevice);
-        wined3d_mutex_lock();
-        IWineD3DBuffer_AddRef(This->wineD3DVertexBuffer);
-        wined3d_mutex_unlock();
-    }
-
-    return ref;
-}
-
-static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) {
-    IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
-    ULONG ref = InterlockedDecrement(&This->ref);
-
-    TRACE("%p decreasing refcount to %u.\n", iface, ref);
-
-    if (ref == 0) {
-        IDirect3DDevice8 *parentDevice = This->parentDevice;
-
-        wined3d_mutex_lock();
-        IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
-        wined3d_mutex_unlock();
-
-        /* Release the device last, as it may cause the device to be destroyed. */
-        IDirect3DDevice8_Release(parentDevice);
-    }
-
-    return ref;
-}
-
-/* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
-static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(IDirect3DVertexBuffer8 *iface, IDirect3DDevice8 **device)
-{
-    IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
-
-    TRACE("iface %p, device %p.\n", iface, device);
-
-    *device = (IDirect3DDevice8 *)This->parentDevice;
-    IDirect3DDevice8_AddRef(*device);
-
-    TRACE("Returning device %p.\n", *device);
-
-    return D3D_OK;
-}
-
-static HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
-    IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
-            iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
-    IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
-            iface, debugstr_guid(refguid), pData, pSizeOfData);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) {
-    IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
-
-    wined3d_mutex_lock();
-    hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) {
-    IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
-    DWORD ret;
-
-    TRACE("iface %p, priority %u.\n", iface, PriorityNew);
-
-    wined3d_mutex_lock();
-    ret = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
-
-static DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) {
-    IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
-    DWORD ret;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    ret = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
-
-static void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) {
-    IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
-    wined3d_mutex_unlock();
-}
-
-static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(IDirect3DVertexBuffer8 *iface)
-{
-    TRACE("iface %p.\n", iface);
-
-    return D3DRTYPE_VERTEXBUFFER;
-}
-
-/* IDirect3DVertexBuffer8 Interface follow: */
-static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) {
-    IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
-            iface, OffsetToLock, SizeToLock, ppbData, Flags);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) {
-    IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) {
-    IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
-    HRESULT hr;
-    WINED3DBUFFER_DESC desc;
-
-    TRACE("iface %p, desc %p.\n", iface, pDesc);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc);
-    wined3d_mutex_unlock();
-
-    if (SUCCEEDED(hr)) {
-        pDesc->Type = D3DRTYPE_VERTEXBUFFER;
-        pDesc->Usage = desc.Usage;
-        pDesc->Pool = desc.Pool;
-        pDesc->Size = desc.Size;
-        pDesc->FVF = This->fvf;
-        pDesc->Format = D3DFMT_VERTEXDATA;
-    }
-
-    return hr;
-}
-
-static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
-{
-    /* IUnknown */
-    IDirect3DVertexBuffer8Impl_QueryInterface,
-    IDirect3DVertexBuffer8Impl_AddRef,
-    IDirect3DVertexBuffer8Impl_Release,
-    /* IDirect3DResource8 */
-    IDirect3DVertexBuffer8Impl_GetDevice,
-    IDirect3DVertexBuffer8Impl_SetPrivateData,
-    IDirect3DVertexBuffer8Impl_GetPrivateData,
-    IDirect3DVertexBuffer8Impl_FreePrivateData,
-    IDirect3DVertexBuffer8Impl_SetPriority,
-    IDirect3DVertexBuffer8Impl_GetPriority,
-    IDirect3DVertexBuffer8Impl_PreLoad,
-    IDirect3DVertexBuffer8Impl_GetType,
-    /* IDirect3DVertexBuffer8 */
-    IDirect3DVertexBuffer8Impl_Lock,
-    IDirect3DVertexBuffer8Impl_Unlock,
-    IDirect3DVertexBuffer8Impl_GetDesc
-};
-
-static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
-{
-    HeapFree(GetProcessHeap(), 0, parent);
-}
-
-static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
-{
-    d3d8_vertexbuffer_wined3d_object_destroyed,
-};
-
-HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
-        UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
-{
-    HRESULT hr;
-
-    buffer->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
-    buffer->ref = 1;
-    buffer->fvf = fvf;
-
-    wined3d_mutex_lock();
-    hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK,
-            (WINED3DPOOL)pool, buffer, &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wineD3DVertexBuffer);
-    wined3d_mutex_unlock();
-    if (FAILED(hr))
-    {
-        WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
-        return hr;
-    }
-
-    buffer->parentDevice = (IDirect3DDevice8 *)device;
-    IUnknown_AddRef(buffer->parentDevice);
-
-    return D3D_OK;
-}
-- 
1.7.1




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