[PATCH 3/5] wined3d: Do not mark invalid blend matrices dirty.

Henri Verbeet hverbeet at codeweavers.com
Thu Sep 2 12:25:02 CDT 2010


---
 dlls/wined3d/device.c |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 517e873..5116961 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2431,7 +2431,9 @@ static HRESULT  WINAPI  IWineD3DDeviceImpl_SetTransform(IWineD3DDevice *iface, W
         /* Handled by the state manager */
     }
 
-    IWineD3DDeviceImpl_MarkStateDirty(This, STATE_TRANSFORM(d3dts));
+    if (d3dts < WINED3DTS_WORLDMATRIX(This->adapter->gl_info.limits.blends))
+        IWineD3DDeviceImpl_MarkStateDirty(This, STATE_TRANSFORM(d3dts));
+
     return WINED3D_OK;
 
 }
-- 
1.7.1




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