[PATCH 5/5] wined3d: Getting the current pixel shader should never fail.

Henri Verbeet hverbeet at codeweavers.com
Mon Sep 6 15:18:56 CDT 2010


---
 dlls/d3d8/device.c       |   12 +++++-------
 dlls/d3d9/device.c       |   22 +++++++---------------
 dlls/wined3d/device.c    |   22 ++++++++++------------
 include/wine/wined3d.idl |    3 +--
 4 files changed, 23 insertions(+), 36 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index d1edac4..c547da4 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -2242,7 +2242,6 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8 *ifac
 {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     IWineD3DPixelShader *object;
-    HRESULT hr;
 
     TRACE("iface %p, shader %p.\n", iface, ppShader);
 
@@ -2252,8 +2251,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8 *ifac
     }
 
     wined3d_mutex_lock();
-    hr = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
-    if (SUCCEEDED(hr) && object)
+    object = IWineD3DDevice_GetPixelShader(This->WineD3DDevice);
+    if (object)
     {
         IDirect3DPixelShader8Impl *d3d8_shader;
         d3d8_shader = IWineD3DPixelShader_GetParent(object);
@@ -2268,13 +2267,13 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8 *ifac
 
     TRACE("(%p) : returning %#x\n", This, *ppShader);
 
-    return hr;
+    return D3D_OK;
 }
 
 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     IDirect3DPixelShader8Impl *shader;
-    IWineD3DPixelShader *cur = NULL;
+    IWineD3DPixelShader *cur;
 
     TRACE("iface %p, shader %#x.\n", iface, pShader);
 
@@ -2288,8 +2287,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 i
         return D3DERR_INVALIDCALL;
     }
 
-    IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
-
+    cur = IWineD3DDevice_GetPixelShader(This->WineD3DDevice);
     if (cur)
     {
         if (cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 5b03a9f..af9cc48 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2513,36 +2513,28 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *if
         IDirect3DPixelShader9 **shader)
 {
     IWineD3DPixelShader *wined3d_shader;
-    HRESULT hr;
 
     TRACE("iface %p, shader %p.\n", iface, shader);
 
     if (!shader) return D3DERR_INVALIDCALL;
 
     wined3d_mutex_lock();
-    hr = IWineD3DDevice_GetPixelShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, &wined3d_shader);
-    if (SUCCEEDED(hr))
+    wined3d_shader = IWineD3DDevice_GetPixelShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
+    if (wined3d_shader)
     {
-        if (wined3d_shader)
-        {
-            *shader = IWineD3DPixelShader_GetParent(wined3d_shader);
-            IDirect3DPixelShader9_AddRef(*shader);
-            IWineD3DPixelShader_Release(wined3d_shader);
-        }
-        else
-        {
-            *shader = NULL;
-        }
+        *shader = IWineD3DPixelShader_GetParent(wined3d_shader);
+        IDirect3DPixelShader9_AddRef(*shader);
+        IWineD3DPixelShader_Release(wined3d_shader);
     }
     else
     {
-        WARN("Failed to get pixel shader, hr %#x.\n", hr);
+        *shader = NULL;
     }
     wined3d_mutex_unlock();
 
     TRACE("Returning %p.\n", *shader);
 
-    return hr;
+    return D3D_OK;
 }
 
 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 2197a5f..5529ad7 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3604,20 +3604,18 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShader(IWineD3DDevice *iface, I
     return WINED3D_OK;
 }
 
-static HRESULT WINAPI IWineD3DDeviceImpl_GetPixelShader(IWineD3DDevice *iface, IWineD3DPixelShader **ppShader) {
-    IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
+static IWineD3DPixelShader * WINAPI IWineD3DDeviceImpl_GetPixelShader(IWineD3DDevice *iface)
+{
+    IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)iface;
+    IWineD3DPixelShader *shader;
 
-    if (NULL == ppShader) {
-        WARN("(%p) : PShader is NULL, returning INVALIDCALL\n", This);
-        return WINED3DERR_INVALIDCALL;
-    }
+    TRACE("iface %p.\n", iface);
 
-    *ppShader =  This->stateBlock->pixelShader;
-    if (NULL != *ppShader) {
-        IWineD3DPixelShader_AddRef(*ppShader);
-    }
-    TRACE("(%p) : returning %p\n", This, *ppShader);
-    return WINED3D_OK;
+    shader = device->stateBlock->pixelShader;
+    if (shader) IWineD3DPixelShader_AddRef(shader);
+
+    TRACE("Returning %p.\n", shader);
+    return shader;
 }
 
 static HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShaderConstantB(
diff --git a/include/wine/wined3d.idl b/include/wine/wined3d.idl
index 0b29432..942ecdc 100644
--- a/include/wine/wined3d.idl
+++ b/include/wine/wined3d.idl
@@ -3091,8 +3091,7 @@ interface IWineD3DDevice : IUnknown
     HRESULT SetPixelShader(
         [in] IWineD3DPixelShader *shader
     );
-    HRESULT GetPixelShader(
-        [out] IWineD3DPixelShader **shader
+    IWineD3DPixelShader *GetPixelShader(
     );
     HRESULT SetPixelShaderConstantB(
         [in] UINT start_register,
-- 
1.7.1




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