d3d9/tests: Test NVDB (depth bounds test) behavior
Ričardas Barkauskas
miegalius at gmail.com
Sun Sep 12 11:33:34 CDT 2010
Test NVDB behaviour if support is available.
Ričardas Barkauskas
REalm
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From 9f0fbc6f80142f76b0cd7fd4e6595d05ecfc09b7 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Ri=C4=8Dardas=20Barkauskas?= <miegalius at gmail.com>
Date: Sun, 12 Sep 2010 19:19:11 +0300
Subject: d3d9/tests: Test NVDB (depth bounds test) behavior
---
dlls/d3d9/tests/visual.c | 114 ++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 114 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 48aad75..61c4783 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -10549,6 +10549,119 @@ static void depth_clamp_test(IDirect3DDevice9 *device)
ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
}
+static void depth_bounds_test(IDirect3DDevice9 *device)
+{
+ const struct tvertex quad1[] =
+ {
+ { 0, 300, 0.6f, 1, 0xfff9e814},
+ { 640, 300, 0.6f, 1, 0xfff9e814},
+ { 0, 360, 0.6f, 1, 0xfff9e814},
+ { 640, 360, 0.6f, 1, 0xfff9e814},
+ };
+ const struct tvertex quad2[] =
+ {
+ { 0, 0, 0.6f, 1, 0xff002b7f},
+ { 640, 0, 0.6f, 1, 0xff002b7f},
+ { 0, 480, 0.6f, 1, 0xff002b7f},
+ { 640, 480, 0.6f, 1, 0xff002b7f},
+ };
+ const struct tvertex quad3[] =
+ {
+ { 0, 100, 0.6f, 1, 0xfff91414},
+ { 640, 100, 0.6f, 1, 0xfff91414},
+ { 0, 160, 0.6f, 1, 0xfff91414},
+ { 640, 160, 0.6f, 1, 0xfff91414},
+ };
+
+ union {
+ DWORD d;
+ float f;
+ } tmpvalue;
+
+ IDirect3D9 *d3d = NULL;
+ IDirect3DSurface9 *offscreen_surface = NULL;
+ D3DCOLOR color;
+ HRESULT hr;
+
+ IDirect3DDevice9_GetDirect3D(device, &d3d);
+ if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
+ 0, D3DRTYPE_SURFACE, MAKEFOURCC('N','V','D','B')) != D3D_OK) {
+ skip("No NVDB (depth bounds test) support\n");
+ IDirect3D9_Release(d3d);
+ return;
+ }
+ IDirect3D9_Release(d3d);
+
+ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32,
+ MAKEFOURCC('N','V','D','B'), D3DPOOL_DEFAULT, &offscreen_surface, NULL);
+ todo_wine ok(hr != D3D_OK, "Able to create surface, hr = %08x\n", hr);
+ if(offscreen_surface)
+ {
+ IDirect3DSurface9_Release(offscreen_surface);
+ }
+
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 1.0, 0);
+ ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
+ ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, TRUE);
+ ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, TRUE);
+ ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_ALWAYS);
+ ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
+
+
+
+ hr = IDirect3DDevice9_BeginScene(device);
+ ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE);
+ ok(SUCCEEDED(hr), "SetFVF failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(*quad1));
+ ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ADAPTIVETESS_X, MAKEFOURCC('N','V','D','B'));
+ ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
+
+ tmpvalue.f = 0.5;
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ADAPTIVETESS_Z, tmpvalue.d);
+ ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
+
+ tmpvalue.f = 0.9;
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ADAPTIVETESS_W, tmpvalue.d);
+ ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(*quad2));
+ ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr);
+
+ tmpvalue.f = 0.9;
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ADAPTIVETESS_Z, tmpvalue.d);
+ ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, sizeof(*quad3));
+ ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ADAPTIVETESS_X, 0);
+ ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_EndScene(device);
+ ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
+
+ color = getPixelColor(device, 150, 130);
+ ok(color_match(color, 0x00ffffff, 1), "color 0x%08x.\n", color);
+ color = getPixelColor(device, 150, 200);
+ ok(color_match(color, 0x00ffffff, 1), "color 0x%08x.\n", color);
+ color = getPixelColor(device, 150, 330);
+ ok(color_match(color, 0x00002b7f, 1), "color 0x%08x.\n", color);
+
+
+ hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
+ ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
+}
+
static void depth_buffer_test(IDirect3DDevice9 *device)
{
static const struct vertex quad1[] =
@@ -11246,6 +11359,7 @@ START_TEST(visual)
depth_buffer_test(device_ptr);
shadow_test(device_ptr);
fp_special_test(device_ptr);
+ depth_bounds_test(device_ptr);
cleanup:
if(device_ptr) {
--
1.7.1
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