[PATCH 3/5] d3dcompiler_43/tests: Added tests for conditional expressions to HLSL test suite

Travis Athougies iammisc at gmail.com
Sun Sep 26 12:51:30 CDT 2010


---
 dlls/d3dcompiler_43/tests/hlsl.c |   65 ++++++++++++++++++++++++++++++++++++++
 1 files changed, 65 insertions(+), 0 deletions(-)

diff --git a/dlls/d3dcompiler_43/tests/hlsl.c b/dlls/d3dcompiler_43/tests/hlsl.c
index 900e10b..4004ff9 100644
--- a/dlls/d3dcompiler_43/tests/hlsl.c
+++ b/dlls/d3dcompiler_43/tests/hlsl.c
@@ -333,6 +333,70 @@ static void test_math(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *quad_geo
     }
 }
 
+static void test_conditionals(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *quad_geometry,
+        IDirect3DVertexShader9 *vshader_passthru)
+{
+    static const char *if_greater_shader =
+        "float4 test(float2 pos: TEXCOORD0): COLOR \
+        {                                          \
+            if((pos.x * 32.0) > 20.0)              \
+                return float4(0, 0, 1, 0);         \
+            else                                   \
+                return float4(0, 1, 0, 0);         \
+        }";
+
+    static const char *ternary_operator_shader =
+        "float4 test(float2 pos: TEXCOORD0): COLOR                      \
+        {                                                               \
+            return (pos.x < 0.5?float4(1, 0, 1, 0):float4(0, 1, 0, 1)); \
+        }";
+
+    ID3DXConstantTable *constants;
+    IDirect3DPixelShader9 *pshader;
+    DWORD *data;
+
+    pshader = compile_pixel_shader9(device, if_greater_shader, "ps_2_0", &constants);
+    if (pshader != NULL)
+    {
+        data = compute_shader_fullscreen9(device, vshader_passthru, pshader, quad_geometry,
+                D3DFMT_A8R8G8B8, 32, 1);
+
+        ok(data[15] == D3DCOLOR_ARGB(0, 0, 255, 0),
+               "if_greater_test: Got color %08x (should be 0x0000ff00)\n", data[15]);
+        ok(data[25] == D3DCOLOR_ARGB(0, 0, 0, 255),
+               "if_greater_test: Got color %08x (should be 0x000000ff)\n", data[25]);
+
+        IUnknown_Release(constants);
+        IUnknown_Release(pshader);
+    }
+
+    pshader = compile_pixel_shader9(device, ternary_operator_shader, "ps_2_0", &constants);
+    if (pshader != NULL)
+    {
+        data = compute_shader_fullscreen9(device, vshader_passthru, pshader, quad_geometry,
+                D3DFMT_A8R8G8B8, 8, 1);
+        ok(data[0] == D3DCOLOR_ARGB(0, 255, 0, 255),
+               "ternary_operator_test: Got color %08x (should be 0x00ff00ff)\n", data[0]);
+        ok(data[1] == D3DCOLOR_ARGB(0, 255, 0, 255),
+               "ternary_operator_test: Got color %08x (should be 0x00ff00ff)\n", data[1]);
+        ok(data[2] == D3DCOLOR_ARGB(0, 255, 0, 255),
+               "ternary_operator_test: Got color %08x (should be 0x00ff00ff)\n", data[2]);
+        ok(data[3] == D3DCOLOR_ARGB(0, 255, 0, 255),
+               "ternary_operator_test: Got color %08x (should be 0x00ff00ff)\n", data[3]);
+        ok(data[4] == D3DCOLOR_ARGB(255, 0, 255, 0),
+               "ternary_operator_test: Got color %08x (should be 0xff00ff00)\n", data[4]);
+        ok(data[5] == D3DCOLOR_ARGB(255, 0, 255, 0),
+               "ternary_operator_test: Got color %08x (should be 0xff00ff00)\n", data[5]);
+        ok(data[6] == D3DCOLOR_ARGB(255, 0, 255, 0),
+               "ternary_operator_test: Got color %08x (should be 0xff00ff00)\n", data[6]);
+        ok(data[7] == D3DCOLOR_ARGB(255, 0, 255, 0),
+               "ternary_operator_test: Got color %08x (should be 0xff00ff00)\n", data[7]);
+
+        IUnknown_Release(constants);
+        IUnknown_Release(pshader);
+    }
+}
+
 START_TEST(hlsl)
 {
     D3DCAPS9 caps;
@@ -354,6 +418,7 @@ START_TEST(hlsl)
         {
             test_swizzle(device, quad_geometry, vshader_passthru);
             test_math(device, quad_geometry, vshader_passthru);
+            test_conditionals(device, quad_geometry, vshader_passthru);
         }
     } else skip("no pixel shader support\n");
 
-- 
1.7.0.4




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