[PATCH 4/4] wined3d: Pass a wined3d_state structure to find_arb_ps_compile_args().
Henri Verbeet
hverbeet at codeweavers.com
Wed Sep 29 05:20:47 CDT 2010
---
dlls/wined3d/arb_program_shader.c | 7 +++----
1 files changed, 3 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 951ab63..9be5cd2 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4390,13 +4390,12 @@ static struct arb_vs_compiled_shader *find_arb_vshader(IWineD3DVertexShaderImpl
return &shader_data->gl_shaders[shader_data->num_gl_shaders++];
}
-static inline void find_arb_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
- struct arb_ps_compile_args *args)
+static void find_arb_ps_compile_args(const struct wined3d_state *state,
+ IWineD3DPixelShaderImpl *shader, struct arb_ps_compile_args *args)
{
int i;
WORD int_skip;
const struct wined3d_gl_info *gl_info = &((IWineD3DDeviceImpl *)shader->baseShader.device)->adapter->gl_info;
- const struct wined3d_state *state = &stateblock->state;
find_ps_compile_args(state, shader, &args->super);
@@ -4538,7 +4537,7 @@ static void shader_arb_select(const struct wined3d_context *context, BOOL usePS,
struct arb_ps_compiled_shader *compiled;
TRACE("Using pixel shader %p.\n", ps);
- find_arb_ps_compile_args(ps, This->stateBlock, &compile_args);
+ find_arb_ps_compile_args(state, ps, &compile_args);
compiled = find_arb_pshader(ps, &compile_args);
priv->current_fprogram_id = compiled->prgId;
priv->compiled_fprog = compiled;
--
1.7.2.2
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